#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineVector4Wrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Vector4); Utils.BeginObjectRegister(type, L, translator, 6, 7, 7, 4); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__add", __AddMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__sub", __SubMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__unm", __UnmMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__mul", __MulMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__div", __DivMeta); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Set", _m_Set); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Scale", _m_Scale); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Normalize", _m_Normalize); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); Utils.RegisterFunc(L, Utils.METHOD_IDX, "SqrMagnitude", _m_SqrMagnitude); Utils.RegisterFunc(L, Utils.GETTER_IDX, "normalized", _g_get_normalized); Utils.RegisterFunc(L, Utils.GETTER_IDX, "magnitude", _g_get_magnitude); Utils.RegisterFunc(L, Utils.GETTER_IDX, "sqrMagnitude", _g_get_sqrMagnitude); Utils.RegisterFunc(L, Utils.GETTER_IDX, "x", _g_get_x); Utils.RegisterFunc(L, Utils.GETTER_IDX, "y", _g_get_y); Utils.RegisterFunc(L, Utils.GETTER_IDX, "z", _g_get_z); Utils.RegisterFunc(L, Utils.GETTER_IDX, "w", _g_get_w); Utils.RegisterFunc(L, Utils.SETTER_IDX, "x", _s_set_x); Utils.RegisterFunc(L, Utils.SETTER_IDX, "y", _s_set_y); Utils.RegisterFunc(L, Utils.SETTER_IDX, "z", _s_set_z); Utils.RegisterFunc(L, Utils.SETTER_IDX, "w", _s_set_w); Utils.EndObjectRegister(type, L, translator, __CSIndexer, __NewIndexer, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 14, 4, 0); Utils.RegisterFunc(L, Utils.CLS_IDX, "Lerp", _m_Lerp_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "LerpUnclamped", _m_LerpUnclamped_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "MoveTowards", _m_MoveTowards_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Scale", _m_Scale_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Normalize", _m_Normalize_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Dot", _m_Dot_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Project", _m_Project_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Distance", _m_Distance_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Magnitude", _m_Magnitude_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Min", _m_Min_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "Max", _m_Max_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SqrMagnitude", _m_SqrMagnitude_xlua_st_); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "kEpsilon", UnityEngine.Vector4.kEpsilon); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "zero", _g_get_zero); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "one", _g_get_one); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "positiveInfinity", _g_get_positiveInfinity); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "negativeInfinity", _g_get_negativeInfinity); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); float _w = (float)LuaAPI.lua_tonumber(L, 5); UnityEngine.Vector4 gen_ret = new UnityEngine.Vector4(_x, _y, _z, _w); translator.PushUnityEngineVector4(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); float _z = (float)LuaAPI.lua_tonumber(L, 4); UnityEngine.Vector4 gen_ret = new UnityEngine.Vector4(_x, _y, _z); translator.PushUnityEngineVector4(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { float _x = (float)LuaAPI.lua_tonumber(L, 2); float _y = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector4 gen_ret = new UnityEngine.Vector4(_x, _y); translator.PushUnityEngineVector4(L, gen_ret); return 1; } if (LuaAPI.lua_gettop(L) == 1) { translator.PushUnityEngineVector4(L, default(UnityEngine.Vector4)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector4 constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int __CSIndexer(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int index = LuaAPI.xlua_tointeger(L, 2); LuaAPI.lua_pushboolean(L, true); LuaAPI.lua_pushnumber(L, gen_to_be_invoked[index]); return 2; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.lua_pushboolean(L, false); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] public static int __NewIndexer(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); try { if (translator.Assignable(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int key = LuaAPI.xlua_tointeger(L, 2); gen_to_be_invoked[key] = (float)LuaAPI.lua_tonumber(L, 3); LuaAPI.lua_pushboolean(L, true); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } LuaAPI.lua_pushboolean(L, false); return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __AddMeta(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && translator.Assignable(L, 2)) { UnityEngine.Vector4 leftside;translator.Get(L, 1, out leftside); UnityEngine.Vector4 rightside;translator.Get(L, 2, out rightside); translator.PushUnityEngineVector4(L, leftside + rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of + operator, need UnityEngine.Vector4!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __SubMeta(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && translator.Assignable(L, 2)) { UnityEngine.Vector4 leftside;translator.Get(L, 1, out leftside); UnityEngine.Vector4 rightside;translator.Get(L, 2, out rightside); translator.PushUnityEngineVector4(L, leftside - rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of - operator, need UnityEngine.Vector4!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __UnmMeta(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); try { UnityEngine.Vector4 rightside;translator.Get(L, 1, out rightside); translator.PushUnityEngineVector4(L, - rightside); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __MulMeta(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector4 leftside;translator.Get(L, 1, out leftside); float rightside = (float)LuaAPI.lua_tonumber(L, 2); translator.PushUnityEngineVector4(L, leftside * rightside); return 1; } if (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1) && translator.Assignable(L, 2)) { float leftside = (float)LuaAPI.lua_tonumber(L, 1); UnityEngine.Vector4 rightside;translator.Get(L, 2, out rightside); translator.PushUnityEngineVector4(L, leftside * rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of * operator, need UnityEngine.Vector4!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __DivMeta(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { UnityEngine.Vector4 leftside;translator.Get(L, 1, out leftside); float rightside = (float)LuaAPI.lua_tonumber(L, 2); translator.PushUnityEngineVector4(L, leftside / rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of / operator, need UnityEngine.Vector4!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __EqMeta(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable(L, 1) && translator.Assignable(L, 2)) { UnityEngine.Vector4 leftside;translator.Get(L, 1, out leftside); UnityEngine.Vector4 rightside;translator.Get(L, 2, out rightside); LuaAPI.lua_pushboolean(L, leftside == rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Vector4!