Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_zone.cs
2025-01-25 04:38:09 +08:00

35 lines
1.8 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResEnterZone(MSG_zone.ResEnterZone result);
void GS2U_G2PReqEnterZone(MSG_zone.G2PReqEnterZone result);
void GS2U_P2GResEnterZone(MSG_zone.P2GResEnterZone result);
void GS2U_ResTeamEnterZoneISOK(MSG_zone.ResTeamEnterZoneISOK result);
void GS2U_ResTeamAcceptEnterZone(MSG_zone.ResTeamAcceptEnterZone result);
void GS2U_ResEnterZoneTeamInfo(MSG_zone.ResEnterZoneTeamInfo result);
void GS2U_P2GReqMatchSucceed(MSG_zone.P2GReqMatchSucceed result);
void GS2U_G2PReqCrossZoneReadyZone(MSG_zone.G2PReqCrossZoneReadyZone result);
void GS2U_P2GResCrossZoneReadyZone(MSG_zone.P2GResCrossZoneReadyZone result);
void GS2U_G2PReqCancelMatch(MSG_zone.G2PReqCancelMatch result);
void GS2U_P2GReqCancelCrossTag(MSG_zone.P2GReqCancelCrossTag result);
void GS2U_ResEnterCrossZoneReady(MSG_zone.ResEnterCrossZoneReady result);
void GS2U_ResTeamEnterZoneFailure(MSG_zone.ResTeamEnterZoneFailure result);
void GS2U_ResMatchFailure(MSG_zone.ResMatchFailure result);
void GS2U_P2GEnterOutlandWar(MSG_zone.P2GEnterOutlandWar result);
void GS2U_ResCloneStep(MSG_zone.ResCloneStep result);
void GS2U_ResBuyEnterCloneTimes(MSG_zone.ResBuyEnterCloneTimes result);
void GS2U_ResBravePeakRecord(MSG_zone.ResBravePeakRecord result);
void GS2U_ResBravePeakSuccessOneFloorNotice(MSG_zone.ResBravePeakSuccessOneFloorNotice result);
void GS2U_ResBravePeakResultPanl(MSG_zone.ResBravePeakResultPanl result);
void GS2U_ResBossStateResultPanl(MSG_zone.ResBossStateResultPanl result);
}
}