33 lines
1.7 KiB
C#
33 lines
1.7 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_P2GResFightStart(MSG_CrossFight.P2GResFightStart result);
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void GS2U_F2PFightRoomState(MSG_CrossFight.F2PFightRoomState result);
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void GS2U_G2PReqOutFightRoom(MSG_CrossFight.G2PReqOutFightRoom result);
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void GS2U_P2GOutFightRoom(MSG_CrossFight.P2GOutFightRoom result);
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void GS2U_ResOutFightRoom(MSG_CrossFight.ResOutFightRoom result);
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void GS2U_G2FOnEnterMapAgain(MSG_CrossFight.G2FOnEnterMapAgain result);
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void GS2U_G2FSynPlayerInfo(MSG_CrossFight.G2FSynPlayerInfo result);
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void GS2U_F2GSynPlayerInfoResult(MSG_CrossFight.F2GSynPlayerInfoResult result);
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void GS2U_G2FEnterCloneMap(MSG_CrossFight.G2FEnterCloneMap result);
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void GS2U_F2GEnterCloneMapRes(MSG_CrossFight.F2GEnterCloneMapRes result);
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void GS2U_G2PCheckCrossInfo(MSG_CrossFight.G2PCheckCrossInfo result);
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void GS2U_P2GCheckCrossInfoRes(MSG_CrossFight.P2GCheckCrossInfoRes result);
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void GS2U_G2FSynPowerAttAndFace(MSG_CrossFight.G2FSynPowerAttAndFace result);
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void GS2U_F2GPlayerOutCrossWorldMap(MSG_CrossFight.F2GPlayerOutCrossWorldMap result);
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void GS2U_G2FNoticeSynRoleInfo(MSG_CrossFight.G2FNoticeSynRoleInfo result);
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void GS2U_P2FCreateCityMap(MSG_CrossFight.P2FCreateCityMap result);
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void GS2U_G2FSynRobotInfoToHelpBattle(MSG_CrossFight.G2FSynRobotInfoToHelpBattle result);
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void GS2U_F2GSynRoleFVInfo(MSG_CrossFight.F2GSynRoleFVInfo result);
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void GS2U_P2FCloseMap(MSG_CrossFight.P2FCloseMap result);
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}
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}
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