#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineTextureWrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Texture); Utils.BeginObjectRegister(type, L, translator, 0, 2, 17, 10); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetNativeTexturePtr", _m_GetNativeTexturePtr); Utils.RegisterFunc(L, Utils.METHOD_IDX, "IncrementUpdateCount", _m_IncrementUpdateCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mipmapCount", _g_get_mipmapCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "graphicsFormat", _g_get_graphicsFormat); Utils.RegisterFunc(L, Utils.GETTER_IDX, "width", _g_get_width); Utils.RegisterFunc(L, Utils.GETTER_IDX, "height", _g_get_height); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dimension", _g_get_dimension); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isReadable", _g_get_isReadable); Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapMode", _g_get_wrapMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapModeU", _g_get_wrapModeU); Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapModeV", _g_get_wrapModeV); Utils.RegisterFunc(L, Utils.GETTER_IDX, "wrapModeW", _g_get_wrapModeW); Utils.RegisterFunc(L, Utils.GETTER_IDX, "filterMode", _g_get_filterMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "anisoLevel", _g_get_anisoLevel); Utils.RegisterFunc(L, Utils.GETTER_IDX, "mipMapBias", _g_get_mipMapBias); Utils.RegisterFunc(L, Utils.GETTER_IDX, "texelSize", _g_get_texelSize); Utils.RegisterFunc(L, Utils.GETTER_IDX, "updateCount", _g_get_updateCount); Utils.RegisterFunc(L, Utils.GETTER_IDX, "isDataSRGB", _g_get_isDataSRGB); Utils.RegisterFunc(L, Utils.GETTER_IDX, "graphicsTexture", _g_get_graphicsTexture); Utils.RegisterFunc(L, Utils.SETTER_IDX, "width", _s_set_width); Utils.RegisterFunc(L, Utils.SETTER_IDX, "height", _s_set_height); Utils.RegisterFunc(L, Utils.SETTER_IDX, "dimension", _s_set_dimension); Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapMode", _s_set_wrapMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapModeU", _s_set_wrapModeU); Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapModeV", _s_set_wrapModeV); Utils.RegisterFunc(L, Utils.SETTER_IDX, "wrapModeW", _s_set_wrapModeW); Utils.RegisterFunc(L, Utils.SETTER_IDX, "filterMode", _s_set_filterMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "anisoLevel", _s_set_anisoLevel); Utils.RegisterFunc(L, Utils.SETTER_IDX, "mipMapBias", _s_set_mipMapBias); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 4, 15, 4); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetGlobalAnisotropicFilteringLimits", _m_SetGlobalAnisotropicFilteringLimits_xlua_st_); Utils.RegisterFunc(L, Utils.CLS_IDX, "SetStreamingTextureMaterialDebugProperties", _m_SetStreamingTextureMaterialDebugProperties_xlua_st_); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "GenerateAllMips", UnityEngine.Texture.GenerateAllMips); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "anisotropicFiltering", _g_get_anisotropicFiltering); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "totalTextureMemory", _g_get_totalTextureMemory); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "desiredTextureMemory", _g_get_desiredTextureMemory); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "targetTextureMemory", _g_get_targetTextureMemory); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "currentTextureMemory", _g_get_currentTextureMemory); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "nonStreamingTextureMemory", _g_get_nonStreamingTextureMemory); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "streamingMipmapUploadCount", _g_get_streamingMipmapUploadCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "streamingRendererCount", _g_get_streamingRendererCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "streamingTextureCount", _g_get_streamingTextureCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "nonStreamingTextureCount", _g_get_nonStreamingTextureCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "streamingTexturePendingLoadCount", _g_get_streamingTexturePendingLoadCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "streamingTextureLoadingCount", _g_get_streamingTextureLoadingCount); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "streamingTextureForceLoadAll", _g_get_streamingTextureForceLoadAll); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "streamingTextureDiscardUnusedMips", _g_get_streamingTextureDiscardUnusedMips); Utils.RegisterFunc(L, Utils.CLS_GETTER_IDX, "allowThreadedTextureCreation", _g_get_allowThreadedTextureCreation); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "anisotropicFiltering", _s_set_anisotropicFiltering); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "streamingTextureForceLoadAll", _s_set_streamingTextureForceLoadAll); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "streamingTextureDiscardUnusedMips", _s_set_streamingTextureDiscardUnusedMips); Utils.RegisterFunc(L, Utils.CLS_SETTER_IDX, "allowThreadedTextureCreation", _s_set_allowThreadedTextureCreation); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.Texture does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetGlobalAnisotropicFilteringLimits_xlua_st_(RealStatePtr L) { try { { int _forcedMin = LuaAPI.xlua_tointeger(L, 1); int _globalMax = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Texture.SetGlobalAnisotropicFilteringLimits( _forcedMin, _globalMax ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetNativeTexturePtr(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); { System.IntPtr gen_ret = gen_to_be_invoked.GetNativeTexturePtr( ); LuaAPI.lua_pushlightuserdata(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_IncrementUpdateCount(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.IncrementUpdateCount( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_SetStreamingTextureMaterialDebugProperties_xlua_st_(RealStatePtr L) { try { int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 0) { UnityEngine.Texture.SetStreamingTextureMaterialDebugProperties( ); return 0; } if(gen_param_count == 1&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 1)) { int _materialTextureSlot = LuaAPI.xlua_tointeger(L, 1); UnityEngine.Texture.SetStreamingTextureMaterialDebugProperties( _materialTextureSlot ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Texture.SetStreamingTextureMaterialDebugProperties!