49 lines
1.6 KiB
C#
49 lines
1.6 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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using MSG_Skill;
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using System.Collections.Generic;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法 --- 技能协议
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResSkillOnline(MSG_Skill.ResSkillOnline result)
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{
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//GameCenter.PlayerSkillSystem.ResSkillOnline(result);
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}
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public void GS2U_ResUpCell(MSG_Skill.ResUpCell result)
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{
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//GameCenter.PlayerSkillSystem.ResUpCell(result);
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}
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public void GS2U_ResUpSkillStar(MSG_Skill.ResUpSkillStar result)
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{
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//GameCenter.PlayerSkillSystem.ResUpSkillStar(result);
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}
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public void GS2U_ResPassiveSkill(MSG_Skill.ResPassiveSkill result)
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{
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//GameCenter.PlayerSkillSystem.ResPassiveSkill(result);
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}
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public void GS2U_ResUpdateSkill(MSG_Skill.ResUpdateSkill result)
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{
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//GameCenter.PlayerSkillSystem.ResUpdateSkill(result);
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}
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public void GS2U_ResActivateMeridian(MSG_Skill.ResActivateMeridian result)
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{
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//GameCenter.PlayerSkillSystem.ResActivateMeridian(result);
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}
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public void GS2U_ResResetMeridianSkillResult(MSG_Skill.ResResetMeridianSkillResult result)
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{
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//GameCenter.PlayerSkillSystem.ResResetMeridianSkillResult(result);
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}
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public void GS2U_ResSelectMentalType(MSG_Skill.ResSelectMentalType result)
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{
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//GameCenter.PlayerSkillSystem.ResSelectMentalType(result);
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}
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}
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}
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