2863 lines
125 KiB
XML
2863 lines
125 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<root>
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<models>
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<model name="layer/player_3/player_301">
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<anim name="baseattack1" index="0"/>
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<anim name="baseattack2" index="1"/>
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<anim name="baseattack3" index="2"/>
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<anim name="baseattack4" index="3"/>
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<anim name="beattacked" index="4"/>
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<anim name="dead" index="5"/>
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<anim name="fightidle" index="6"/>
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<anim name="fightjump" index="7"/>
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<anim name="idle" index="8"/>
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<anim name="jump" index="9"/>
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<anim name="run" index="10"/>
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<anim name="skillcast1" index="11"/>
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<anim name="walk" index="12"/>
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</model>
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<model name="layer/player_2/player_201">
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<anim name="baseattack1" index="13"/>
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<anim name="baseattack2" index="14"/>
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<anim name="baseattack3" index="15"/>
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<anim name="baseattack4" index="16"/>
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<anim name="beattacked" index="17"/>
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<anim name="dead" index="18"/>
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<anim name="fightidle" index="19"/>
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<anim name="fightjump" index="20"/>
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<anim name="fightrun" index="21"/>
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<anim name="idle" index="22"/>
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<anim name="jump" index="23"/>
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<anim name="run" index="24"/>
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<anim name="skillcast1" index="25"/>
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<anim name="walk" index="26"/>
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</model>
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<model name="layer/player_1/player_101">
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<anim name="baseattack1" index="27"/>
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<anim name="baseattack2" index="28"/>
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<anim name="baseattack3" index="29"/>
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<anim name="baseattack4" index="30"/>
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<anim name="beattacked" index="31"/>
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<anim name="dead" index="32"/>
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<anim name="fightidle" index="33"/>
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<anim name="fightjump" index="34"/>
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<anim name="idle" index="35"/>
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<anim name="jump" index="36"/>
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<anim name="run" index="37"/>
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<anim name="skillcast1" index="38"/>
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<anim name="walk" index="39"/>
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</model>
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<model name="layer/player_1/player_102"/>
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<model name="layer/player_1/player_103"/>
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<model name="layer/player_1/player_104"/>
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<model name="layer/player_1/player_105"/>
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<model name="layer/player_1/player_106"/>
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<model name="layer/player_1/player_107"/>
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<model name="layer/player_1/player_108"/>
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<model name="layer/player_1/player_109"/>
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<model name="layer/player_1/player_110"/>
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<model name="layer/player_1/player_112"/>
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<model name="layer/player_1/player_113"/>
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<model name="layer/player_1/player_114"/>
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<model name="layer/player_1/player_115"/>
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<model name="layer/player_1/player_199"/>
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<model name="layer/player_0/player_001">
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<anim name="baseattack1" index="40"/>
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<anim name="baseattack2" index="41"/>
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<anim name="baseattack3" index="42"/>
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<anim name="baseattack4" index="43"/>
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<anim name="beattacked" index="44"/>
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<anim name="dead" index="45"/>
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<anim name="fightidle" index="46"/>
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<anim name="fightjump" index="47"/>
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<anim name="idle" index="48"/>
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<anim name="jump" index="49"/>
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<anim name="run" index="50"/>
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<anim name="skillcast1" index="51"/>
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<anim name="walk" index="52"/>
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</model>
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<model name="ount/mount_001">
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<anim name="hoof" index="53"/>
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<anim name="idle" index="54"/>
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<anim name="jump" index="55"/>
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<anim name="run" index="56"/>
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<anim name="story_horse" index="57"/>
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<anim name="story_ride" index="58"/>
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<anim name="story_special" index="59"/>
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</model>
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<model name="ount/mount_002">
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<anim name="hoof" index="53"/>
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<anim name="idle" index="54"/>
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<anim name="jump" index="55"/>
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<anim name="run" index="56"/>
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<anim name="story_horse" index="57"/>
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<anim name="story_ride" index="58"/>
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<anim name="story_special" index="59"/>
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</model>
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<model name="ount/mount_003">
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<anim name="hoof" index="53"/>
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<anim name="idle" index="54"/>
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<anim name="jump" index="55"/>
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<anim name="run" index="56"/>
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<anim name="story_horse" index="57"/>
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<anim name="story_ride" index="58"/>
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<anim name="story_special" index="59"/>
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</model>
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<model name="ount/mount_004">
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<anim name="hoof" index="53"/>
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<anim name="idle" index="54"/>
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<anim name="jump" index="55"/>
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<anim name="run" index="56"/>
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<anim name="story_horse" index="57"/>
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<anim name="story_ride" index="58"/>
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<anim name="story_special" index="59"/>
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</model>
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<model name="ount/mount_101">
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<anim name="idle" index="60"/>
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<anim name="jump" index="61"/>
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<anim name="run" index="62"/>
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</model>
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<model name="ount/mount_102">
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<anim name="idle" index="60"/>
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<anim name="jump" index="61"/>
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<anim name="run" index="62"/>
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</model>
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<model name="ount/mount_204">
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<anim name="idle" index="63"/>
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<anim name="jump" index="64"/>
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<anim name="run" index="65"/>
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</model>
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<model name="ount/mount_301">
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<anim name="idle" index="66"/>
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<anim name="jump" index="67"/>
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<anim name="run" index="68"/>
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</model>
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<model name="ount/mount_401">
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<anim name="idle" index="69"/>
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<anim name="jump" index="70"/>
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<anim name="run" index="71"/>
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</model>
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<model name="ount/mount_501">
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<anim name="idle" index="72"/>
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<anim name="jump" index="73"/>
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<anim name="run" index="74"/>
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</model>
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<model name="ount/mount_601">
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<anim name="idle" index="75"/>
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<anim name="jump" index="76"/>
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<anim name="run" index="77"/>
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</model>
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<model name="ount/mount_702">
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<anim name="idle" index="78"/>
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<anim name="jump" index="79"/>
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<anim name="run" index="80"/>
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</model>
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<model name="ount/mount_801">
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<anim name="idle" index="81"/>
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<anim name="jump" index="82"/>
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<anim name="run" index="83"/>
