111 lines
4.1 KiB
C#
111 lines
4.1 KiB
C#
using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace Thousandto.DIY
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{
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public class CheckUIResEditor : EditorWindow
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{
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[MenuItem("Ares/CheckUIResEditor")]
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static void Open()
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{
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if (Application.isPlaying)
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{
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return;
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}
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var win = (CheckUIResEditor)EditorWindow.GetWindow(typeof(CheckUIResEditor));
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win.Show();
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}
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private string _prefabPath = string.Empty;
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void OnGUI()
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{
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EditorGUILayout.BeginVertical();
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EditorGUILayout.LabelField("选择路径");
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("需要修改层的Prefab路径");
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("浏览", GUILayout.Width(50)))
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{
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_prefabPath = EditorUtility.OpenFolderPanel("Change Layer Prefab Path", _prefabPath, "");
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}
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if (string.IsNullOrEmpty(_prefabPath))
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{
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EditorGUILayout.LabelField("null...");
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}
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else
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{
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EditorGUILayout.LabelField(_prefabPath);
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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EditorGUILayout.BeginVertical();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.BeginHorizontal();
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.EndVertical();
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if (GUILayout.Button("检查", GUILayout.Width(50)))
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{
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if (string.IsNullOrEmpty(_prefabPath))
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return;
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if (Directory.Exists(_prefabPath))
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{
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DirectoryInfo direction = new DirectoryInfo(_prefabPath);
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FileInfo[] files = direction.GetFiles("*.prefab", SearchOption.AllDirectories);
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var text = new StringBuilder(1024 * 1024);
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var text2 = new StringBuilder(1024 * 1024);
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for (int i = 0; i < files.Length; ++i)
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{
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var path = files[i].FullName.Replace('\\', '/');
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var starIndex = path.IndexOf("/Assets/", 0);
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path = path.Remove(0, starIndex + 1);
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var go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
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if (go != null)
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{
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text2.Length = 0;
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var labels = go.GetComponentsInChildren<UILabel>(true);
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for (int j = 0; j < labels.Length; ++j)
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{
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if (labels[j].bitmapFont != null && !labels[j].bitmapFont.name.Contains("UINew"))
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{
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text2.AppendFormat(",{0}", labels[j].name);
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}
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}
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var sprites = go.GetComponentsInChildren<UISprite>(true);
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for (int j = 0; j < sprites.Length; ++j)
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{
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if (sprites[j].atlas != null && !sprites[j].atlas.name.Contains("UINew"))
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{
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text2.AppendFormat(",{0}", sprites[j].name);
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}
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}
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if(text2.Length > 0)
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{
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text.AppendFormat("\n{0}", go.name);
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text.Append(text2);
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}
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}
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}
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var savePath = EditorUtility.OpenFilePanel("选择保存的文件", "", "*.txt");
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if(!string.IsNullOrEmpty(savePath))
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{
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File.WriteAllText(savePath, text.ToString());
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}
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}
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}
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}
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}
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}
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