35 lines
1.8 KiB
C#
35 lines
1.8 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResEnterZone(MSG_zone.ResEnterZone result);
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void GS2U_G2PReqEnterZone(MSG_zone.G2PReqEnterZone result);
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void GS2U_P2GResEnterZone(MSG_zone.P2GResEnterZone result);
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void GS2U_ResTeamEnterZoneISOK(MSG_zone.ResTeamEnterZoneISOK result);
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void GS2U_ResTeamAcceptEnterZone(MSG_zone.ResTeamAcceptEnterZone result);
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void GS2U_ResEnterZoneTeamInfo(MSG_zone.ResEnterZoneTeamInfo result);
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void GS2U_P2GReqMatchSucceed(MSG_zone.P2GReqMatchSucceed result);
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void GS2U_G2PReqCrossZoneReadyZone(MSG_zone.G2PReqCrossZoneReadyZone result);
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void GS2U_P2GResCrossZoneReadyZone(MSG_zone.P2GResCrossZoneReadyZone result);
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void GS2U_G2PReqCancelMatch(MSG_zone.G2PReqCancelMatch result);
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void GS2U_P2GReqCancelCrossTag(MSG_zone.P2GReqCancelCrossTag result);
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void GS2U_ResEnterCrossZoneReady(MSG_zone.ResEnterCrossZoneReady result);
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void GS2U_ResTeamEnterZoneFailure(MSG_zone.ResTeamEnterZoneFailure result);
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void GS2U_ResMatchFailure(MSG_zone.ResMatchFailure result);
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void GS2U_P2GEnterOutlandWar(MSG_zone.P2GEnterOutlandWar result);
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void GS2U_ResCloneStep(MSG_zone.ResCloneStep result);
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void GS2U_ResBuyEnterCloneTimes(MSG_zone.ResBuyEnterCloneTimes result);
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void GS2U_ResBravePeakRecord(MSG_zone.ResBravePeakRecord result);
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void GS2U_ResBravePeakSuccessOneFloorNotice(MSG_zone.ResBravePeakSuccessOneFloorNotice result);
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void GS2U_ResBravePeakResultPanl(MSG_zone.ResBravePeakResultPanl result);
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void GS2U_ResBossStateResultPanl(MSG_zone.ResBossStateResultPanl result);
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}
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}
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