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</model>
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<model name="onster/m_001">
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<anim name="baseattack1" index="84"/>
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<anim name="beattacked" index="85"/>
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<anim name="dead" index="86"/>
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<anim name="getup" index="87"/>
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<anim name="hitfly" index="88"/>
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<anim name="idle" index="89"/>
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<anim name="lie" index="90"/>
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<anim name="run" index="91"/>
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<anim name="walk" index="92"/>
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</model>
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<model name="onster/m_002">
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<anim name="baseattack1" index="93"/>
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<anim name="baseattack2" index="94"/>
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<anim name="beattacked" index="95"/>
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<anim name="dead" index="96"/>
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<anim name="dizzy" index="97"/>
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<anim name="idle" index="98"/>
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<anim name="run" index="99"/>
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<anim name="walk" index="100"/>
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</model>
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<model name="onster/m_003">
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<anim name="baseattack1" index="101"/>
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<anim name="baseattack2" index="102"/>
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<anim name="beattacked" index="103"/>
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<anim name="dead" index="104"/>
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<anim name="dizzy" index="105"/>
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<anim name="idle" index="106"/>
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<anim name="run" index="107"/>
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<anim name="walk" index="108"/>
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</model>
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<model name="onster/m_004">
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<anim name="baseattack1" index="109"/>
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<anim name="baseattack2" index="110"/>
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<anim name="beattacked" index="111"/>
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<anim name="dead" index="112"/>
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<anim name="dizzy" index="113"/>
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<anim name="idle" index="114"/>
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<anim name="run" index="115"/>
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<anim name="walk" index="116"/>
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</model>
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<model name="onster/m_005">
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<anim name="baseattack1" index="117"/>
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<anim name="beattacked" index="118"/>
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<anim name="dead" index="119"/>
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<anim name="idle" index="120"/>
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<anim name="run" index="121"/>
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<anim name="walk" index="122"/>
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</model>
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<model name="onster/m_006">
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<anim name="baseattack1" index="123"/>
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<anim name="beattacked" index="124"/>
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<anim name="boss" index="125"/>
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<anim name="dead" index="126"/>
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<anim name="dizzy" index="127"/>
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<anim name="idle" index="128"/>
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<anim name="run" index="129"/>
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<anim name="walk" index="130"/>
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</model>
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<model name="onster/m_007">
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<anim name="baseattack1" index="131"/>
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<anim name="baseattack2" index="132"/>
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<anim name="beattacked" index="133"/>
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<anim name="dead" index="134"/>
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<anim name="dizzy" index="135"/>
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<anim name="idle" index="136"/>
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<anim name="run" index="137"/>
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<anim name="walk" index="138"/>
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</model>
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<model name="onster/m_008">
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<anim name="baseattack1" index="139"/>
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<anim name="baseattack2" index="140"/>
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<anim name="beattacked" index="141"/>
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<anim name="dead" index="142"/>
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<anim name="dizzy" index="143"/>
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<anim name="idle" index="144"/>
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<anim name="run" index="145"/>
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<anim name="walk" index="146"/>
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</model>
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<model name="onster/m_009">
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<anim name="baseattack1" index="147"/>
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<anim name="beattacked" index="148"/>
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<anim name="dead" index="149"/>
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<anim name="dizzy" index="150"/>
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<anim name="idle" index="151"/>
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<anim name="run" index="152"/>
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<anim name="walk" index="153"/>
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</model>
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<model name="onster/m_010">
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<anim name="baseattack1" index="154"/>
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<anim name="beattacked" index="155"/>
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<anim name="dead" index="156"/>
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<anim name="dizzy" index="157"/>
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<anim name="idle" index="158"/>
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<anim name="run" index="159"/>
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<anim name="walk" index="160"/>
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</model>
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<model name="onster/m_011">
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<anim name="baseattack1" index="161"/>
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<anim name="beattacked" index="162"/>
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<anim name="dead" index="163"/>
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<anim name="dizzy" index="164"/>
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<anim name="idle" index="165"/>
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<anim name="run" index="166"/>
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<anim name="story_pose" index="167"/>
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<anim name="walk" index="168"/>
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</model>
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<model name="onster/m_012">
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<anim name="baseattack1" index="169"/>
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<anim name="baseattack2" index="170"/>
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<anim name="beattacked" index="171"/>
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<anim name="dead" index="172"/>
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<anim name="dizzy" index="173"/>
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<anim name="idle" index="174"/>
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<anim name="run" index="175"/>
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<anim name="walk" index="176"/>
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</model>
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<model name="onster/m_013">
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<anim name="baseattack1" index="177"/>
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<anim name="beattacked" index="178"/>
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<anim name="dead" index="179"/>
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<anim name="dizzy" index="180"/>
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<anim name="idle" index="181"/>
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<anim name="run" index="182"/>
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<anim name="walk" index="183"/>
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</model>
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<model name="onster/m_014">
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<anim name="baseattack1" index="184"/>
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<anim name="beattacked" index="185"/>
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<anim name="dead" index="186"/>
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<anim name="dizzy" index="187"/>
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<anim name="idle" index="188"/>
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<anim name="run" index="189"/>
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<anim name="walk" index="190"/>
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</model>
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<model name="onster/m_015">
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<anim name="baseattack1" index="191"/>
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<anim name="beattacked" index="192"/>
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<anim name="dead" index="193"/>
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<anim name="idle" index="194"/>
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<anim name="run" index="195"/>
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<anim name="walk" index="196"/>
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</model>
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<model name="onster/m_016">
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<anim name="baseattack1" index="197"/>
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<anim name="beattacked" index="198"/>
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<anim name="dead" index="199"/>
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<anim name="idle" index="200"/>
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<anim name="run" index="201"/>
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</model>
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<model name="onster/m_018">
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<anim name="baseattack1" index="202"/>
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<anim name="beattacked" index="203"/>
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<anim name="dead" index="204"/>
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<anim name="dizzy" index="205"/>
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<anim name="idle" index="206"/>
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<anim name="run" index="207"/>
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<anim name="walk" index="208"/>
