Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Server.cs
2025-01-25 04:38:09 +08:00

26 lines
1.1 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_G2PReqRegister(MSG_Server.G2PReqRegister result);
void GS2U_P2GResRegister(MSG_Server.P2GResRegister result);
void GS2U_G2FReqRegister(MSG_Server.G2FReqRegister result);
void GS2U_F2GResRegister(MSG_Server.F2GResRegister result);
void GS2U_G2PReqFightServerList(MSG_Server.G2PReqFightServerList result);
void GS2U_P2GResFightServerList(MSG_Server.P2GResFightServerList result);
void GS2U_G2PReqFightServer(MSG_Server.G2PReqFightServer result);
void GS2U_P2GResFightServer(MSG_Server.P2GResFightServer result);
void GS2U_S2PRegisterServer(MSG_Server.S2PRegisterServer result);
void GS2U_P2SRegisterCallback(MSG_Server.P2SRegisterCallback result);
void GS2U_G2SRegisterServer(MSG_Server.G2SRegisterServer result);
void GS2U_S2GRegisterCallback(MSG_Server.S2GRegisterCallback result);
}
}