30 lines
1.0 KiB
Plaintext
30 lines
1.0 KiB
Plaintext
//带有透明的边缘光处理
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Shader "Ares/Entity/Monster_Boss_1"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1, 1, 1, 1)
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_ColorMultiplier("Color Multipler",range(0,2)) = 1
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_MainTex ("Base (R:颜色强度,G:流光信息,B:透明通道)", 2D) = "white" {}
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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_BumpMap("Normal Map",2D) = "black"{}
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_BumpScale("Normal Map Scale",Range(0,2)) = 1
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_RimColor("RimColor",Color) = ( 1, 1, 1, 1 )
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_InnerColor("RimColor2",Color) = (1,1,1,1)
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_RimMultiplier("RimMultiplier",range(0,5)) = 1
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_RimPower("RimPower",float) = 1
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_FlowPower("FlowPower",float) = 3
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_FlowFreq("FlowFreq",float) = 3
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_ViewFixedDir("ViewFixedParam",Vector) = (0,0,0,0)
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_FlashFreq("FlashFreq",float) = 0
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_ISUI("IsUI",float) = 0
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}
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SubShader
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{
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//LOD 100
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Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"}
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UsePass "Gonbest/Function/DepthHelper/ONLYWRITEDEPTH&ALPHATEST"
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UsePass "Gonbest/Function/RimHelper/RIMLIGHT&ALPHA"
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}
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}
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