46 lines
1.8 KiB
Plaintext
46 lines
1.8 KiB
Plaintext
Shader "Ares/Entity/LocalWing_Show_AlphaTest"
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{
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Properties
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{
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_Color ("Main Color", Color) = (1, 1, 1, 1)
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_ColorMultiplier("Color Multipler",range(0,2)) = 1
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_Cutoff ("Alpha cutoff", Range(0,1)) = 0.5
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_MainTex("Albedo", 2D) = "white" {}
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_BumpScale("Normal Map Scale",Range(0,2)) = 1 //发现比率
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_BumpMap("Normal Map",2D) = "black"{}
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_Glossiness("Smoothness",Range(0,1)) = 0.2 //光滑度
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_Metallic("Metallic",Range(0,1)) = 0 //光滑度
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_MetallicTex("Metallic(R)&Glossiness(G)&Skin(B) Tex",2D) = "white"{} //金属度
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_EnvDiffPower("Cube Diff Power",Range(0,4)) = 1
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_EnvSpecPower("Cube Spec Power",Range(0,4)) = 1
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_EnvCubeMipLevel("Cube MipLevel" , Range(0,100)) = 32
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_EnvCube("Cube Map", Cube) = "grey" {}
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_DiffuseColor ("Diffuse Color", Color) = (0.7, 0.7, 0.7, 0.7)
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_SpecPower("SpecPower",Range(0,10)) = 1
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_OA("OA",Range(0,1)) = 0.5
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_MainLightPos("Main Light Pos",Vector) = (0,0,0,1)
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_MainLightColor("Main Light Color",Color) = (1,1,1,1)
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_FillInLightPos("Fill In Light Pos",Vector) = (0,0,0,0)
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_FillInLightColor("Fill In Light Color",Color) = (1,1,1,1)
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_ISUI("(> 0.5) is ui",float) = 0
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_MaskTex("Flow(R)&Flash(G)&LogicColor(B) MaskTex",2D) = "black"{} //Mask贴图
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_LogicColor("LogicColor", Color) = (0, 0, 0, 0)
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_SSSColor("SSSColor",Color) = (0,0,0,0)
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_BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {}
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_BloomFactor("BloomFactor", float) = 0
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}
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SubShader
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{
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Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"}
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LOD 250
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UsePass "Gonbest/PBR/BodyPBRHelper/COMMON&ALPHATEST"
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}
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SubShader
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{
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Tags {"Queue"="Transparent+50" "IgnoreProjector"="True" "RenderType"= "Opaque" "GonbestBloomType"="BloomMask"}
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UsePass "Gonbest/Legacy/BodyHelper/COMMON&ALPHATEST"
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}
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Fallback "Gonbest/FallBack/FBNothing"
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}
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