43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResRedpacketList( MSG_redpacket.ResRedpacketList result )
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{
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//GameCenter.RedPacketSystem.GS2U_ResRedpacketList(result);
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}
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public void GS2U_ResGetRedPacketInfo( MSG_redpacket.ResGetRedPacketInfo result )
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{
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//GameCenter.RedPacketSystem.GS2U_ResGetRedPacketInfo(result);
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}
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public void GS2U_ResClickRedpacket( MSG_redpacket.ResClickRedpacket result )
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{
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//GameCenter.RedPacketSystem.GS2U_ResClickRedpacket(result);
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}
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public void GS2U_ResSendRedPacket( MSG_redpacket.ResSendRedPacket result )
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{
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//GameCenter.RedPacketSystem.GS2U_ResSendRedPacket(result);
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}
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public void GS2U_ResNewRedPacket( MSG_redpacket.ResNewRedPacket result )
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{
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//GameCenter.RedPacketSystem.GS2U_ResNewRedPacket(result);
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}
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public void GS2U_ResMineHaveRedpacket(MSG_redpacket.ResMineHaveRedpacket result)
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{
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//GameCenter.RedPacketSystem.GS2U_ResMineHaveRedpacket(result);
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}
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public void GS2U_ResSendMineRechargeRedpacket(MSG_redpacket.ResSendMineRechargeRedpacket result)
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{
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//GameCenter.RedPacketSystem.GS2U_ResSendMineRechargeRedpacket(result);
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}
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}
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}
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