2025-01-25 04:38:09 +08:00

21 lines
440 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace SpringCloth
{
/// <summary>
/// 所有菜单项都从这里出口
/// </summary>
public class MenuItems
{
//任务配置检测的菜单
[MenuItem("Funcell/角色布料编辑", false, 107)]
public static void Start()
{
RoleClothEditorForm.Init();
}
}
}