Main/Assets/Code/Logic/_NetMessage/Handlers/IHandleMsgResult_MSG_Backend.cs
2025-01-25 04:38:09 +08:00

40 lines
2.3 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 定义消息的回调方法,便于实现
/// </summary>
public partial interface IHandleMsgResult
{
void GS2U_ResFuncOpenList(MSG_Backend.ResFuncOpenList result);
void GS2U_ResSwitchFunction(MSG_Backend.ResSwitchFunction result);
void GS2U_ResFuncOpenRoleInfo(MSG_Backend.ResFuncOpenRoleInfo result);
void GS2U_ResFuncOpenReward(MSG_Backend.ResFuncOpenReward result);
void GS2U_ResActivityClientInfo(MSG_Backend.ResActivityClientInfo result);
void GS2U_ResCrossActivityClientInfo(MSG_Backend.ResCrossActivityClientInfo result);
void GS2U_ResIsActivityCanGet(MSG_Backend.ResIsActivityCanGet result);
void GS2U_ResGetActivityRewardSuccess(MSG_Backend.ResGetActivityRewardSuccess result);
void GS2U_ResRewardAgainResult(MSG_Backend.ResRewardAgainResult result);
void GS2U_ResActivitySendToFriendSuccess(MSG_Backend.ResActivitySendToFriendSuccess result);
void GS2U_G2PReqCrossRank(MSG_Backend.G2PReqCrossRank result);
void GS2U_G2PReqCrossRankDataIsReceive(MSG_Backend.G2PReqCrossRankDataIsReceive result);
void GS2U_P2GResCrossRankIsReceive(MSG_Backend.P2GResCrossRankIsReceive result);
void GS2U_G2PReqCrossRankData(MSG_Backend.G2PReqCrossRankData result);
void GS2U_P2GResCrossRankData(MSG_Backend.P2GResCrossRankData result);
void GS2U_ResOpenPaySendItemPanel(MSG_Backend.ResOpenPaySendItemPanel result);
void GS2U_ResPaySendItemClientInfo(MSG_Backend.ResPaySendItemClientInfo result);
void GS2U_ResGetDailyRechargeReward(MSG_Backend.ResGetDailyRechargeReward result);
void GS2U_ResFirstKillOpenState(MSG_Backend.ResFirstKillOpenState result);
void GS2U_ResActivityRemainTime(MSG_Backend.ResActivityRemainTime result);
void GS2U_ResTimeLimitGift(MSG_Backend.ResTimeLimitGift result);
void GS2U_ResCloudBuyInfo(MSG_Backend.ResCloudBuyInfo result);
void GS2U_ResCloudBuy(MSG_Backend.ResCloudBuy result);
void GS2U_ResSyncCloudBuy(MSG_Backend.ResSyncCloudBuy result);
void GS2U_ResLuckyReward(MSG_Backend.ResLuckyReward result);
void GS2U_P2GNoticeSynData(MSG_Backend.P2GNoticeSynData result);
}
}