Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_CrossServer.cs
2025-01-25 04:38:09 +08:00

64 lines
4.0 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_G2FReqCrossUseItem(MSG_CrossServer.G2FReqCrossUseItem result);
void GS2U_F2GResCrossUseItem(MSG_CrossServer.F2GResCrossUseItem result);
void GS2U_F2GResCrossDropCoin(MSG_CrossServer.F2GResCrossDropCoin result);
void GS2U_F2GResCrossDropItem(MSG_CrossServer.F2GResCrossDropItem result);
void GS2U_G2FReqCrossDropItemString(MSG_CrossServer.G2FReqCrossDropItemString result);
void GS2U_G2PReqChatMess(MSG_CrossServer.G2PReqChatMess result);
void GS2U_P2GResChatMess(MSG_CrossServer.P2GResChatMess result);
void GS2U_G2FSynPlayerOut(MSG_CrossServer.G2FSynPlayerOut result);
void GS2U_F2GFightEnd(MSG_CrossServer.F2GFightEnd result);
void GS2U_F2GCloneClose(MSG_CrossServer.F2GCloneClose result);
void GS2U_F2PCloneRewardNotGet(MSG_CrossServer.F2PCloneRewardNotGet result);
void GS2U_F2GCloneEnterAddOne(MSG_CrossServer.F2GCloneEnterAddOne result);
void GS2U_G2FReqHeart(MSG_CrossServer.G2FReqHeart result);
void GS2U_F2GResHeart(MSG_CrossServer.F2GResHeart result);
void GS2U_G2F_UpMorale(MSG_CrossServer.G2F_UpMorale result);
void GS2U_G2FRelive(MSG_CrossServer.G2FRelive result);
void GS2U_G2FGMdeal(MSG_CrossServer.G2FGMdeal result);
void GS2U_P2GNoticeEvent(MSG_CrossServer.P2GNoticeEvent result);
void GS2U_F2GTaskAction(MSG_CrossServer.F2GTaskAction result);
void GS2U_F2GReliveRes(MSG_CrossServer.F2GReliveRes result);
void GS2U_F2GResourceFindChange(MSG_CrossServer.F2GResourceFindChange result);
void GS2U_G2FReqCloneFightInfo(MSG_CrossServer.G2FReqCloneFightInfo result);
void GS2U_P2GPlayerStateChange(MSG_CrossServer.P2GPlayerStateChange result);
void GS2U_F2PPlayerOutFightRoom(MSG_CrossServer.F2PPlayerOutFightRoom result);
void GS2U_F2G_UpMoraleRes(MSG_CrossServer.F2G_UpMoraleRes result);
void GS2U_F2GTaskRresh(MSG_CrossServer.F2GTaskRresh result);
void GS2U_F2GSendReward(MSG_CrossServer.F2GSendReward result);
void GS2U_F2GDropData(MSG_CrossServer.F2GDropData result);
void GS2U_F2GSendMailReward(MSG_CrossServer.F2GSendMailReward result);
void GS2U_F2GShituTaskChange0(MSG_CrossServer.F2GShituTaskChange0 result);
void GS2U_F2GCloneCDRecordAdd(MSG_CrossServer.F2GCloneCDRecordAdd result);
void GS2U_G2PPlayerCareerChange(MSG_CrossServer.G2PPlayerCareerChange result);
void GS2U_G2PSynPlayerName(MSG_CrossServer.G2PSynPlayerName result);
void GS2U_G2PGMCMD(MSG_CrossServer.G2PGMCMD result);
void GS2U_P2GGMCMDResult(MSG_CrossServer.P2GGMCMDResult result);
void GS2U_G2PConnectHeart(MSG_CrossServer.G2PConnectHeart result);
void GS2U_P2GConnectHeartRes(MSG_CrossServer.P2GConnectHeartRes result);
void GS2U_G2PServerNameChange(MSG_CrossServer.G2PServerNameChange result);
void GS2U_G2PServerOpentimeChange(MSG_CrossServer.G2PServerOpentimeChange result);
void GS2U_G2PServerWorldLvChange(MSG_CrossServer.G2PServerWorldLvChange result);
void GS2U_F2GAddExp(MSG_CrossServer.F2GAddExp result);
void GS2U_P2GBossRefreshTip(MSG_CrossServer.P2GBossRefreshTip result);
void GS2U_F2PBossRefreshTip(MSG_CrossServer.F2PBossRefreshTip result);
void GS2U_G2PDailyData(MSG_CrossServer.G2PDailyData result);
void GS2U_P2GDailyData(MSG_CrossServer.P2GDailyData result);
void GS2U_F2GFirstKillInfo(MSG_CrossServer.F2GFirstKillInfo result);
void GS2U_G2PReqFirstKillBossRefreshTime(MSG_CrossServer.G2PReqFirstKillBossRefreshTime result);
void GS2U_F2PMakeBossRefresh(MSG_CrossServer.F2PMakeBossRefresh result);
void GS2U_P2GSendMailReward(MSG_CrossServer.P2GSendMailReward result);
void GS2U_F2GSendPersonalNotice(MSG_CrossServer.F2GSendPersonalNotice result);
}
}