40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResOnlineSendAllPeopleSoul(MSG_PeopleSoul.ResOnlineSendAllPeopleSoul result)
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{
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//GameCenter.PeopleSoulSystem.GS2U_ResOnlineSendAllPeopleSoul(result);
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}
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public void GS2U_ResDeletePeopleSoul(MSG_PeopleSoul.ResDeletePeopleSoul result)
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{
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//GameCenter.PeopleSoulSystem.GS2U_ResDeletePeopleSoul(result);
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}
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public void GS2U_ResUpdatePeopleSoul(MSG_PeopleSoul.ResUpdatePeopleSoul result)
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{
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//GameCenter.PeopleSoulSystem.GS2U_ResUpdatePeopleSoul(result);
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}
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public void GS2U_ResAddNewPeopleSoul(MSG_PeopleSoul.ResAddNewPeopleSoul result)
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{
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//GameCenter.PeopleSoulSystem.GS2U_ResAddNewPeopleSoul(result);
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}
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public void GS2U_ResResolveSetting(MSG_PeopleSoul.ResResolveSetting result)
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{
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//GameCenter.PeopleSoulSystem.GS2U_ResResolveSetting(result);
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}
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}
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}
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