26 lines
1.1 KiB
C#
26 lines
1.1 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_G2PReqRegister(MSG_Server.G2PReqRegister result);
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void GS2U_P2GResRegister(MSG_Server.P2GResRegister result);
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void GS2U_G2FReqRegister(MSG_Server.G2FReqRegister result);
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void GS2U_F2GResRegister(MSG_Server.F2GResRegister result);
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void GS2U_G2PReqFightServerList(MSG_Server.G2PReqFightServerList result);
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void GS2U_P2GResFightServerList(MSG_Server.P2GResFightServerList result);
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void GS2U_G2PReqFightServer(MSG_Server.G2PReqFightServer result);
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void GS2U_P2GResFightServer(MSG_Server.P2GResFightServer result);
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void GS2U_S2PRegisterServer(MSG_Server.S2PRegisterServer result);
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void GS2U_P2SRegisterCallback(MSG_Server.P2SRegisterCallback result);
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void GS2U_G2SRegisterServer(MSG_Server.G2SRegisterServer result);
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void GS2U_S2GRegisterCallback(MSG_Server.S2GRegisterCallback result);
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}
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}
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