Files
Main/Assets/Code/Logic/_Required/GameCfgData/GameCfgDataSystem.cs
2025-01-25 04:38:09 +08:00

33 lines
916 B
C#

using Thousandto.Code.Center;
using Thousandto.Code.Global;
using Thousandto.Core.Base;
using System;
using UnityEngine;
namespace Thousandto.Code.Logic
{
/// <summary>
/// 游戏配置数据系统
/// </summary>
public class GameCfgDataSystem
{
public static bool isCollectRecord = false;
public static bool isRuntimeProfiler = false;
//开始加载的线程
public static void Initialize()
{
//isCollectRecord = GameCenter.LuaSystem.Adaptor.IsCollectRecord();
//isRuntimeProfiler = GameCenter.LuaSystem.Adaptor.IsRuntimeProfiler();
LuaDataConverter.Load();
//LuaDataConverter.FreeLuaCfg();
//if(isCollectRecord)
// LuaDataConverter.Record();
if (isRuntimeProfiler)
RunTimeProfiler2.instance.isRunProfiler = isRuntimeProfiler;
}
}
}