Files
Main/Assets/Code/Logic/_NetMessage/Handlers/HandleMsgResult_MSG_PeopleSoul.cs
2025-01-25 04:38:09 +08:00

40 lines
1.2 KiB
C#

using ProtoBuf;
using Thousandto.Plugins.Common;
using Thousandto.Code.Center;
namespace Thousandto.Code.Logic.Network
{
/// <summary>
/// 实现消息的回调方法
/// </summary>
public partial class HandleMsgResult : IHandleMsgResult
{
public void GS2U_ResOnlineSendAllPeopleSoul(MSG_PeopleSoul.ResOnlineSendAllPeopleSoul result)
{
//GameCenter.PeopleSoulSystem.GS2U_ResOnlineSendAllPeopleSoul(result);
}
public void GS2U_ResDeletePeopleSoul(MSG_PeopleSoul.ResDeletePeopleSoul result)
{
//GameCenter.PeopleSoulSystem.GS2U_ResDeletePeopleSoul(result);
}
public void GS2U_ResUpdatePeopleSoul(MSG_PeopleSoul.ResUpdatePeopleSoul result)
{
//GameCenter.PeopleSoulSystem.GS2U_ResUpdatePeopleSoul(result);
}
public void GS2U_ResAddNewPeopleSoul(MSG_PeopleSoul.ResAddNewPeopleSoul result)
{
//GameCenter.PeopleSoulSystem.GS2U_ResAddNewPeopleSoul(result);
}
public void GS2U_ResResolveSetting(MSG_PeopleSoul.ResResolveSetting result)
{
//GameCenter.PeopleSoulSystem.GS2U_ResResolveSetting(result);
}
}
}