29 lines
1.3 KiB
C#
29 lines
1.3 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 定义消息的回调方法,便于实现
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/// </summary>
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public partial interface IHandleMsgResult
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{
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void GS2U_ChatResSC(MSG_Chat.ChatResSC result);
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void GS2U_ChatResLeaveMessageSC(MSG_Chat.ChatResLeaveMessageSC result);
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void GS2U_ChatGetContentSC(MSG_Chat.ChatGetContentSC result);
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void GS2U_PersonalNotice(MSG_Chat.PersonalNotice result);
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void GS2U_ResAddChatRooM(MSG_Chat.ResAddChatRooM result);
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void GS2U_ResChatRoom(MSG_Chat.ResChatRoom result);
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void GS2U_ResExitChatRoom(MSG_Chat.ResExitChatRoom result);
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void GS2U_PersonalChatNotice(MSG_Chat.PersonalChatNotice result);
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void GS2U_ResShareNotice(MSG_Chat.ResShareNotice result);
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void GS2U_ResGetShareRewardResult(MSG_Chat.ResGetShareRewardResult result);
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void GS2U_ResWorldHistoryChatInfo(MSG_Chat.ResWorldHistoryChatInfo result);
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void GS2U_ResForbidWord(MSG_Chat.ResForbidWord result);
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void GS2U_F2GameServerNotice(MSG_Chat.F2GameServerNotice result);
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void GS2U_P2GameServerNotice(MSG_Chat.P2GameServerNotice result);
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void GS2U_F2PServerNotice(MSG_Chat.F2PServerNotice result);
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}
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}
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