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2025-01-25 04:38:09 +08:00

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Shader "Ares/Animation/WindGrass"
{
Properties
{
_Color("Tint Color",Color) = (0.5,0.5,0.5,0.5)
_ColorMultiplier("Color Multipler",range(0,2)) = 1
_MainTex ("Base (RGB)", 2D) = "white" {}
_Direction("Direction",float) = 1
_Frequency("Frequency",float) = 0.04
_Cutoff("_Cutoff",Range(0,1)) = 0.5
}
SubShader
{
Tags { "RenderType"="TransparentCutout" "Queue"="AlphaTest" "GonbestBloomType"="BloomMask"}
UsePass "Gonbest/Legacy/WindHelper/WINDGRASS"
}
Fallback "Gonbest/FallBack/FBNothing"
}