Files
Main/Assets/Editor/External/Odin/StepsMode/GuideTable.cs
2025-01-25 04:38:09 +08:00

85 lines
2.4 KiB
C#

using Sirenix.Utilities.Editor;
using System;
using UnityEngine;
using Sirenix.OdinInspector.Editor;
using Sirenix.OdinInspector;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using DLLComplierEditor;
using Thousandto.Package;
namespace Thousandto.DaleSpeace
{
public class GuideTable : EditorWindow
{
List<string> ConfigVer = new List<string>();
public GuideTable()
{
var basePath = "../../Gamedata";
if (Directory.Exists(basePath))
{
DirectoryInfo theFolder = new DirectoryInfo(basePath);
DirectoryInfo[] files = theFolder.GetDirectories();
foreach (var item in files)
{
if (item.Name.IndexOf("Config") == -1)
continue;
ConfigVer.Add(item.Name);
}
}
}
[DetailedInfoBox("----点击查看使用详情----", "xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx ")]
[ShowInInspector, DisplayAsString, PropertyOrder(-1)]
public string CurrentTime
{
get
{
GUIHelper.RequestRepaint();
return DateTime.Now.ToString();
}
}
[BoxGroup("选择配置的对应版本", true, false, 0)]
[ValueDropdown("ConfigVer")]
public string ConfigVers = "Config";
[HorizontalGroup("one")]
[Button("普通导表", 30)]
private void Guide()
{
Main.ExecuteCfg(BuildTarget.Android, string.Empty, string.Empty);
}
[GUIColor(1f, 0.2f, 0.08f)]
[HorizontalGroup("one")]
[Button("快速导表", 30)]
private void QuickGuide()
{
Main.ExecuteCfg(BuildTarget.Android, string.Empty, string.Empty, false, true);
}
[GUIColor(0.3f, 0.6f, 0.4f)]
[HorizontalGroup("one")]
[Button("单张导表", 30)]
private void GuideOne()
{
var selectPath = EditorUtility.OpenFilePanel("选择导出的配置表", "", "*");
if (!string.IsNullOrEmpty(selectPath))
{
if (!selectPath.EndsWith(".xlsx"))
{
Debug.LogError("请选择正确的.xlsx文件");
return;
}
Main.ExecuteSingleCfg(selectPath);
}
}
}
}