#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineRenderingRenderTargetIdentifierWrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Rendering.RenderTargetIdentifier); Utils.BeginObjectRegister(type, L, translator, 1, 3, 0, 0); Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta); Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0); Utils.RegisterObject(L, translator, Utils.CLS_IDX, "AllDepthSlices", UnityEngine.Rendering.RenderTargetIdentifier.AllDepthSlices); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 2 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))) { UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); int _depthSlice = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type, _mipLevel, _cubeFace, _depthSlice); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type, _mipLevel, _cubeFace); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))) { UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { string _name = LuaAPI.lua_tostring(L, 2); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); int _depthSlice = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name, _mipLevel, _cubeFace, _depthSlice); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { string _name = LuaAPI.lua_tostring(L, 2); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name, _mipLevel, _cubeFace); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string _name = LuaAPI.lua_tostring(L, 2); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string _name = LuaAPI.lua_tostring(L, 2); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); int _depthSlice = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID, _mipLevel, _cubeFace, _depthSlice); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { int _nameID = LuaAPI.xlua_tointeger(L, 2); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID, _mipLevel, _cubeFace); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int _nameID = LuaAPI.xlua_tointeger(L, 2); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Rendering.RenderTargetIdentifier _renderTargetIdentifier;translator.Get(L, 2, out _renderTargetIdentifier); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); int _depthSlice = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_renderTargetIdentifier, _mipLevel, _cubeFace, _depthSlice); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Rendering.RenderTargetIdentifier _renderTargetIdentifier;translator.Get(L, 2, out _renderTargetIdentifier); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_renderTargetIdentifier, _mipLevel, _cubeFace); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Rendering.RenderTargetIdentifier _renderTargetIdentifier;translator.Get(L, 2, out _renderTargetIdentifier); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_renderTargetIdentifier, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Texture>(L, 2)) { UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable<UnityEngine.Texture>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); int _depthSlice = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex, _mipLevel, _cubeFace, _depthSlice); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable<UnityEngine.Texture>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex, _mipLevel, _cubeFace); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Texture>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Texture>(L, 2)) { UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); int _depthSlice = LuaAPI.xlua_tointeger(L, 5); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf, _mipLevel, _cubeFace, _depthSlice); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf, _mipLevel, _cubeFace); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf); int _mipLevel = LuaAPI.xlua_tointeger(L, 3); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf, _mipLevel); translator.Push(L, gen_ret); return 1; } if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2)) { UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf); UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf); translator.Push(L, gen_ret); return 1; } if (LuaAPI.lua_gettop(L) == 1) { translator.Push(L, default(UnityEngine.Rendering.RenderTargetIdentifier)); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.RenderTargetIdentifier constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __EqMeta(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if (translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 1) && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2)) { UnityEngine.Rendering.RenderTargetIdentifier leftside;translator.Get(L, 1, out leftside); UnityEngine.Rendering.RenderTargetIdentifier rightside;translator.Get(L, 2, out rightside); LuaAPI.lua_pushboolean(L, leftside == rightside); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Rendering.RenderTargetIdentifier!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_ToString(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rendering.RenderTargetIdentifier gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { string gen_ret = gen_to_be_invoked.ToString( ); LuaAPI.lua_pushstring(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetHashCode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rendering.RenderTargetIdentifier gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); { int gen_ret = gen_to_be_invoked.GetHashCode( ); LuaAPI.xlua_pushinteger(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Equals(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Rendering.RenderTargetIdentifier gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 2&& translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2)) { UnityEngine.Rendering.RenderTargetIdentifier _rhs;translator.Get(L, 2, out _rhs); bool gen_ret = gen_to_be_invoked.Equals( _rhs ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } if(gen_param_count == 2&& translator.Assignable<object>(L, 2)) { object _obj = translator.GetObject(L, 2, typeof(object)); bool gen_ret = gen_to_be_invoked.Equals( _obj ); LuaAPI.lua_pushboolean(L, gen_ret); translator.Update(L, 1, gen_to_be_invoked); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.RenderTargetIdentifier.Equals!"); } } }