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</model>
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<model name="onster/m_021">
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<anim name="baseattack1" index="209"/>
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<anim name="beattacked" index="210"/>
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<anim name="dead" index="211"/>
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<anim name="idle" index="212"/>
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<anim name="run" index="213"/>
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<anim name="story_head" index="214"/>
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<anim name="story_pose" index="215"/>
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</model>
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<model name="onster/m_022">
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<anim name="baseattack1" index="216"/>
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<anim name="beattacked" index="217"/>
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<anim name="dead" index="218"/>
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<anim name="idle" index="219"/>
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<anim name="run" index="220"/>
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<anim name="walk" index="221"/>
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</model>
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<model name="onster/m_023">
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<anim name="baseattack1" index="222"/>
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<anim name="beattacked" index="223"/>
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<anim name="dead" index="224"/>
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<anim name="idle" index="225"/>
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<anim name="run" index="226"/>
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</model>
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<model name="onster/m_024">
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<anim name="baseattack1" index="227"/>
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<anim name="beattacked" index="228"/>
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<anim name="dead" index="229"/>
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<anim name="idle" index="230"/>
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<anim name="run" index="231"/>
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<anim name="walk" index="232"/>
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</model>
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<model name="onster/m_025">
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<anim name="baseattack1" index="233"/>
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<anim name="beattacked" index="234"/>
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<anim name="dead" index="235"/>
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<anim name="idle" index="236"/>
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<anim name="run" index="237"/>
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<anim name="walk" index="238"/>
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</model>
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<model name="onster/m_026">
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<anim name="baseattack1" index="239"/>
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<anim name="beattacked" index="240"/>
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<anim name="dead" index="241"/>
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<anim name="idle" index="242"/>
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<anim name="run" index="243"/>
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<anim name="walk" index="244"/>
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</model>
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<model name="onster/m_029">
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<anim name="baseattack1" index="245"/>
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<anim name="beattacked" index="246"/>
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<anim name="dead" index="247"/>
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<anim name="dizzy" index="248"/>
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<anim name="idle" index="249"/>
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<anim name="run" index="250"/>
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<anim name="walk" index="251"/>
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</model>
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<model name="onster/m_030">
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<anim name="baseattack1" index="252"/>
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<anim name="baseattack2" index="253"/>
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<anim name="beattacked" index="254"/>
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<anim name="dead" index="255"/>
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<anim name="dizzy" index="256"/>
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<anim name="idle" index="257"/>
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<anim name="run" index="258"/>
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<anim name="walk" index="259"/>
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</model>
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<model name="onster/m_031">
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<anim name="baseattack1" index="260"/>
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<anim name="beattacked" index="261"/>
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<anim name="dead" index="262"/>
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<anim name="idle" index="263"/>
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<anim name="run" index="264"/>
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<anim name="walk" index="265"/>
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</model>
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<model name="onster/m_032">
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<anim name="baseattack1" index="266"/>
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<anim name="baseattack2" index="267"/>
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<anim name="beattacked" index="268"/>
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<anim name="dead" index="269"/>
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<anim name="dizzy" index="270"/>
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<anim name="idle" index="271"/>
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<anim name="run" index="272"/>
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<anim name="walk" index="273"/>
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</model>
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<model name="onster/m_035">
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<anim name="baseattack1" index="274"/>
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<anim name="baseattack2" index="275"/>
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<anim name="beattacked" index="276"/>
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<anim name="dead" index="277"/>
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<anim name="dizzy" index="278"/>
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<anim name="idle" index="279"/>
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<anim name="run" index="280"/>
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<anim name="walk" index="281"/>
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</model>
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<model name="onster/m_036">
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<anim name="baseattack1" index="282"/>
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<anim name="beattacked" index="283"/>
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<anim name="dead" index="284"/>
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<anim name="idle" index="285"/>
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<anim name="run" index="286"/>
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<anim name="walk" index="287"/>
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</model>
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<model name="onster/m_037">
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<anim name="baseattack1" index="288"/>
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<anim name="beattacked" index="289"/>
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<anim name="dead" index="290"/>
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<anim name="idle" index="291"/>
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<anim name="run" index="292"/>
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<anim name="walk" index="293"/>
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</model>
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<model name="onster/m_038">
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<anim name="baseattack1" index="294"/>
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<anim name="beattacked" index="295"/>
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<anim name="dead" index="296"/>
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<anim name="idle" index="297"/>
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<anim name="run" index="298"/>
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<anim name="walk" index="299"/>
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</model>
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<model name="onster/m_039">
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<anim name="baseattack1" index="300"/>
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<anim name="baseattack2" index="301"/>
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<anim name="beattacked" index="302"/>
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<anim name="dead" index="303"/>
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<anim name="dizzy" index="304"/>
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<anim name="idle" index="305"/>
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<anim name="run" index="306"/>
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<anim name="walk" index="307"/>
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</model>
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<model name="onster/m_040">
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<anim name="baseattack1" index="308"/>
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<anim name="beattacked" index="309"/>
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<anim name="dead" index="310"/>
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|
<anim name="idle" index="311"/>
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|
<anim name="run" index="312"/>
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</model>
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<model name="onster/m_045">
|
|
<anim name="baseattack1" index="313"/>
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|
<anim name="beattacked" index="314"/>
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|
<anim name="dead" index="315"/>
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<anim name="idle" index="316"/>
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<anim name="run" index="317"/>
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</model>
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<model name="onster/m_100">
|
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<anim name="baseattack1" index="318"/>
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|
<anim name="idle" index="319"/>
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|
<anim name="idle_rest" index="320"/>
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<anim name="run" index="321"/>
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</model>
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<model name="onster/m_10000">
|
|
<anim name="close" index="322"/>
|
|
<anim name="open" index="323"/>
|
|
<anim name="opening" index="324"/>
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|
</model>
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<model name="onster/m_10001">
|
|
<anim name="dead_mount" index="325"/>
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</model>
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<model name="onster/m_10004">
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|
<anim name="dead" index="326"/>
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<anim name="idle" index="327"/>
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|
<anim name="run" index="328"/>
