35 lines
1.9 KiB
C#
35 lines
1.9 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResFriendList(MSG_Friend.ResFriendList result);
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void GS2U_ResAddFriendSuccess(MSG_Friend.ResAddFriendSuccess result);
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void GS2U_ResDeleteRelationSuccess(MSG_Friend.ResDeleteRelationSuccess result);
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void GS2U_ResDimSelectList(MSG_Friend.ResDimSelectList result);
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void GS2U_ResIntimacyChange(MSG_Friend.ResIntimacyChange result);
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void GS2U_G2SReqAddRelation(MSG_Friend.G2SReqAddRelation result);
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void GS2U_S2GResAddRelation(MSG_Friend.S2GResAddRelation result);
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void GS2U_G2SReqDeleteRelation(MSG_Friend.G2SReqDeleteRelation result);
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void GS2U_S2GResDeleteRelation(MSG_Friend.S2GResDeleteRelation result);
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void GS2U_ResAddFriendApprovalToTarget(MSG_Friend.ResAddFriendApprovalToTarget result);
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void GS2U_ResAddFriendApproval(MSG_Friend.ResAddFriendApproval result);
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void GS2U_ResAddFriendApprovalList(MSG_Friend.ResAddFriendApprovalList result);
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void GS2U_ResFriendShipPointCommonInfo(MSG_Friend.ResFriendShipPointCommonInfo result);
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void GS2U_ResFriendShipInfo(MSG_Friend.ResFriendShipInfo result);
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void GS2U_ResFriendNpcList(MSG_Friend.ResFriendNpcList result);
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void GS2U_G2SReqAddFriendApproval(MSG_Friend.G2SReqAddFriendApproval result);
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void GS2U_S2GResAddFriendApproval(MSG_Friend.S2GResAddFriendApproval result);
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void GS2U_G2SReqAddFriendAnswer(MSG_Friend.G2SReqAddFriendAnswer result);
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void GS2U_S2GResAddFriendAnswer(MSG_Friend.S2GResAddFriendAnswer result);
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void GS2U_G2SReqGiveFriendShipPoint(MSG_Friend.G2SReqGiveFriendShipPoint result);
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void GS2U_S2GReqGiveFriendShipPoint(MSG_Friend.S2GReqGiveFriendShipPoint result);
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}
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}
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