Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_TreasureHunt.cs
2025-01-25 04:38:09 +08:00

23 lines
1.0 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResTreasureResult( MSG_TreasureHunt.ResTreasureResult result ){}
public void GS2U_ResBuyResult( MSG_TreasureHunt.ResBuyResult result ){}
public void GS2U_ResOnekeyExtractResult( MSG_TreasureHunt.ResOnekeyExtractResult result ){}
public void GS2U_ResAllWarehouseInfo( MSG_TreasureHunt.ResAllWarehouseInfo result ){}
public void GS2U_ResUpdateRecord(MSG_TreasureHunt.ResUpdateRecord result) { }
public void GS2U_ResNoticeReward(MSG_TreasureHunt.ResNoticeReward result) { }
public void GS2U_ResRewardResultPanle(MSG_TreasureHunt.ResRewardResultPanle result) { }
public void GS2U_ResRecoveryResult(MSG_TreasureHunt.ResRecoveryResult result) { }
public void GS2U_ResFreeTreasureTime(MSG_TreasureHunt.ResFreeTreasureTime result) { }
}
}