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</model>
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<model name="onster/m_10005">
|
|
<anim name="idle" index="329"/>
|
|
<anim name="run" index="330"/>
|
|
</model>
|
|
<model name="onster/m_10006">
|
|
<anim name="close" index="331"/>
|
|
<anim name="open" index="332"/>
|
|
<anim name="opening" index="333"/>
|
|
</model>
|
|
<model name="onster/m_10007">
|
|
<anim name="close" index="334"/>
|
|
<anim name="open" index="335"/>
|
|
<anim name="opening" index="336"/>
|
|
</model>
|
|
<model name="onster/m_10008">
|
|
<anim name="close" index="337"/>
|
|
<anim name="open" index="338"/>
|
|
<anim name="opening" index="339"/>
|
|
</model>
|
|
<model name="onster/m_10009">
|
|
<anim name="close" index="340"/>
|
|
<anim name="open" index="341"/>
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|
</model>
|
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<model name="onster/m_1001">
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|
<anim name="idle" index="342"/>
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|
<anim name="idle_rest" index="343"/>
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|
</model>
|
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<model name="onster/m_10010">
|
|
<anim name="close" index="344"/>
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|
<anim name="open" index="345"/>
|
|
<anim name="opening" index="346"/>
|
|
</model>
|
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<model name="onster/m_10011">
|
|
<anim name="close" index="347"/>
|
|
<anim name="open" index="348"/>
|
|
<anim name="opening" index="349"/>
|
|
</model>
|
|
<model name="onster/m_10012">
|
|
<anim name="close" index="350"/>
|
|
<anim name="open" index="351"/>
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|
<anim name="opening" index="352"/>
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|
</model>
|
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<model name="onster/m_10013">
|
|
<anim name="close" index="353"/>
|
|
<anim name="open" index="354"/>
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|
<anim name="opening" index="355"/>
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</model>
|
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<model name="onster/m_10014">
|
|
<anim name="close" index="356"/>
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|
<anim name="open" index="357"/>
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|
<anim name="opening" index="358"/>
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</model>
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<model name="onster/m_10015">
|
|
<anim name="story_pose" index="359"/>
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|
</model>
|
|
<model name="onster/m_10016">
|
|
<anim name="story_hand" index="360"/>
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|
<anim name="story_idle" index="361"/>
|
|
</model>
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|
<model name="onster/m_10017">
|
|
<anim name="story_battle" index="362"/>
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|
</model>
|
|
<model name="onster/m_10018"/>
|
|
<model name="onster/m_10019">
|
|
<anim name="story_hand" index="363"/>
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|
</model>
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<model name="onster/m_1002">
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|
<anim name="idle" index="364"/>
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<anim name="idle_rest" index="365"/>
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</model>
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<model name="onster/m_10020"/>
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<model name="onster/m_10021"/>
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<model name="onster/m_1003">
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|
<anim name="idle" index="366"/>
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<anim name="idle_rest" index="367"/>
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</model>
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<model name="onster/m_1004">
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|
<anim name="idle" index="368"/>
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<anim name="idle_rest" index="369"/>
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</model>
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<model name="onster/m_1005">
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|
<anim name="idle" index="370"/>
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<anim name="idle_rest" index="371"/>
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</model>
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<model name="onster/m_1006">
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|
<anim name="idle" index="372"/>
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<anim name="idle_rest" index="373"/>
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</model>
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<model name="onster/m_1007">
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|
<anim name="idle" index="374"/>
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<anim name="idle_rest" index="375"/>
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</model>
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<model name="onster/m_1008">
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|
<anim name="idle" index="376"/>
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|
<anim name="idle_rest" index="377"/>
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</model>
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<model name="onster/m_1009">
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|
<anim name="baseattack1" index="378"/>
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|
<anim name="beattacked" index="379"/>
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|
<anim name="dead" index="380"/>
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<anim name="idle" index="381"/>
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<anim name="idle_rest" index="382"/>
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<anim name="run" index="383"/>
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<anim name="walk" index="384"/>
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</model>
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<model name="onster/m_101">
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|
<anim name="baseattack1" index="385"/>
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<anim name="idle" index="386"/>
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<anim name="idle_rest" index="387"/>
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<anim name="run" index="388"/>
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</model>
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<model name="onster/m_1010">
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|
<anim name="baseattack1" index="389"/>
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|
<anim name="beattacked" index="390"/>
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|
<anim name="dead" index="391"/>
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<anim name="idle" index="392"/>
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<anim name="idle_rest" index="393"/>
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<anim name="run" index="394"/>
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<anim name="walk" index="395"/>
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</model>
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<model name="onster/m_1011">
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|
<anim name="baseattack1" index="396"/>
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|
<anim name="baseattack2" index="397"/>
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|
<anim name="battleready" index="398"/>
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<anim name="beattacked" index="399"/>
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<anim name="dead" index="400"/>
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<anim name="dizzy" index="401"/>
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<anim name="idle" index="402"/>
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<anim name="idle_rest" index="403"/>
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<anim name="run" index="404"/>
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<anim name="walk" index="405"/>
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</model>
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<model name="onster/m_1012">
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|
<anim name="baseattack1" index="406"/>
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|
<anim name="baseattack2" index="407"/>
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|
<anim name="beattacked" index="408"/>
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<anim name="dead" index="409"/>
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<anim name="dizzy" index="410"/>
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<anim name="idle" index="411"/>
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<anim name="idle_rest" index="412"/>
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<anim name="run" index="413"/>
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<anim name="walk" index="414"/>
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</model>
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<model name="onster/m_1013">
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<anim name="idle" index="415"/>
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<anim name="idle_rest" index="416"/>
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</model>
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<model name="onster/m_1015">
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<anim name="baseattack1" index="417"/>
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<anim name="baseattack2" index="418"/>
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<anim name="beattacked" index="419"/>
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<anim name="dead" index="420"/>
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<anim name="dizzy" index="421"/>
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<anim name="idle" index="422"/>
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<anim name="idle_rest" index="423"/>
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<anim name="run" index="424"/>
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<anim name="walk" index="425"/>
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<model name="onster/m_1016">
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<anim name="idle" index="426"/>
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<anim name="idle_rest" index="427"/>
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<model name="onster/m_1017">
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<anim name="baseattack1" index="428"/>
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<anim name="baseattack2" index="429"/>
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<anim name="battleready" index="430"/>
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<anim name="beattacked" index="431"/>
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<anim name="dead" index="432"/>
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<anim name="dizzy" index="433"/>
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<anim name="idle" index="434"/>
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<anim name="idle_rest" index="435"/>
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<anim name="run" index="436"/>
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<anim name="walk" index="437"/>
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<model name="onster/m_1018">
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|
<anim name="baseattack1" index="438"/>
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<anim name="baseattack2" index="439"/>
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<anim name="beattacked" index="440"/>
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<anim name="dead" index="441"/>
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<anim name="dizzy" index="442"/>
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<anim name="idle" index="443"/>
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<anim name="idle_rest" index="444"/>
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<anim name="run" index="445"/>
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<anim name="walk" index="446"/>
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<model name="onster/m_1019">
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|
<anim name="baseattack1" index="447"/>
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<anim name="baseattack2" index="448"/>
