23 lines
961 B
C#
23 lines
961 B
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResSoulBeastBag(MSG_SoulBeast.ResSoulBeastBag result);
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void GS2U_ResSoulBeastList(MSG_SoulBeast.ResSoulBeastList result);
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void GS2U_ResSoulBeastInfo(MSG_SoulBeast.ResSoulBeastInfo result);
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void GS2U_ResSoulBeastEquipInfo(MSG_SoulBeast.ResSoulBeastEquipInfo result);
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void GS2U_ResSoulBeastEquipAdd(MSG_SoulBeast.ResSoulBeastEquipAdd result);
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void GS2U_ResSoulBeastItemAdd(MSG_SoulBeast.ResSoulBeastItemAdd result);
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void GS2U_ResSoulBeastGridNum(MSG_SoulBeast.ResSoulBeastGridNum result);
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void GS2U_ResDeleteSoulBeast(MSG_SoulBeast.ResDeleteSoulBeast result);
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void GS2U_ResSoulBeastItemUpdate(MSG_SoulBeast.ResSoulBeastItemUpdate result);
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}
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}
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