21 lines
787 B
C#
21 lines
787 B
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResOnlineInit(MSG_HolyEquip.ResOnlineInit result);
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void GS2U_ResInlayHolyReuslt(MSG_HolyEquip.ResInlayHolyReuslt result);
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void GS2U_ResIntensifyHolyPartResult(MSG_HolyEquip.ResIntensifyHolyPartResult result);
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void GS2U_ResUseHolySoulResult(MSG_HolyEquip.ResUseHolySoulResult result);
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void GS2U_ResDeleteHoly(MSG_HolyEquip.ResDeleteHoly result);
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void GS2U_ResAddHoly(MSG_HolyEquip.ResAddHoly result);
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void GS2U_ResHolyEquipFightPower(MSG_HolyEquip.ResHolyEquipFightPower result);
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}
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}
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