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<anim name="baseattack3" index="449"/>
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<anim name="battleready" index="450"/>
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<anim name="beattacked" index="451"/>
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<anim name="run" index="455"/>
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<anim name="walk" index="456"/>
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<anim name="baseattack1" index="457"/>
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<anim name="idle" index="458"/>
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<anim name="idle_rest" index="459"/>
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|
<anim name="idle" index="461"/>
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<anim name="idle_rest" index="462"/>
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<anim name="move" index="463"/>
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<anim name="baseattack1" index="464"/>
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<anim name="baseattack2" index="465"/>
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<anim name="beattacked" index="466"/>
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<anim name="run" index="471"/>
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<anim name="idle" index="473"/>
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<anim name="idle_rest" index="474"/>
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<model name="onster/m_1023">
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|
<anim name="idle" index="475"/>
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<anim name="idle_rest" index="476"/>
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<model name="onster/m_1024">
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<anim name="baseattack1" index="477"/>
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<anim name="beattacked" index="478"/>
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<anim name="dead" index="479"/>
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<anim name="run" index="483"/>
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<anim name="walk" index="484"/>
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<model name="onster/m_1025">
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|
<anim name="idle" index="485"/>
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<anim name="idle_rest" index="486"/>
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<model name="onster/m_1026">
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|
<anim name="idle" index="487"/>
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<anim name="idle_rest" index="488"/>
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<model name="onster/m_1027">
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|
<anim name="idle" index="489"/>
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<anim name="idle_rest" index="490"/>
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<model name="onster/m_1028">
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|
<anim name="idle" index="491"/>
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<anim name="idle_rest" index="492"/>
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<model name="onster/m_1029">
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|
<anim name="idle" index="493"/>
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<anim name="idle_rest" index="494"/>
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|
<anim name="walk" index="495"/>
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<model name="onster/m_103">
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|
<anim name="baseattack1" index="496"/>
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<anim name="idle" index="497"/>
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<anim name="idle_rest" index="498"/>
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<anim name="run" index="499"/>
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<model name="onster/m_1030">
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|
<anim name="idle" index="500"/>
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|
<anim name="idle_rest" index="501"/>
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|
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<model name="onster/m_1033">
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|
<anim name="idle" index="502"/>
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|
<anim name="idle_rest" index="503"/>
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|
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<model name="onster/m_1034">
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|
<anim name="idle" index="504"/>
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<anim name="idle_rest" index="505"/>
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<model name="onster/m_1035">
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|
<anim name="idle" index="506"/>
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|
<anim name="idle_rest" index="507"/>
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|
</model>
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<model name="onster/m_1036">
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|
<anim name="baseattack1" index="508"/>
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<anim name="beattacked" index="509"/>
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<anim name="dead" index="510"/>
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<anim name="idle" index="511"/>
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<anim name="run" index="512"/>
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|
<anim name="idle" index="513"/>
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<anim name="idle_rest" index="514"/>
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<model name="onster/m_1039">
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|
<anim name="idle" index="515"/>
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<anim name="idle_rest" index="516"/>
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<model name="onster/m_104">
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<anim name="idle" index="517"/>
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<model name="onster/m_1040">
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<anim name="baseattack1" index="518"/>
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<anim name="baseattack2" index="519"/>
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<anim name="baseattack3" index="520"/>
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<anim name="battleready" index="521"/>
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<anim name="beattacked" index="522"/>
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<anim name="dead" index="523"/>
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<anim name="run" index="526"/>
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<anim name="walk" index="527"/>
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<model name="onster/m_1044">
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<anim name="idle" index="528"/>
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<model name="onster/m_1046">
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<anim name="idle" index="530"/>
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<anim name="idle_rest" index="531"/>
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<model name="onster/m_1047">
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<anim name="idle" index="532"/>
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<anim name="idle_rest" index="533"/>
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<model name="onster/m_1048">
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<anim name="idle" index="534"/>
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<model name="onster/m_105">
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<model name="onster/m_106">
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<model name="onster/m_107">
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<model name="onster/m_108">
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<anim name="dead" index="538"/>
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<anim name="fight" index="540"/>
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<anim name="standup" index="544"/>
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<anim name="walk" index="545"/>
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<anim name="baseattack1" index="546"/>
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<anim name="beattacked" index="547"/>
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<anim name="dead" index="548"/>
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<anim name="run" index="550"/>
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<anim name="dead" index="554"/>
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<anim name="story_special" index="559"/>
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<anim name="baseattack1" index="561"/>
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<anim name="dead" index="563"/>
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<anim name="story_squat" index="568"/>
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<anim name="baseattack1" index="576"/>
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<anim name="beattacked" index="577"/>
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<anim name="boss" index="578"/>
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<anim name="beattacked" index="603"/>
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<anim name="dead" index="604"/>
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<anim name="idle" index="605"/>
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<anim name="run" index="606"/>
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<anim name="walk" index="607"/>
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</model>
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<model name="onster/m_160">
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<anim name="baseattack1" index="608"/>
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<anim name="beattacked" index="609"/>
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|
<anim name="dead" index="610"/>
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<anim name="idle" index="611"/>
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<anim name="run" index="612"/>
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<anim name="walk" index="613"/>
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</model>
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<model name="onster/m_161">
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<anim name="baseattack1" index="614"/>
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<anim name="beattacked" index="615"/>
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<anim name="dead" index="616"/>
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<anim name="idle" index="617"/>
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<anim name="run" index="618"/>
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<anim name="walk" index="619"/>
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</model>
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<model name="onster/m_162">
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<anim name="baseattack1" index="620"/>
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<anim name="beattacked" index="621"/>
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<anim name="dead" index="622"/>
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<anim name="idle" index="623"/>
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<anim name="run" index="624"/>
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<anim name="story_special" index="625"/>
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<anim name="walk" index="626"/>
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</model>
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<model name="onster/m_163">
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<anim name="baseattack1" index="627"/>
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<anim name="beattacked" index="628"/>
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<anim name="dead" index="629"/>
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<anim name="idle" index="630"/>
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<anim name="run" index="631"/>
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<anim name="walk" index="632"/>
|
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</model>
|
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<model name="onster/m_164">
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|
<anim name="baseattack1" index="633"/>
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|
