37 lines
2.1 KiB
C#
37 lines
2.1 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResOpenRankPanel(MSG_GuildActivity.ResOpenRankPanel result);
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void GS2U_ResOpenAllBossPanel(MSG_GuildActivity.ResOpenAllBossPanel result);
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void GS2U_ResRedPointInfo(MSG_GuildActivity.ResRedPointInfo result);
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void GS2U_ResDayScoreReward(MSG_GuildActivity.ResDayScoreReward result);
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void GS2U_ResUpdateMonsterResurgenceTime(MSG_GuildActivity.ResUpdateMonsterResurgenceTime result);
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void GS2U_ResAttentionMonster(MSG_GuildActivity.ResAttentionMonster result);
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void GS2U_ResAttentionMonsterRefresh(MSG_GuildActivity.ResAttentionMonsterRefresh result);
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void GS2U_ResSynAnger(MSG_GuildActivity.ResSynAnger result);
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void GS2U_ResHarmData(MSG_GuildActivity.ResHarmData result);
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void GS2U_ResQuitTip(MSG_GuildActivity.ResQuitTip result);
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void GS2U_ResGuildRankChange(MSG_GuildActivity.ResGuildRankChange result);
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void GS2U_ResMyFightingBoss(MSG_GuildActivity.ResMyFightingBoss result);
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void GS2U_ResSynMonster(MSG_GuildActivity.ResSynMonster result);
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void GS2U_ResSynHarmRank(MSG_GuildActivity.ResSynHarmRank result);
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void GS2U_ResSnatchPanel(MSG_GuildActivity.ResSnatchPanel result);
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void GS2U_ResGuardData(MSG_GuildActivity.ResGuardData result);
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void GS2U_ResGuildActiveBabyInfo(MSG_GuildActivity.ResGuildActiveBabyInfo result);
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void GS2U_ResFudiCanHelp(MSG_GuildActivity.ResFudiCanHelp result);
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void GS2U_ResGuildLastBattleTimeCalc(MSG_GuildActivity.ResGuildLastBattleTimeCalc result);
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void GS2U_ResGuildLastBattleReport(MSG_GuildActivity.ResGuildLastBattleReport result);
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void GS2U_ResGuildLastBattleRoleKill(MSG_GuildActivity.ResGuildLastBattleRoleKill result);
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void GS2U_ResGuildLastBattleKill(MSG_GuildActivity.ResGuildLastBattleKill result);
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void GS2U_ResGuildLastBattleGameOver(MSG_GuildActivity.ResGuildLastBattleGameOver result);
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}
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}
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