35 lines
1.4 KiB
C#
35 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Thousandto.Core.Base
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{
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/// <summary>
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/// 游戏全局数据,这里存储的数据,在Launcher和Client两个项目公共的数据
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/// 基本上从Launcher获取的信息,到Client中也需要使用的数据
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/// </summary>
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public static class GameGlobalData
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{
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public static string APP_VERSION = "";
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public static string RES_VERSION = "";
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public static string ACCOUNT = "";
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public static string PLAYER_ID = "";
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public static bool EnableShowUploadLogForm = true;
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public static string PlayerPrefs_LastPlayerName = "LastPlayerName";
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public static string PlayerPrefs_LastPlayerID = "LastPlayerID";
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public static string PlayerPrefs_TotayFirstShowNotice = "TotayFirstShowNotice";
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public static string PlayerPrefs_Account = "Account";
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public static int BackDownloadStageNum = 0; //后台更新分段数
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public static int BackDownloadCurStage = 0; //后台更新到第几分段
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public static int BackDownloadStageSize = 0; //当前分段总大小
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public static int BackDownloadStageDownSize = 0; //当前分段下载大小
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//是否在重连
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public static bool IsReconnecting = false;
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//使用ipv6的开关, 默认是开启的
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public static bool UseIPv6 = true;
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}
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}
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