Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_Setting.cs
2025-01-25 04:38:09 +08:00

23 lines
695 B
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResSettingInfo( MSG_Setting.ResSettingInfo result )
{
GameCenter.GameSetting.GS2U_ResSettingInfo(result);
}
public void GS2U_ResCommitFeedback( MSG_Setting.ResCommitFeedback result ){}
public void GS2U_ResGMFeedback( MSG_Setting.ResGMFeedback result ){}
public void GS2U_ResChangeServerNameSuccess(MSG_Setting.ResChangeServerNameSuccess result){}
}
}