74 lines
4.2 KiB
C#
74 lines
4.2 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResEnterMap(MSG_Map.ResEnterMap result);
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void GS2U_ResRoundObjs(MSG_Map.ResRoundObjs result);
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void GS2U_ResMapPlayer(MSG_Map.ResMapPlayer result);
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void GS2U_ResRoundNpcDisappear(MSG_Map.ResRoundNpcDisappear result);
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void GS2U_ResStopMove(MSG_Map.ResStopMove result);
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void GS2U_ResMoveTo(MSG_Map.ResMoveTo result);
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void GS2U_ResJump(MSG_Map.ResJump result);
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void GS2U_ResPlayerDisappear(MSG_Map.ResPlayerDisappear result);
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void GS2U_ResRoundNpcInfo(MSG_Map.ResRoundNpcInfo result);
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void GS2U_ResMapMonster(MSG_Map.ResMapMonster result);
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void GS2U_ResMonsterDisappear(MSG_Map.ResMonsterDisappear result);
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void GS2U_ResDirMove(MSG_Map.ResDirMove result);
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void GS2U_ResMapGatherInfo(MSG_Map.ResMapGatherInfo result);
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void GS2U_ResGatherDisappear(MSG_Map.ResGatherDisappear result);
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void GS2U_ResBreakGather(MSG_Map.ResBreakGather result);
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void GS2U_ResRelive(MSG_Map.ResRelive result);
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void GS2U_ResMoveSpeedChange(MSG_Map.ResMoveSpeedChange result);
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void GS2U_ResAttackspeedChange(MSG_Map.ResAttackspeedChange result);
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void GS2U_ResLineList(MSG_Map.ResLineList result);
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void GS2U_ResPlayerCloakChange(MSG_Map.ResPlayerCloakChange result);
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void GS2U_ResPetBirth(MSG_Map.ResPetBirth result);
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void GS2U_ResPetDisappear(MSG_Map.ResPetDisappear result);
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void GS2U_ResJumpBlock(MSG_Map.ResJumpBlock result);
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void GS2U_ResBlockDoors(MSG_Map.ResBlockDoors result);
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void GS2U_ResUpdateBlockDoor(MSG_Map.ResUpdateBlockDoor result);
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void GS2U_ResMagicBirth(MSG_Map.ResMagicBirth result);
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void GS2U_ResMagicClean(MSG_Map.ResMagicClean result);
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void GS2U_ResUpdateCamp(MSG_Map.ResUpdateCamp result);
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void GS2U_ResMonsterPos(MSG_Map.ResMonsterPos result);
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void GS2U_ResMonsterDieGetItem(MSG_Map.ResMonsterDieGetItem result);
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void GS2U_ResBeginGather(MSG_Map.ResBeginGather result);
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void GS2U_ResEndGather(MSG_Map.ResEndGather result);
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void GS2U_ResUpdateMoveState(MSG_Map.ResUpdateMoveState result);
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void GS2U_ResPlayEffect(MSG_Map.ResPlayEffect result);
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void GS2U_ResRoleStatue(MSG_Map.ResRoleStatue result);
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void GS2U_ResCityFlag(MSG_Map.ResCityFlag result);
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void GS2U_ResJumpTransport(MSG_Map.ResJumpTransport result);
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void GS2U_ResJumpDown(MSG_Map.ResJumpDown result);
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void GS2U_ResBonfireBirth(MSG_Map.ResBonfireBirth result);
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void GS2U_ResBonfireClean(MSG_Map.ResBonfireClean result);
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void GS2U_ResMonsterDieGetCoin(MSG_Map.ResMonsterDieGetCoin result);
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void GS2U_ResPetHpChange(MSG_Map.ResPetHpChange result);
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void GS2U_ResMonsterDropMark(MSG_Map.ResMonsterDropMark result);
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void GS2U_ResTombstoneBirth(MSG_Map.ResTombstoneBirth result);
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void GS2U_ResTombstoneClean(MSG_Map.ResTombstoneClean result);
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void GS2U_ResGroundBuffBirth(MSG_Map.ResGroundBuffBirth result);
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void GS2U_ResGroundBuffClean(MSG_Map.ResGroundBuffClean result);
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void GS2U_ResGroundBuffStar(MSG_Map.ResGroundBuffStar result);
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void GS2U_ResShowMonsterPop(MSG_Map.ResShowMonsterPop result);
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void GS2U_ResPlayCinematic(MSG_Map.ResPlayCinematic result);
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void GS2U_ResNotCanGather(MSG_Map.ResNotCanGather result);
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void GS2U_ResShiHaiBroadcast(MSG_Map.ResShiHaiBroadcast result);
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void GS2U_ResVipLvBroadCast(MSG_Map.ResVipLvBroadCast result);
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void GS2U_ResGuildInfoBroadCast(MSG_Map.ResGuildInfoBroadCast result);
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void GS2U_ResFabaoInfoBroadCast(MSG_Map.ResFabaoInfoBroadCast result);
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void GS2U_ResSpiritIdBroadCast(MSG_Map.ResSpiritIdBroadCast result);
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void GS2U_ResHuaxinFlySwordBroadCast(MSG_Map.ResHuaxinFlySwordBroadCast result);
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void GS2U_ResChildCallInfo(MSG_Map.ResChildCallInfo result);
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void GS2U_ResPlayerPlayVfx(MSG_Map.ResPlayerPlayVfx result);
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void GS2U_ResSoulEquipChange(MSG_Map.ResSoulEquipChange result);
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}
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}
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