59 lines
2.2 KiB
C#
59 lines
2.2 KiB
C#
using ProtoBuf;
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using Thousandto.Plugins.Common;
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using Thousandto.Code.Center;
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using Thousandto.Code.Global;
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namespace Thousandto.Code.Logic.Network
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{
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/// <summary>
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/// 实现消息的回调方法
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/// </summary>
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public partial class HandleMsgResult : IHandleMsgResult
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{
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public void GS2U_ResOpenDreamBoss(MSG_Boss.ResOpenDreamBoss result)
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{
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}
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public void GS2U_ResBossKilledInfo(MSG_Boss.ResBossKilledInfo result)
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{
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// if (result.bossType == 5)
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//{
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// GameCenter.ZhongShenBossSystem.ResBossKilledInfo(result);
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//}
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}
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public void GS2U_ResFollowBoss(MSG_Boss.ResFollowBoss result)
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{
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//if (result.bossType == 5)
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//{
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// GameCenter.ZhongShenBossSystem.ResFollowBoss(result);
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//}
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}
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public void GS2U_ResBossRefreshInfo(MSG_Boss.ResBossRefreshInfo result)
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{
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}
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public void GS2U_ResBossRefreshTip(MSG_Boss.ResBossRefreshTip result)
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{
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}
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public void GS2U_ResSuitGemBossPanel(MSG_Boss.ResSuitGemBossPanel result)
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{
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}
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public void GS2U_ResSuitGemBossEndTime(MSG_Boss.ResSuitGemBossEndTime result)
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{
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}
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public void GS2U_ResSuitGemBossScourge(MSG_Boss.ResSuitGemBossScourge result)
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{
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}
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public void GS2U_ResMySelfBossRemainTime(MSG_Boss.ResMySelfBossRemainTime result) { }
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public void GS2U_ResMySelfBossCopyInfo(MSG_Boss.ResMySelfBossCopyInfo result) { }
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public void GS2U_ResMySelfBossStage(MSG_Boss.ResMySelfBossStage result) { }
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public void GS2U_ResSynHarmRank(MSG_Boss.ResSynHarmRank result) { }
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public void GS2U_ResMySelfBossItemInfo(MSG_Boss.ResMySelfBossItemInfo result) { }
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public void GS2U_ResWuXianBossOCTime(MSG_Boss.ResWuXianBossOCTime result) { }
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public void GS2U_ResUpDateWorldBossReMainRankCount(MSG_Boss.ResUpDateWorldBossReMainRankCount result) { }
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public void GS2U_ResAddWorldBossRankCount(MSG_Boss.ResAddWorldBossRankCount result) { }
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public void GS2U_ResRankCountTips(MSG_Boss.ResRankCountTips result) { }
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public void GS2U_ResNoobBossPannel(MSG_Boss.ResNoobBossPannel result) { }
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}
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}
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