Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_OpenServerAc.cs
2025-01-25 04:38:09 +08:00

48 lines
3.0 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResOpenSeverRevelList(MSG_OpenServerAc.ResOpenSeverRevelList result);
void GS2U_ResOpenSeverRevelInfo(MSG_OpenServerAc.ResOpenSeverRevelInfo result);
void GS2U_ResOpenSeverRevelReward(MSG_OpenServerAc.ResOpenSeverRevelReward result);
void GS2U_ResOpenSeverRevelPersonReward(MSG_OpenServerAc.ResOpenSeverRevelPersonReward result);
void GS2U_ResGrowUpInfo(MSG_OpenServerAc.ResGrowUpInfo result);
void GS2U_ResGrowUpList(MSG_OpenServerAc.ResGrowUpList result);
void GS2U_ResGrowUpPoint(MSG_OpenServerAc.ResGrowUpPoint result);
void GS2U_ResGrowUpPointReward(MSG_OpenServerAc.ResGrowUpPointReward result);
void GS2U_ResGrowUpPur(MSG_OpenServerAc.ResGrowUpPur result);
void GS2U_ResOpenServerSpecRedDot(MSG_OpenServerAc.ResOpenServerSpecRedDot result);
void GS2U_ResOpenServerSpecAc(MSG_OpenServerAc.ResOpenServerSpecAc result);
void GS2U_ResOpenServerSpecReward(MSG_OpenServerAc.ResOpenServerSpecReward result);
void GS2U_ResOpenServerSpecRed(MSG_OpenServerAc.ResOpenServerSpecRed result);
void GS2U_ResOpenServerSpecExchange(MSG_OpenServerAc.ResOpenServerSpecExchange result);
void GS2U_ResFreeDailyReward(MSG_OpenServerAc.ResFreeDailyReward result);
void GS2U_ResOpenFirstKillPanel(MSG_OpenServerAc.ResOpenFirstKillPanel result);
void GS2U_ResGetKillReward(MSG_OpenServerAc.ResGetKillReward result);
void GS2U_ResHongBaoReward(MSG_OpenServerAc.ResHongBaoReward result);
void GS2U_ResFirstKillBossInfo(MSG_OpenServerAc.ResFirstKillBossInfo result);
void GS2U_ResFirstKillAdvice(MSG_OpenServerAc.ResFirstKillAdvice result);
void GS2U_ResFirstKillRedPoint(MSG_OpenServerAc.ResFirstKillRedPoint result);
void GS2U_ResNewServerActPanel(MSG_OpenServerAc.ResNewServerActPanel result);
void GS2U_ResGetActReward(MSG_OpenServerAc.ResGetActReward result);
void GS2U_ResLuckyCardInfo(MSG_OpenServerAc.ResLuckyCardInfo result);
void GS2U_ResLuckyOnce(MSG_OpenServerAc.ResLuckyOnce result);
void GS2U_ResGetLuckyTaskReawrd(MSG_OpenServerAc.ResGetLuckyTaskReawrd result);
void GS2U_ResGetLuckyLog(MSG_OpenServerAc.ResGetLuckyLog result);
void GS2U_ResV4HelpInfos(MSG_OpenServerAc.ResV4HelpInfos result);
void GS2U_ResV4RebateInfo(MSG_OpenServerAc.ResV4RebateInfo result);
void GS2U_ResV4RebateUpDate(MSG_OpenServerAc.ResV4RebateUpDate result);
void GS2U_ResV4RebateRewardResult(MSG_OpenServerAc.ResV4RebateRewardResult result);
void GS2U_ResRebateBoxList(MSG_OpenServerAc.ResRebateBoxList result);
void GS2U_ResXMZhengBaInfo(MSG_OpenServerAc.ResXMZhengBaInfo result);
void GS2U_ResGetXMZBReward(MSG_OpenServerAc.ResGetXMZBReward result);
}
}