<anim name="beattacked" index="634"/>
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|
<anim name="dead" index="635"/>
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<anim name="idle" index="636"/>
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<anim name="run" index="637"/>
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<anim name="story_pose" index="638"/>
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<anim name="walk" index="639"/>
|
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</model>
|
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<model name="onster/m_165">
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<anim name="baseattack1" index="640"/>
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<anim name="beattacked" index="641"/>
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<anim name="dead" index="642"/>
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<anim name="idle" index="643"/>
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<anim name="run" index="644"/>
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<anim name="walk" index="645"/>
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</model>
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<model name="onster/m_166">
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|
<anim name="baseattack1" index="646"/>
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|
<anim name="beattacked" index="647"/>
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|
<anim name="dead" index="648"/>
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<anim name="idle" index="649"/>
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<anim name="run" index="650"/>
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<anim name="walk" index="651"/>
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</model>
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<model name="onster/m_167">
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<anim name="baseattack1" index="652"/>
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|
<anim name="beattacked" index="653"/>
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|
<anim name="dead" index="654"/>
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<anim name="idle" index="655"/>
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<anim name="run" index="656"/>
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<anim name="walk" index="657"/>
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</model>
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<model name="onster/m_168">
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|
<anim name="baseattack1" index="658"/>
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<anim name="beattacked" index="659"/>
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<anim name="dead" index="660"/>
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<anim name="idle" index="661"/>
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<anim name="run" index="662"/>
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<anim name="walk" index="663"/>
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</model>
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<model name="onster/m_169">
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<anim name="baseattack1" index="664"/>
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<anim name="beattacked" index="665"/>
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<anim name="dead" index="666"/>
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<anim name="idle" index="667"/>
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<anim name="run" index="668"/>
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<anim name="walk" index="669"/>
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</model>
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<model name="onster/m_170">
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<anim name="baseattack1" index="670"/>
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<anim name="beattacked" index="671"/>
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<anim name="dead" index="672"/>
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<anim name="idle" index="673"/>
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<anim name="run" index="674"/>
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<anim name="walk" index="675"/>
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</model>
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<model name="onster/m_171">
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<anim name="baseattack1" index="676"/>
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<anim name="beattacked" index="677"/>
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<anim name="dead" index="678"/>
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<anim name="idle" index="679"/>
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<anim name="run" index="680"/>
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<anim name="walk" index="681"/>
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</model>
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<model name="onster/m_173">
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<anim name="baseattack1" index="682"/>
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<anim name="beattacked" index="683"/>
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<anim name="dead" index="684"/>
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<anim name="idle" index="685"/>
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<anim name="run" index="686"/>
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<anim name="walk" index="687"/>
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</model>
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<model name="onster/m_174">
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|
<anim name="baseattack1" index="688"/>
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<anim name="beattacked" index="689"/>
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<anim name="dead" index="690"/>
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<anim name="idle" index="691"/>
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<anim name="run" index="692"/>
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</model>
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<model name="onster/m_175">
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<anim name="baseattack1" index="693"/>
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<anim name="beattacked" index="694"/>
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<anim name="dead" index="695"/>
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<anim name="idle" index="696"/>
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<anim name="run" index="697"/>
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</model>
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<model name="onster/m_176">
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<anim name="baseattack1" index="698"/>
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<anim name="beattacked" index="699"/>
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<anim name="dead" index="700"/>
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<anim name="idle" index="701"/>
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<anim name="run" index="702"/>
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<anim name="walk" index="703"/>
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</model>
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<model name="onster/m_177">
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|
<anim name="baseattack1" index="704"/>
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<anim name="beattacked" index="705"/>
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<anim name="dead" index="706"/>
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<anim name="idle" index="707"/>
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<anim name="run" index="708"/>
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<anim name="walk" index="709"/>
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</model>
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<model name="onster/m_178">
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|
<anim name="baseattack1" index="710"/>
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<anim name="beattacked" index="711"/>
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<anim name="dead" index="712"/>
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<anim name="idle" index="713"/>
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<anim name="run" index="714"/>
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<anim name="walk" index="715"/>
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</model>
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<model name="onster/m_179">
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<anim name="baseattack1" index="716"/>
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<anim name="beattacked" index="717"/>
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<anim name="dead" index="718"/>
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<anim name="idle" index="719"/>
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<anim name="run" index="720"/>
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<anim name="walk" index="721"/>
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</model>
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<model name="onster/m_180">
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<anim name="baseattack1" index="722"/>
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<anim name="beattacked" index="723"/>
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<anim name="dead" index="724"/>
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<anim name="idle" index="725"/>
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<anim name="run" index="726"/>
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<anim name="walk" index="727"/>
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</model>
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<model name="onster/m_181">
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<anim name="baseattack1" index="728"/>
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<anim name="beattacked" index="729"/>
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<anim name="dead" index="730"/>
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<anim name="idle" index="731"/>
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<anim name="run" index="732"/>
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<anim name="walk" index="733"/>
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</model>
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<model name="onster/m_182">
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<anim name="baseattack1" index="734"/>
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<anim name="beattacked" index="735"/>
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<anim name="dead" index="736"/>
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<anim name="idle" index="737"/>
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<anim name="run" index="738"/>
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<anim name="walk" index="739"/>
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</model>
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<model name="onster/m_183">
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<anim name="baseattack1" index="740"/>
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<anim name="beattacked" index="741"/>
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<anim name="dead" index="742"/>
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<anim name="idle" index="743"/>
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<anim name="run" index="744"/>
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<anim name="walk" index="745"/>
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</model>
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<model name="onster/m_184">
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<anim name="baseattack1" index="746"/>
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<anim name="beattacked" index="747"/>
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<anim name="dead" index="748"/>
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<anim name="idle" index="749"/>
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<anim name="run" index="750"/>
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<anim name="walk" index="751"/>
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</model>
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<model name="onster/m_185">
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<anim name="baseattack1" index="752"/>
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<anim name="beattacked" index="753"/>