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Set(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { float _newX = (float)LuaAPI.lua_tonumber(L, 2); float _newY = (float)LuaAPI.lua_tonumber(L, 3); float _newZ = (float)LuaAPI.lua_tonumber(L, 4); float _newW = (float)LuaAPI.lua_tonumber(L, 5); gen_to_be_invoked.Set( _newX, _newY, _newZ, _newW ); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Lerp_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); UnityEngine.Vector4 _b;translator.Get(L, 2, out _b); float _t = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.Lerp( _a, _b, _t ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_LerpUnclamped_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); UnityEngine.Vector4 _b;translator.Get(L, 2, out _b); float _t = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.LerpUnclamped( _a, _b, _t ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_MoveTowards_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _current;translator.Get(L, 1, out _current); UnityEngine.Vector4 _target;translator.Get(L, 2, out _target); float _maxDistanceDelta = (float)LuaAPI.lua_tonumber(L, 3); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.MoveTowards( _current, _target, _maxDistanceDelta ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Scale_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); UnityEngine.Vector4 _b;translator.Get(L, 2, out _b); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.Scale( _a, _b ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Scale(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { UnityEngine.Vector4 _scale;translator.Get(L, 2, out _scale); gen_to_be_invoked.Scale( _scale ); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetHashCode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int gen_ret = gen_to_be_invoked.GetHashCode( ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Equals(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable(L, 2)) { object _other = translator.GetObject(L, 2, typeof(object)); bool gen_ret = gen_to_be_invoked.Equals( _other ); LuaAPI.lua_pushboolean(L, gen_ret); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 2&& translator.Assignable(L, 2)) { UnityEngine.Vector4 _other;translator.Get(L, 2, out _other); bool gen_ret = gen_to_be_invoked.Equals( _other ); LuaAPI.lua_pushboolean(L, gen_ret); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector4.Equals!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Normalize_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.Normalize( _a ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Normalize(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { gen_to_be_invoked.Normalize( ); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Dot_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); UnityEngine.Vector4 _b;translator.Get(L, 2, out _b); float gen_ret = UnityEngine.Vector4.Dot( _a, _b ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Project_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); UnityEngine.Vector4 _b;translator.Get(L, 2, out _b); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.Project( _a, _b ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Distance_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); UnityEngine.Vector4 _b;translator.Get(L, 2, out _b); float gen_ret = UnityEngine.Vector4.Distance( _a, _b ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Magnitude_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); float gen_ret = UnityEngine.Vector4.Magnitude( _a ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Min_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _lhs;translator.Get(L, 1, out _lhs); UnityEngine.Vector4 _rhs;translator.Get(L, 2, out _rhs); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.Min( _lhs, _rhs ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Max_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _lhs;translator.Get(L, 1, out _lhs); UnityEngine.Vector4 _rhs;translator.Get(L, 2, out _rhs); UnityEngine.Vector4 gen_ret = UnityEngine.Vector4.Max( _lhs, _rhs ); translator.PushUnityEngineVector4(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ToString(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 1) { string gen_ret = gen_to_be_invoked.ToString( ); LuaAPI.lua_pushstring(L, gen_ret); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _format = LuaAPI.lua_tostring(L, 2); string gen_ret = gen_to_be_invoked.ToString( _format ); LuaAPI.lua_pushstring(L, gen_ret); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable(L, 3)) { string _format = LuaAPI.lua_tostring(L, 2); System.IFormatProvider _formatProvider = (System.IFormatProvider)translator.GetObject(L, 3, typeof(System.IFormatProvider)); string gen_ret = gen_to_be_invoked.ToString( _format, _formatProvider ); LuaAPI.lua_pushstring(L, gen_ret); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Vector4.ToString!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SqrMagnitude_xlua_st_(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); { UnityEngine.Vector4 _a;translator.Get(L, 1, out _a); float gen_ret = UnityEngine.Vector4.SqrMagnitude( _a ); LuaAPI.lua_pushnumber(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SqrMagnitude(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { float gen_ret = gen_to_be_invoked.SqrMagnitude( ); LuaAPI.lua_pushnumber(L, gen_ret); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_normalized(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); translator.PushUnityEngineVector4(L, gen_to_be_invoked.normalized); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_magnitude(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.magnitude); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_sqrMagnitude(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.sqrMagnitude); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_zero(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector4(L, UnityEngine.Vector4.zero); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_one(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector4(L, UnityEngine.Vector4.one); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_positiveInfinity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector4(L, UnityEngine.Vector4.positiveInfinity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_negativeInfinity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.PushUnityEngineVector4(L, UnityEngine.Vector4.negativeInfinity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_x(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.x); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_y(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.y); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_z(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.z); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_w(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.w); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_x(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.x = (float)LuaAPI.lua_tonumber(L, 2); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_y(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.y = (float)LuaAPI.lua_tonumber(L, 2); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_z(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.z = (float)LuaAPI.lua_tonumber(L, 2); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_w(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Vector4 gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); gen_to_be_invoked.w = (float)LuaAPI.lua_tonumber(L, 2); translator.UpdateUnityEngineVector4(L, 1, gen_to_be_invoked); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }