Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Universe.cs
2025-01-25 04:38:09 +08:00

24 lines
1004 B
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_G2PReqUniverseWarPanel(MSG_Universe.G2PReqUniverseWarPanel result);
void GS2U_P2FReqUniverseWarPanel(MSG_Universe.P2FReqUniverseWarPanel result);
void GS2U_F2GResUniverseWarPanel(MSG_Universe.F2GResUniverseWarPanel result);
void GS2U_ResUniverseWarPanel(MSG_Universe.ResUniverseWarPanel result);
void GS2U_ResCareMonster(MSG_Universe.ResCareMonster result);
void GS2U_ResSynAnger(MSG_Universe.ResSynAnger result);
void GS2U_ResUpdateMonsterRefresh(MSG_Universe.ResUpdateMonsterRefresh result);
void GS2U_G2PEnterDaily(MSG_Universe.G2PEnterDaily result);
void GS2U_P2FOpenBlock(MSG_Universe.P2FOpenBlock result);
void GS2U_ResDamageRank(MSG_Universe.ResDamageRank result);
}
}