Main/Assets/Editor/DIY/Custom/CheckInvalidAtlasSpriteEditor.cs
2025-01-25 04:38:09 +08:00

255 lines
9.8 KiB
C#

using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections.Generic;
using System.Text;
using Thousandto.Editor.Excel;
public class CheckInvalidAtlasSpriteEditor : EditorWindow
{
[MenuItem("Ares/检查Atlas上无用的Sprite")]
static void DoIt()
{
var win = (CheckInvalidAtlasSpriteEditor)EditorWindow.GetWindow(typeof(CheckInvalidAtlasSpriteEditor));
win.Show();
}
private string _prefabPath = string.Empty;
private Dictionary<string, List<string>> allAtlsInfo = new Dictionary<string, List<string>>();
private Vector2 _scrollPos = Vector2.zero;
void OnGUI()
{
EditorGUILayout.BeginVertical();
EditorGUILayout.LabelField("选择路径");
EditorGUILayout.Space();
EditorGUILayout.LabelField("需要检测的UIForm路径");
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("浏览", GUILayout.Width(100)))
{
_prefabPath = EditorUtility.OpenFolderPanel("Check UIForm Prefab Path", _prefabPath, "");
}
if (string.IsNullOrEmpty(_prefabPath))
{
EditorGUILayout.LabelField("null...");
}
else
{
EditorGUILayout.LabelField(_prefabPath);
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.EndHorizontal();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
if (GUILayout.Button("检测并导出", GUILayout.Width(100)))
{
if (string.IsNullOrEmpty(_prefabPath))
return;
if (Directory.Exists(_prefabPath))
{
string excelPath = EditorUtility.SaveFilePanel("Export Excel", "", "InvalidAtlasSprite", "xlsx");
if (string.IsNullOrEmpty(excelPath))
return;
allAtlsInfo.Clear();
DirectoryInfo direction = new DirectoryInfo(_prefabPath);
FileInfo[] files = direction.GetFiles("*.prefab", SearchOption.AllDirectories);
for (int i = 0; i < files.Length; ++i)
{
var path = files[i].FullName.Replace('\\', '/');
var starIndex = path.IndexOf("/Assets/", 0);
path = path.Remove(0, starIndex + 1);
var go = AssetDatabase.LoadAssetAtPath<GameObject>(path);
if (go != null)
{
var sprites = go.GetComponentsInChildren<UISprite>(true);
for (int j = 0; j < sprites.Length; ++j)
{
if (sprites[j].atlas != null)
{
var atlasName = sprites[j].atlas.name;
var cIndex = atlasName.LastIndexOf("/");
if (cIndex >= 0)
{
atlasName = atlasName.Remove(0, cIndex + 1);
}
if(!atlasName.StartsWith("UIIconAtlas") && !atlasName.StartsWith("UIExpressionAtlas"))
{
List<string> sprNameList = null;
if (!allAtlsInfo.TryGetValue(atlasName, out sprNameList))
{
//读取所有sprite信息
var sprList = sprites[j].atlas.spriteList;
sprNameList = new List<string>(sprList.Count);
for (int k = 0; k < sprList.Count; ++k)
{
sprNameList.Add(sprList[k].name);
}
allAtlsInfo.Add(atlasName, sprNameList);
}
sprNameList.Remove(sprites[j].spriteName);
}
}
}
}
}
//查找cs代码和lua代码
var starIndex2 = _prefabPath.IndexOf("/Assets/", 0);
var csCodePath = _prefabPath.Remove(starIndex2);
csCodePath = csCodePath + "/Assets/GameAssets/Resources/GameUI/Form";
var luaCodePath = _prefabPath.Remove(starIndex2);
luaCodePath = luaCodePath + "/Assets/GameAssets/Resources/Lua/UI/Forms";
var strDefPath = _prefabPath.Remove(starIndex2);