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mipmapCount(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.mipmapCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_anisotropicFiltering(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); translator.Push(L, UnityEngine.Texture.anisotropicFiltering); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_graphicsFormat(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.graphicsFormat); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_width(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.width); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_height(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.height); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_dimension(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.dimension); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isReadable(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isReadable); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_wrapMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.wrapMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_wrapModeU(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.wrapModeU); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_wrapModeV(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.wrapModeV); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_wrapModeW(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.wrapModeW); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_filterMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.filterMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_anisoLevel(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.anisoLevel); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_mipMapBias(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.mipMapBias); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_texelSize(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector2(L, gen_to_be_invoked.texelSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_updateCount(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushuint(L, gen_to_be_invoked.updateCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_isDataSRGB(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isDataSRGB); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_totalTextureMemory(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.totalTextureMemory); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_desiredTextureMemory(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.desiredTextureMemory); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_targetTextureMemory(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.targetTextureMemory); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_currentTextureMemory(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.currentTextureMemory); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_nonStreamingTextureMemory(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.nonStreamingTextureMemory); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_streamingMipmapUploadCount(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.streamingMipmapUploadCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_streamingRendererCount(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.streamingRendererCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_streamingTextureCount(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.streamingTextureCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_nonStreamingTextureCount(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.nonStreamingTextureCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_streamingTexturePendingLoadCount(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.streamingTexturePendingLoadCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_streamingTextureLoadingCount(RealStatePtr L) { try { LuaAPI.lua_pushuint64(L, UnityEngine.Texture.streamingTextureLoadingCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_streamingTextureForceLoadAll(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Texture.streamingTextureForceLoadAll); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_streamingTextureDiscardUnusedMips(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Texture.streamingTextureDiscardUnusedMips); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_allowThreadedTextureCreation(RealStatePtr L) { try { LuaAPI.lua_pushboolean(L, UnityEngine.Texture.allowThreadedTextureCreation); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_graphicsTexture(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.graphicsTexture); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_anisotropicFiltering(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.AnisotropicFiltering gen_value;if (LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.AnisotropicFiltering)LuaAPI.lua_tonumber(L, 1);else translator.Get(L, 1, out gen_value); UnityEngine.Texture.anisotropicFiltering = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_width(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.width = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_height(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.height = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_dimension(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); UnityEngine.Rendering.TextureDimension gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.TextureDimension)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.dimension = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_wrapMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); UnityEngine.TextureWrapMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.TextureWrapMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.wrapMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_wrapModeU(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); UnityEngine.TextureWrapMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.TextureWrapMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.wrapModeU = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_wrapModeV(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); UnityEngine.TextureWrapMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.TextureWrapMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.wrapModeV = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_wrapModeW(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); UnityEngine.TextureWrapMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.TextureWrapMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.wrapModeW = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_filterMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); UnityEngine.FilterMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.FilterMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.filterMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_anisoLevel(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.anisoLevel = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_mipMapBias(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Texture gen_to_be_invoked = (UnityEngine.Texture)translator.FastGetCSObj(L, 1); gen_to_be_invoked.mipMapBias = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_streamingTextureForceLoadAll(RealStatePtr L) { try { UnityEngine.Texture.streamingTextureForceLoadAll = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_streamingTextureDiscardUnusedMips(RealStatePtr L) { try { UnityEngine.Texture.streamingTextureDiscardUnusedMips = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_allowThreadedTextureCreation(RealStatePtr L) { try { UnityEngine.Texture.allowThreadedTextureCreation = LuaAPI.lua_toboolean(L, 1); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }