------------------------------------------------ --作者: yangqf --日期: 2019-05-06 --文件: PlayerShiHaiSystem.lua --模块: PlayerShiHaiSystem --描述: 玩家识海系统 ------------------------------------------------ local RedPointItemCondition = CS.Thousandto.Code.Logic.RedPointItemCondition local RedPointCustomCondition = CS.Thousandto.Code.Logic.RedPointCustomCondition local PlayerShiHaiSystem = { --当前等级 CurCfgID = 0, } function PlayerShiHaiSystem:ResShiHaiData(msg) self.CurCfgID = msg.cfgId self:RefreshRedPointData() GameCenter.PushFixEvent(LogicLuaEventDefine.EID_EVENT_REFRESH_PLAYER_SHIHAI) end function PlayerShiHaiSystem:RefreshRedPointData() local _curCfg = DataConfig.DataPlayerShiHai[self.CurCfgID] if _curCfg == nil then return end --清除掉所有条件 GameCenter.RedPointSystem:CleraFuncCondition(FunctionStartIdCode.PlayerJingJie) --如果需求的万妖卷等级为0,表示满级 if _curCfg.NeedCopyLevel ~= 0 then local _conditions = List:New() --物品条件 if string.len(_curCfg.NeedItem) > 0 then local _curItem = Utils.SplitStrByTableS(_curCfg.NeedItem) for i = 1, #_curItem do _conditions:Add(RedPointItemCondition(_curItem[i][1], _curItem[i][2])) end end local _towerData = GameCenter.CopyMapSystem:FindCopyDataByType(CopyMapTypeEnum.TowerCopy) if _towerData ~= nil then _conditions:Add(RedPointCustomCondition(_curCfg.NeedCopyLevel < _towerData.CurLevel)) end --调用lua专用条件接口 GameCenter.RedPointSystem:LuaAddFuncCondition(FunctionStartIdCode.PlayerJingJie, 0, _conditions) end end function PlayerShiHaiSystem:ReqShiHaiData() GameCenter.Network.Send("MSG_ShiHai.ReqShiHaiData", {}) end function PlayerShiHaiSystem:ReqLevelUP() GameCenter.Network.Send("MSG_ShiHai.ReqUpLevel", {}) end return PlayerShiHaiSystem