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<anim name="dead" index="754"/>
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<anim name="idle" index="755"/>
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<anim name="run" index="756"/>
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<anim name="walk" index="757"/>
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</model>
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<model name="onster/m_186">
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|
<anim name="baseattack1" index="758"/>
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<anim name="beattacked" index="759"/>
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<anim name="dead" index="760"/>
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<anim name="idle" index="761"/>
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<anim name="run" index="762"/>
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<anim name="walk" index="763"/>
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</model>
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<model name="onster/m_188">
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|
<anim name="baseattack1" index="764"/>
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<anim name="beattacked" index="765"/>
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<anim name="dead" index="766"/>
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<anim name="idle" index="767"/>
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<anim name="run" index="768"/>
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<anim name="walk" index="769"/>
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</model>
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<model name="onster/m_2001">
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<anim name="baseattack2" index="770"/>
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<anim name="dead_mount" index="771"/>
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|
<anim name="drink" index="772"/>
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<anim name="fight" index="773"/>
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<anim name="idle" index="774"/>
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<anim name="idle_rest" index="775"/>
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<anim name="idle_rest1" index="776"/>
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<anim name="run_mount" index="777"/>
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<anim name="story_greeting" index="778"/>
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<anim name="story_idle" index="779"/>
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<anim name="throw" index="780"/>
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</model>
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<model name="onster/m_2003">
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<anim name="idle" index="781"/>
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<anim name="idle_rest" index="782"/>
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</model>
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<model name="onster/m_2004">
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<anim name="idle" index="783"/>
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<anim name="idle_rest" index="784"/>
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</model>
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<model name="onster/m_2005">
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<anim name="drink" index="785"/>
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<anim name="idle" index="786"/>
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<anim name="idle_rest" index="787"/>
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<anim name="run" index="788"/>
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<anim name="story_horse" index="789"/>
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<anim name="story_pose" index="790"/>
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<anim name="story_ride" index="791"/>
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<anim name="throw" index="792"/>
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</model>
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<model name="onster/m_2006">
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|
<anim name="idle" index="793"/>
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<anim name="idle_rest" index="794"/>
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|
<anim name="story_baseattack1" index="795"/>
|
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<anim name="story_head" index="796"/>
|
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<anim name="story_idle" index="797"/>
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|
<anim name="story_jump" index="798"/>
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|
<anim name="story_run" index="799"/>
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|
<anim name="story_walk" index="800"/>
|
|
</model>
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<model name="onster/m_2007">
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|
<anim name="archery" index="801"/>
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|
<anim name="baseattack1" index="802"/>
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|
<anim name="beattacked" index="803"/>
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|
<anim name="dead" index="804"/>
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<anim name="fight" index="805"/>
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<anim name="idle" index="806"/>
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<anim name="idle_rest" index="807"/>
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|
<anim name="idle_rest1" index="808"/>
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<anim name="run" index="809"/>
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<anim name="story_battle" index="810"/>
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<anim name="walk" index="811"/>
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|
</model>
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<model name="onster/m_2008">
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|
<anim name="idle" index="812"/>
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<anim name="idle_rest" index="813"/>
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<anim name="story_greeting" index="814"/>
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<anim name="story_head" index="815"/>
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<anim name="story_pose" index="816"/>
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</model>
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<model name="onster/m_2009">
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<anim name="idle" index="817"/>
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<anim name="idle_rest" index="818"/>
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<anim name="walk" index="819"/>
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</model>
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<model name="onster/m_2010">
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|
<anim name="idle" index="820"/>
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|
<anim name="idle_rest" index="821"/>
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</model>
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<model name="onster/m_2011">
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|
<anim name="idle" index="822"/>
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<anim name="idle_rest" index="823"/>
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|
<anim name="walk" index="824"/>
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</model>
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<model name="onster/m_2012">
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|
<anim name="baseattack1" index="825"/>
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<anim name="beattacked" index="826"/>
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<anim name="dead" index="827"/>
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<anim name="idle" index="828"/>
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<anim name="idle_rest" index="829"/>
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<anim name="run" index="830"/>
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<anim name="walk" index="831"/>
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</model>
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<model name="onster/m_2013">
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<anim name="idle" index="832"/>
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<anim name="idle_rest" index="833"/>
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<anim name="story_dead" index="834"/>
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<anim name="story_pose" index="835"/>
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<anim name="story_special" index="836"/>
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</model>
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<model name="onster/m_2014">
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|
<anim name="idle" index="837"/>
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|
<anim name="idle_rest" index="838"/>
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</model>
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<model name="onster/m_2015">
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|
<anim name="baseattack1" index="839"/>
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|
<anim name="beattacked" index="840"/>
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|
<anim name="dead" index="841"/>
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<anim name="idle" index="842"/>
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<anim name="idle_rest" index="843"/>
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|
<anim name="run" index="844"/>
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|
<anim name="walk" index="845"/>
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|
</model>
|
|
<model name="onster/m_2016">
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|
<anim name="baseattack1" index="839"/>
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|
<anim name="beattacked" index="840"/>
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|
<anim name="dead" index="841"/>
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<anim name="idle" index="842"/>
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<anim name="idle_rest" index="843"/>
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|
<anim name="run" index="844"/>
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<anim name="walk" index="845"/>
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</model>
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<model name="onster/m_2017">
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|
<anim name="baseattack1" index="846"/>
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|
<anim name="beattacked" index="847"/>
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|
<anim name="dead" index="848"/>
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<anim name="idle" index="849"/>
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<anim name="idle_rest" index="850"/>
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|
<anim name="run" index="851"/>
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<anim name="story_head" index="852"/>
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<anim name="walk" index="853"/>
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</model>
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<model name="onster/m_2018">
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|
<anim name="idle" index="854"/>
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<anim name="idle_rest" index="855"/>
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|
<anim name="story_change" index="856"/>
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|
<anim name="story_greeting" index="857"/>
|
|
<anim name="story_run" index="858"/>
|
|
</model>
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|
<model name="onster/m_2019">
|
|
<anim name="idle" index="859"/>
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|
<anim name="idle_rest" index="860"/>
|
|
</model>
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|
<model name="onster/m_2020">
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|
<anim name="idle" index="861"/>
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|
<anim name="idle_rest" index="862"/>
|
|
</model>
|
|
<model name="onster/m_2021">
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|
<anim name="idle" index="863"/>
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|
<anim name="idle_rest" index="864"/>