strDefPath = strDefPath + "/Assets/GameAssets/Resources/Lua/Config/Data/StringDefines.lua";
List<string> codeTexts = new List<string>(64);
codeTexts.Add(File.ReadAllText(strDefPath));
if (Directory.Exists(csCodePath))
{
DirectoryInfo csdirection = new DirectoryInfo(csCodePath);
FileInfo[] csFiles = csdirection.GetFiles("*.cs", SearchOption.AllDirectories);
for (int j = 0; j < csFiles.Length; ++j)
{
codeTexts.Add(File.ReadAllText(csFiles[j].FullName));
}
}
if (Directory.Exists(luaCodePath))
{
DirectoryInfo luadirection = new DirectoryInfo(luaCodePath);
FileInfo[] luaFiles = luadirection.GetFiles("*.lua", SearchOption.AllDirectories);
for (int j = 0; j < luaFiles.Length; ++j)
{
codeTexts.Add(File.ReadAllText(luaFiles[j].FullName));
}
}
int rowCount = 0;
{
var iter = allAtlsInfo.GetEnumerator();
try
{
while (iter.MoveNext())
{
++rowCount;
for (int i = iter.Current.Value.Count - 1; i >= 0; --i)
{
if (IsUsedSprite(iter.Current.Value[i], codeTexts))
{
iter.Current.Value.RemoveAt(i);
}
}
rowCount += iter.Current.Value.Count;
}
}
finally
{
iter.Dispose();
}
}
{
NormalExcelInfo excelInfo = new NormalExcelInfo();
excelInfo.Name = "InvalidAtlasSprite";
excelInfo.Values = new string[rowCount, 2];
var iter = allAtlsInfo.GetEnumerator();
int curRow = 0;
while (iter.MoveNext())
{
excelInfo.Values[curRow++, 0] = iter.Current.Key;
for (int i = 0; i < iter.Current.Value.Count; ++i)
{
excelInfo.Values[curRow++, 1] = iter.Current.Value[i];
}
}
ExcelWriter.Write(excelPath, excelInfo);
}
}
}
//_scrollPos = EditorGUILayout.BeginScrollView(_scrollPos);
//{
// var iter = allAtlsInfo.GetEnumerator();
// try
// {
// while (iter.MoveNext())
// {
// GUI.color = Color.red;
// EditorGUILayout.LabelField(iter.Current.Key);
// GUI.color = Color.white;
// for (int i = 0; i < iter.Current.Value.Count; ++i)
// {
// EditorGUILayout.BeginHorizontal();
// GUILayout.Space(30);
// EditorGUILayout.TextField(iter.Current.Value[i]);
// EditorGUILayout.EndHorizontal();
// }
// }
// }
// finally
// {
// iter.Dispose();
// }
//}
//EditorGUILayout.EndScrollView();
}
private bool IsUsedSprite(string name, List<string> codeText)
{
if (name.StartsWith("bag_back_"))
return true;
string number = string.Empty;
bool findNumber = false;
for (int i = 0; i < name.Length; ++i)
{
if (name[i] >= '0' && name[i] <= '9')
{
number += name[i];
findNumber = true;
}
else if (findNumber)
{
break;
}
}
var findText1 = "\"" + name + "\"";
var findText2 = string.Empty;
var findText3 = string.Empty;
if (!string.IsNullOrEmpty(number))
{
findText2 = "\"" + name.Replace(number, "{0}") + "\"";
findText3 = "\"" + name.Replace(number, "%d") + "\"";
}
//需要检测是否代码有调用
bool isFind = false;
for (int k = 0; k < codeText.Count; ++k)
{
if (codeText[k].IndexOf(findText1) >= 0)
{
isFind = true;
break;
}
if (!string.IsNullOrEmpty(findText2) && codeText[k].IndexOf(findText2) >= 0)
{
isFind = true;
break;
}
if (!string.IsNullOrEmpty(findText3) && codeText[k].IndexOf(findText3) >= 0)
{
isFind = true;
break;
}
}
return isFind;
}
}