Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_redpacket.cs
2025-01-25 04:38:09 +08:00

43 lines
1.5 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResRedpacketList( MSG_redpacket.ResRedpacketList result )
{
//GameCenter.RedPacketSystem.GS2U_ResRedpacketList(result);
}
public void GS2U_ResGetRedPacketInfo( MSG_redpacket.ResGetRedPacketInfo result )
{
//GameCenter.RedPacketSystem.GS2U_ResGetRedPacketInfo(result);
}
public void GS2U_ResClickRedpacket( MSG_redpacket.ResClickRedpacket result )
{
//GameCenter.RedPacketSystem.GS2U_ResClickRedpacket(result);
}
public void GS2U_ResSendRedPacket( MSG_redpacket.ResSendRedPacket result )
{
//GameCenter.RedPacketSystem.GS2U_ResSendRedPacket(result);
}
public void GS2U_ResNewRedPacket( MSG_redpacket.ResNewRedPacket result )
{
//GameCenter.RedPacketSystem.GS2U_ResNewRedPacket(result);
}
public void GS2U_ResMineHaveRedpacket(MSG_redpacket.ResMineHaveRedpacket result)
{
//GameCenter.RedPacketSystem.GS2U_ResMineHaveRedpacket(result);
}
public void GS2U_ResSendMineRechargeRedpacket(MSG_redpacket.ResSendMineRechargeRedpacket result)
{
//GameCenter.RedPacketSystem.GS2U_ResSendMineRechargeRedpacket(result);
}
}
}