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|
</model>
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|
<model name="onster/m_2022">
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|
<anim name="idle" index="865"/>
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|
<anim name="idle_rest" index="866"/>
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|
<anim name="story_greeting" index="867"/>
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<anim name="story_run" index="868"/>
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<anim name="walk" index="869"/>
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|
</model>
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<model name="onster/m_2023">
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|
<anim name="idle" index="870"/>
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|
<anim name="idle_rest" index="871"/>
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|
<anim name="walk" index="872"/>
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|
</model>
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<model name="onster/m_2024">
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|
<anim name="baseattack1" index="873"/>
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|
<anim name="beattacked" index="874"/>
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|
<anim name="dead" index="875"/>
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|
<anim name="idle" index="876"/>
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|
<anim name="idle_rest" index="877"/>
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|
<anim name="run" index="878"/>
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|
<anim name="walk" index="879"/>
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|
</model>
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<model name="onster/m_2025">
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|
<anim name="idle" index="880"/>
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|
<anim name="idle_rest" index="881"/>
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|
</model>
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|
<model name="onster/m_2026">
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|
<anim name="idle" index="882"/>
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|
<anim name="idle_rest" index="883"/>
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|
</model>
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|
<model name="onster/m_2027">
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|
<anim name="baseattack1" index="884"/>
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|
<anim name="beattacked" index="885"/>
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|
<anim name="dead" index="886"/>
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<anim name="idle" index="887"/>
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<anim name="idle_rest" index="888"/>
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<anim name="run" index="889"/>
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<anim name="walk" index="890"/>
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</model>
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<model name="onster/m_2028">
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|
<anim name="baseattack1" index="891"/>
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<anim name="beattacked" index="892"/>
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<anim name="dead" index="893"/>
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<anim name="idle" index="894"/>
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<anim name="idle_rest" index="895"/>
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<anim name="run" index="896"/>
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<anim name="walk" index="897"/>
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</model>
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<model name="onster/m_2037">
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|
<anim name="idle" index="898"/>
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<anim name="idle_rest" index="899"/>
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</model>
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<model name="onster/m_2040">
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<anim name="idle" index="900"/>
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<anim name="idle_rest" index="901"/>
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|
</model>
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<model name="onster/m_2041">
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|
<anim name="baseattack1" index="902"/>
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<anim name="beattacked" index="903"/>
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<anim name="dead" index="904"/>
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<anim name="idle" index="905"/>
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<anim name="idle_rest" index="906"/>
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<anim name="run" index="907"/>
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<anim name="walk" index="908"/>
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</model>
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<model name="onster/m_2042">
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<anim name="idle" index="909"/>
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<anim name="idle_rest" index="910"/>
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</model>
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</models>
|
|
<animationFiles>
|
|
<file name="Assets/GameAssets/RawResources/player/player_3/animation/baseattack1.anim">
|
|
<event time="0" func="OnActionBegin"/>
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<event time="0.3" func="OnHit"/>
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<event time="0.4" func="OnSlow" arg_s="0.2;0.2" arg_f="0.2"/>
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<event time="0.4333333" func="OnActionEnd"/>
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</file>
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<file name="Assets/GameAssets/RawResources/player/player_3/animation/baseattack2.anim">
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|
<event time="0" func="OnActionBegin"/>
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<event time="0.1333333" func="OnHit"/>
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<event time="0.3" func="OnSlow" arg_s="0.2;0.2" arg_f="0.2"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2016/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2016/run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2016/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/baseattack1.anim">
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<event time="0" func="OnActionBegin"/>
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<event time="0.5333334" func="OnHit"/>
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<event time="1.366667" func="OnHit" arg_i="1"/>
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<event time="1.966667" func="OnActionEnd"/>
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</file>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/beattacked.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/dead.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/story_head.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2017/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2018/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2018/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2018/story_change.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2018/story_greeting.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2018/story_run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2019/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2019/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2020/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2020/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2021/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2021/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2022/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2022/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2022/story_greeting.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2022/story_run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2022/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2023/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2023/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2023/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2024/baseattack1.anim">
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<event time="0" func="OnActionBegin"/>
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<event time="0.6" func="OnHit"/>
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<event time="1.033333" func="OnHit" arg_i="1"/>
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<event time="2.066667" func="OnActionEnd"/>
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</file>
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<file name="Assets/GameAssets/RawResources/monster/m_2024/beattacked.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2024/dead.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2024/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2024/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2024/run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2024/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2025/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2025/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2026/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2026/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2027/baseattack1.anim">
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<event time="0" func="OnActionBegin"/>
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<event time="0.9" func="OnHit"/>
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|
<event time="1.333333" func="OnActionEnd"/>
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</file>
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<file name="Assets/GameAssets/RawResources/monster/m_2027/beattacked.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2027/dead.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2027/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2027/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2027/run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2027/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2028/baseattack1.anim">
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<event time="0" func="OnActionBegin"/>
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<event time="0.9333333" func="OnHit"/>
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<event time="1.3" func="OnActionEnd"/>
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</file>
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<file name="Assets/GameAssets/RawResources/monster/m_2028/beattacked.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2028/dead.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2028/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2028/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2028/run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2028/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2037/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2037/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2040/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2040/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2041/baseattack1.anim">
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<event time="0" func="OnActionBegin"/>
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<event time="0.5333334" func="OnHit"/>
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<event time="1.333333" func="OnHit" arg_i="1"/>
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<event time="2.133334" func="OnActionEnd"/>
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</file>
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<file name="Assets/GameAssets/RawResources/monster/m_2041/beattacked.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2041/dead.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2041/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2041/idle_rest.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2041/run.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2041/walk.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2042/idle.anim"/>
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<file name="Assets/GameAssets/RawResources/monster/m_2042/idle_rest.anim"/>
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</animationFiles>
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</root>
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|