27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResTeamInfo(MSG_Team.ResTeamInfo result);
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void GS2U_ResUpdateTeamMemberInfo(MSG_Team.ResUpdateTeamMemberInfo result);
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void GS2U_ResFreedomList(MSG_Team.ResFreedomList result);
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void GS2U_ResInviteInfo(MSG_Team.ResInviteInfo result);
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void GS2U_ResApplyList(MSG_Team.ResApplyList result);
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void GS2U_ResAddApplyer(MSG_Team.ResAddApplyer result);
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void GS2U_ResWaitList(MSG_Team.ResWaitList result);
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void GS2U_ResDeleteTeamMember(MSG_Team.ResDeleteTeamMember result);
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void GS2U_ResCallAllMemberRes(MSG_Team.ResCallAllMemberRes result);
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void GS2U_ResMatchAll(MSG_Team.ResMatchAll result);
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void GS2U_ResUpdateHPAndMapKey(MSG_Team.ResUpdateHPAndMapKey result);
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void GS2U_ResTeamLeaderOpenState(MSG_Team.ResTeamLeaderOpenState result);
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void GS2U_ResBecomeLeader(MSG_Team.ResBecomeLeader result);
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}
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}
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