using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace Thousandto.Core.Base { /// /// 一个Transform的数据结构,Struct型的. /// public struct TransformData { public Vector3 Position; public Quaternion Rotation; public Vector3 Scale; public TransformData(Vector3 p, Quaternion r, Vector3 s) { Position = p; Rotation = r; Scale = s; } } }