Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_UnrealEquip.cs
2025-01-25 04:38:09 +08:00

21 lines
783 B
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResOnlineInit( MSG_UnrealEquip.ResOnlineInit result ){}
public void GS2U_ResInlayUnrealReuslt( MSG_UnrealEquip.ResInlayUnrealReuslt result ){}
public void GS2U_ResUseUnrealSoulResult( MSG_UnrealEquip.ResUseUnrealSoulResult result ){}
public void GS2U_ResDeleteUnreal( MSG_UnrealEquip.ResDeleteUnreal result ){}
public void GS2U_ResAddUnreal( MSG_UnrealEquip.ResAddUnreal result ){}
public void GS2U_ResUnrealEquipFightPower( MSG_UnrealEquip.ResUnrealEquipFightPower result ){}
}
}