Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_SoulBeast.cs
2025-01-25 04:38:09 +08:00

23 lines
961 B
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResSoulBeastBag(MSG_SoulBeast.ResSoulBeastBag result);
void GS2U_ResSoulBeastList(MSG_SoulBeast.ResSoulBeastList result);
void GS2U_ResSoulBeastInfo(MSG_SoulBeast.ResSoulBeastInfo result);
void GS2U_ResSoulBeastEquipInfo(MSG_SoulBeast.ResSoulBeastEquipInfo result);
void GS2U_ResSoulBeastEquipAdd(MSG_SoulBeast.ResSoulBeastEquipAdd result);
void GS2U_ResSoulBeastItemAdd(MSG_SoulBeast.ResSoulBeastItemAdd result);
void GS2U_ResSoulBeastGridNum(MSG_SoulBeast.ResSoulBeastGridNum result);
void GS2U_ResDeleteSoulBeast(MSG_SoulBeast.ResDeleteSoulBeast result);
void GS2U_ResSoulBeastItemUpdate(MSG_SoulBeast.ResSoulBeastItemUpdate result);
}
}