Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_GuildActivity.cs
2025-01-25 04:38:09 +08:00

37 lines
2.1 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResOpenRankPanel(MSG_GuildActivity.ResOpenRankPanel result);
void GS2U_ResOpenAllBossPanel(MSG_GuildActivity.ResOpenAllBossPanel result);
void GS2U_ResRedPointInfo(MSG_GuildActivity.ResRedPointInfo result);
void GS2U_ResDayScoreReward(MSG_GuildActivity.ResDayScoreReward result);
void GS2U_ResUpdateMonsterResurgenceTime(MSG_GuildActivity.ResUpdateMonsterResurgenceTime result);
void GS2U_ResAttentionMonster(MSG_GuildActivity.ResAttentionMonster result);
void GS2U_ResAttentionMonsterRefresh(MSG_GuildActivity.ResAttentionMonsterRefresh result);
void GS2U_ResSynAnger(MSG_GuildActivity.ResSynAnger result);
void GS2U_ResHarmData(MSG_GuildActivity.ResHarmData result);
void GS2U_ResQuitTip(MSG_GuildActivity.ResQuitTip result);
void GS2U_ResGuildRankChange(MSG_GuildActivity.ResGuildRankChange result);
void GS2U_ResMyFightingBoss(MSG_GuildActivity.ResMyFightingBoss result);
void GS2U_ResSynMonster(MSG_GuildActivity.ResSynMonster result);
void GS2U_ResSynHarmRank(MSG_GuildActivity.ResSynHarmRank result);
void GS2U_ResSnatchPanel(MSG_GuildActivity.ResSnatchPanel result);
void GS2U_ResGuardData(MSG_GuildActivity.ResGuardData result);
void GS2U_ResGuildActiveBabyInfo(MSG_GuildActivity.ResGuildActiveBabyInfo result);
void GS2U_ResFudiCanHelp(MSG_GuildActivity.ResFudiCanHelp result);
void GS2U_ResGuildLastBattleTimeCalc(MSG_GuildActivity.ResGuildLastBattleTimeCalc result);
void GS2U_ResGuildLastBattleReport(MSG_GuildActivity.ResGuildLastBattleReport result);
void GS2U_ResGuildLastBattleRoleKill(MSG_GuildActivity.ResGuildLastBattleRoleKill result);
void GS2U_ResGuildLastBattleKill(MSG_GuildActivity.ResGuildLastBattleKill result);
void GS2U_ResGuildLastBattleGameOver(MSG_GuildActivity.ResGuildLastBattleGameOver result);
}
}