Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Team.cs
2025-01-25 04:38:09 +08:00

27 lines
1.1 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResTeamInfo(MSG_Team.ResTeamInfo result);
void GS2U_ResUpdateTeamMemberInfo(MSG_Team.ResUpdateTeamMemberInfo result);
void GS2U_ResFreedomList(MSG_Team.ResFreedomList result);
void GS2U_ResInviteInfo(MSG_Team.ResInviteInfo result);
void GS2U_ResApplyList(MSG_Team.ResApplyList result);
void GS2U_ResAddApplyer(MSG_Team.ResAddApplyer result);
void GS2U_ResWaitList(MSG_Team.ResWaitList result);
void GS2U_ResDeleteTeamMember(MSG_Team.ResDeleteTeamMember result);
void GS2U_ResCallAllMemberRes(MSG_Team.ResCallAllMemberRes result);
void GS2U_ResMatchAll(MSG_Team.ResMatchAll result);
void GS2U_ResUpdateHPAndMapKey(MSG_Team.ResUpdateHPAndMapKey result);
void GS2U_ResTeamLeaderOpenState(MSG_Team.ResTeamLeaderOpenState result);
void GS2U_ResBecomeLeader(MSG_Team.ResBecomeLeader result);
}
}