Files
Main/Assets/Code/Logic/_Required/SDK/GameGlobalData.cs
2025-01-25 04:38:09 +08:00

35 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Thousandto.Core.Base
{
/// <summary>
/// 游戏全局数据,这里存储的数据,在Launcher和Client两个项目公共的数据
/// 基本上从Launcher获取的信息,到Client中也需要使用的数据
/// </summary>
public static class GameGlobalData
{
public static string APP_VERSION = "";
public static string RES_VERSION = "";
public static string ACCOUNT = "";
public static string PLAYER_ID = "";
public static bool EnableShowUploadLogForm = true;
public static string PlayerPrefs_LastPlayerName = "LastPlayerName";
public static string PlayerPrefs_LastPlayerID = "LastPlayerID";
public static string PlayerPrefs_TotayFirstShowNotice = "TotayFirstShowNotice";
public static string PlayerPrefs_Account = "Account";
public static int BackDownloadStageNum = 0; //后台更新分段数
public static int BackDownloadCurStage = 0; //后台更新到第几分段
public static int BackDownloadStageSize = 0; //当前分段总大小
public static int BackDownloadStageDownSize = 0; //当前分段下载大小
//是否在重连
public static bool IsReconnecting = false;
//使用ipv6的开关, 默认是开启的
public static bool UseIPv6 = true;
}
}