Files
Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_CrossFight.cs
2025-01-25 04:38:09 +08:00

33 lines
1.7 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_P2GResFightStart(MSG_CrossFight.P2GResFightStart result);
void GS2U_F2PFightRoomState(MSG_CrossFight.F2PFightRoomState result);
void GS2U_G2PReqOutFightRoom(MSG_CrossFight.G2PReqOutFightRoom result);
void GS2U_P2GOutFightRoom(MSG_CrossFight.P2GOutFightRoom result);
void GS2U_ResOutFightRoom(MSG_CrossFight.ResOutFightRoom result);
void GS2U_G2FOnEnterMapAgain(MSG_CrossFight.G2FOnEnterMapAgain result);
void GS2U_G2FSynPlayerInfo(MSG_CrossFight.G2FSynPlayerInfo result);
void GS2U_F2GSynPlayerInfoResult(MSG_CrossFight.F2GSynPlayerInfoResult result);
void GS2U_G2FEnterCloneMap(MSG_CrossFight.G2FEnterCloneMap result);
void GS2U_F2GEnterCloneMapRes(MSG_CrossFight.F2GEnterCloneMapRes result);
void GS2U_G2PCheckCrossInfo(MSG_CrossFight.G2PCheckCrossInfo result);
void GS2U_P2GCheckCrossInfoRes(MSG_CrossFight.P2GCheckCrossInfoRes result);
void GS2U_G2FSynPowerAttAndFace(MSG_CrossFight.G2FSynPowerAttAndFace result);
void GS2U_F2GPlayerOutCrossWorldMap(MSG_CrossFight.F2GPlayerOutCrossWorldMap result);
void GS2U_G2FNoticeSynRoleInfo(MSG_CrossFight.G2FNoticeSynRoleInfo result);
void GS2U_P2FCreateCityMap(MSG_CrossFight.P2FCreateCityMap result);
void GS2U_G2FSynRobotInfoToHelpBattle(MSG_CrossFight.G2FSynRobotInfoToHelpBattle result);
void GS2U_F2GSynRoleFVInfo(MSG_CrossFight.F2GSynRoleFVInfo result);
void GS2U_P2FCloseMap(MSG_CrossFight.P2FCloseMap result);
}
}