30 lines
1.5 KiB
C#
30 lines
1.5 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ResFollowDeviBoss(MSG_DevilSeries.ResFollowDeviBoss result);
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void GS2U_ResOpenDeviBossPanel(MSG_DevilSeries.ResOpenDeviBossPanel result);
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void GS2U_ResEnterDeviBossMap(MSG_DevilSeries.ResEnterDeviBossMap result);
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void GS2U_ResCreateDeviBossMapResult(MSG_DevilSeries.ResCreateDeviBossMapResult result);
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void GS2U_ResSynDeviBossIntegral(MSG_DevilSeries.ResSynDeviBossIntegral result);
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void GS2U_ResDevilCardList(MSG_DevilSeries.ResDevilCardList result);
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void GS2U_ResDevilEquipWear(MSG_DevilSeries.ResDevilEquipWear result);
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void GS2U_ResDevilCardBreak(MSG_DevilSeries.ResDevilCardBreak result);
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void GS2U_ResDevilCardUp(MSG_DevilSeries.ResDevilCardUp result);
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void GS2U_ResDevilEquipAdd(MSG_DevilSeries.ResDevilEquipAdd result);
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void GS2U_ResDevilEquipDelete(MSG_DevilSeries.ResDevilEquipDelete result);
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void GS2U_ResDevilEquipBagInfos(MSG_DevilSeries.ResDevilEquipBagInfos result);
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void GS2U_ResDevilEquipSynthesis(MSG_DevilSeries.ResDevilEquipSynthesis result);
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void GS2U_ResDevilCardFightPoint(MSG_DevilSeries.ResDevilCardFightPoint result);
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void GS2U_ResDevilHunt(MSG_DevilSeries.ResDevilHunt result);
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void GS2U_ResDevilHuntPanel(MSG_DevilSeries.ResDevilHuntPanel result);
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}
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}
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