Files
Main/Assets/Code/Logic/_NetMessage/Messages/UnrealEquipEx.cs
2025-01-25 04:38:09 +08:00

619 lines
21 KiB
C#

using System.Collections.Generic;
using Thousandto.Plugins.Common;
using Thousandto.Code.Logic.Network;
namespace MSG_UnrealEquip
{
public partial class UnrealEquipItem : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
itemId = ProtoBufUtils.ReadUint64(ref readPos);
break;
case 2 :
itemModelId = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 3 :
isbind = ProtoBufUtils.ReadBoolean(ref readPos);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteUint64(1,itemId);
ProtoBufUtils.WriteInt32(2,itemModelId);
ProtoBufUtils.WriteBoolean(3,isbind);
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
itemId = 0;
itemModelId = 0;
isbind = false;
}
public ulong itemId;
public int itemModelId;
public bool isbind;
}
public partial class UnrealEquipPart : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
part = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2 :
if(unrealEquipItem == null)
{
unrealEquipItem = new UnrealEquipItem();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
unrealEquipItem.ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteInt32(1,part);
if(unrealEquipItem != null)
{
unrealEquipItem.WriteMessage(2);
}
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
part = 0;
if(unrealEquipItem != null)
{
unrealEquipItem.Clear();
}
}
public int part;
public UnrealEquipItem unrealEquipItem;
}
public partial class UnrealSoulInfo : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
itemId = ProtoBufUtils.ReadInt32(ref readPos);
break;
case 2 :
useNum = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteInt32(1,itemId);
ProtoBufUtils.WriteInt32(2,useNum);
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
itemId = 0;
useNum = 0;
}
public int itemId;
public int useNum;
}
public partial class ResOnlineInit : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResOnlineInit(this);
}
public const uint MsgID = 539101;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(unrealBagItemList == null)
{
unrealBagItemList = new List<UnrealEquipItem>();
}
unrealBagItemList.Add(new UnrealEquipItem());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
unrealBagItemList[unrealBagItemList.Count - 1].ReadMessage(ref readPos, totalCount);
break;
case 2:
if(unrealEquipPartList == null)
{
unrealEquipPartList = new List<UnrealEquipPart>();
}
unrealEquipPartList.Add(new UnrealEquipPart());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
unrealEquipPartList[unrealEquipPartList.Count - 1].ReadMessage(ref readPos, totalCount);
break;
case 3:
if(unrealSoulInfoList == null)
{
unrealSoulInfoList = new List<UnrealSoulInfo>();
}
unrealSoulInfoList.Add(new UnrealSoulInfo());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
unrealSoulInfoList[unrealSoulInfoList.Count - 1].ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(unrealBagItemList != null)
{
unrealBagItemList.Clear();
}
if(unrealEquipPartList != null)
{
unrealEquipPartList.Clear();
}
if(unrealSoulInfoList != null)
{
unrealSoulInfoList.Clear();
}
}
public List<UnrealEquipItem> unrealBagItemList = new List<UnrealEquipItem>();
public List<UnrealEquipPart> unrealEquipPartList = new List<UnrealEquipPart>();
public List<UnrealSoulInfo> unrealSoulInfoList = new List<UnrealSoulInfo>();
}
public partial class ReqInlayUnreal : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 539201;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteUint64(1,UID);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
UID = 0;
}
public ulong UID;
}
public partial class ResInlayUnrealReuslt : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResInlayUnrealReuslt(this);
}
public const uint MsgID = 539102;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(unrealPart == null)
{
unrealPart = new UnrealEquipPart();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
unrealPart.ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(unrealPart != null)
{
unrealPart.Clear();
}
}
public UnrealEquipPart unrealPart;
}
public partial class UnrealSyncItem : ProtoBuf.IMessageInfo, ProtoBuf.IExtensible
{
public void Send(){}
public void Excute(){}
public void ReadMessage(ref int readPos, int totalCount)
{
int endIndex = totalCount + readPos - 1;
while (readPos <= endIndex)
{
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1 :
uid = ProtoBufUtils.ReadUint64(ref readPos);
break;
case 2 :
num = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
public int WriteMessage(int fieldNumber)
{
ProtoBufUtils.WriteHeader(fieldNumber, ProtoBuf.WireType.String);
int subItemInfoId = ProtoBufUtils.GetSubItemInfoId();
ProtoBufUtils.SetEmptyLength(subItemInfoId);
ProtoBufUtils.SetVBeginIndex(subItemInfoId);
ProtoBufUtils.WriteUint64(1,uid);
ProtoBufUtils.WriteInt32(2,num);
ProtoBufUtils.SetVEndIndex(subItemInfoId);
return ProtoBufUtils.CheckAndSetLength(subItemInfoId);
}
public void Clear()
{
uid = 0;
num = 0;
}
public ulong uid;
public int num;
}
public partial class ReqCompoundUnreal : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 539202;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,id);
for (int i = 0; i < equipIds.Count; i++)
{
ProtoBufUtils.WriteUint64(2,equipIds[i]);
}
for (int i = 0; i < itemList.Count; i++)
{
if(itemList != null)
{
itemList[i].WriteMessage(3);
}
}
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
id = 0;
if(equipIds != null)
{
equipIds.Clear();
}
if(itemList != null)
{
itemList.Clear();
}
}
public int id;
public List<ulong> equipIds = new List<ulong>();
public List<UnrealSyncItem> itemList = new List<UnrealSyncItem>();
}
public partial class ReqUseUnreal : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 539204;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt32(1,itemId);
ProtoBufUtils.WriteInt32(2,useNum);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
itemId = 0;
useNum = 0;
}
public int itemId;
public int useNum;
}
public partial class ResUseUnrealSoulResult : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResUseUnrealSoulResult(this);
}
public const uint MsgID = 539105;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(unrealSoulData == null)
{
unrealSoulData = new UnrealSoulInfo();
}
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
unrealSoulData.ReadMessage(ref readPos, totalCount);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(unrealSoulData != null)
{
unrealSoulData.Clear();
}
}
public UnrealSoulInfo unrealSoulData;
}
public partial class ResDeleteUnreal : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResDeleteUnreal(this);
}
public const uint MsgID = 539106;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(deleteUID == null)
{
deleteUID = new List<ulong>();
}
deleteUID.Add(ProtoBufUtils.ReadUint64(ref readPos));
break;
case 2:
reason = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(deleteUID != null)
{
deleteUID.Clear();
}
reason = 0;
}
public List<ulong> deleteUID = new List<ulong>();
public int reason;
}
public partial class ResAddUnreal : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResAddUnreal(this);
}
public const uint MsgID = 539107;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
if(addUnrealitem == null)
{
addUnrealitem = new List<UnrealEquipItem>();
}
addUnrealitem.Add(new UnrealEquipItem());
totalCount = ProtoBufUtils.ReadInt32(ref readPos);
addUnrealitem[addUnrealitem.Count - 1].ReadMessage(ref readPos, totalCount);
break;
case 2:
reason = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
if(addUnrealitem != null)
{
addUnrealitem.Clear();
}
reason = 0;
}
public List<UnrealEquipItem> addUnrealitem = new List<UnrealEquipItem>();
public int reason;
}
public partial class ReqResolveUnreal : ProtoBuf.IExtensible, ProtoBuf.IReqMessage
{
public const uint MsgID = 539205;
public void Excute(){}
public void Send()
{
lock (ProtoBufUtils.WriteLocker)
{
byte[] bytes = null;
ProtoBufUtils.InitWriteData();
ProtoBufUtils.WriteInt64(1,uid);
bytes = ProtoBufUtils.GetData();
Thousandto.Plugins.Common.Networker.Instance.Send(bytes, MsgID);
}
}
public void Clear()
{
uid = 0;
}
public long uid;
}
public partial class ResUnrealEquipFightPower : ProtoBuf.IExtensible, ProtoBuf.IResMessage
{
public void Excute()
{
HandleMsgResult.getInstance().GS2U_ResUnrealEquipFightPower(this);
}
public const uint MsgID = 539108;
public void Send(){}
public void ReadMessage(byte[] bytes)
{
lock (ProtoBufUtils.ReadLocker)
{
Clear();
int endIndex = bytes.Length - 1;
int readPos = 0;
int totalCount = 0;
ProtoBufUtils.InitReadData(bytes, ref readPos);
while (readPos <= endIndex)
{
int curType = bytes[readPos] & 7;
int fieldNumber = ProtoBufUtils.ReadFieldNumber(ref readPos);
switch (fieldNumber)
{
case 1:
fightPower = ProtoBufUtils.ReadInt32(ref readPos);
break;
default:
break;
}
}
}
}
public void Clear()
{
fightPower = 0;
}
public int fightPower;
}
}