#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineRenderingRenderTargetIdentifierWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.Rendering.RenderTargetIdentifier);
			Utils.BeginObjectRegister(type, L, translator, 1, 3, 0, 0);
			Utils.RegisterFunc(L, Utils.OBJ_META_IDX, "__eq", __EqMeta);
            
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "ToString", _m_ToString);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetHashCode", _m_GetHashCode);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "Equals", _m_Equals);
			
			
			
			
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
			
			
            Utils.RegisterObject(L, translator, Utils.CLS_IDX, "AllDepthSlices", UnityEngine.Rendering.RenderTargetIdentifier.AllDepthSlices);
            
			
			
			
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 2 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)))
				{
					UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 5 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
				{
					UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					int _depthSlice = LuaAPI.xlua_tointeger(L, 5);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type, _mipLevel, _cubeFace, _depthSlice);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 4 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
				{
					UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type, _mipLevel, _cubeFace);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 3 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
				{
					UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type, _mipLevel);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && (translator.Assignable<UnityEngine.Rendering.BuiltinRenderTextureType>(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)))
				{
					UnityEngine.Rendering.BuiltinRenderTextureType _type;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_type = (UnityEngine.Rendering.BuiltinRenderTextureType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _type);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_type);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
				{
					string _name = LuaAPI.lua_tostring(L, 2);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 5 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
				{
					string _name = LuaAPI.lua_tostring(L, 2);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					int _depthSlice = LuaAPI.xlua_tointeger(L, 5);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name, _mipLevel, _cubeFace, _depthSlice);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 4 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
				{
					string _name = LuaAPI.lua_tostring(L, 2);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name, _mipLevel, _cubeFace);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
				{
					string _name = LuaAPI.lua_tostring(L, 2);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name, _mipLevel);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
				{
					string _name = LuaAPI.lua_tostring(L, 2);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_name);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
				{
					int _nameID = LuaAPI.xlua_tointeger(L, 2);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
				{
					int _nameID = LuaAPI.xlua_tointeger(L, 2);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					int _depthSlice = LuaAPI.xlua_tointeger(L, 5);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID, _mipLevel, _cubeFace, _depthSlice);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 4 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
				{
					int _nameID = LuaAPI.xlua_tointeger(L, 2);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID, _mipLevel, _cubeFace);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
				{
					int _nameID = LuaAPI.xlua_tointeger(L, 2);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID, _mipLevel);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
				{
					int _nameID = LuaAPI.xlua_tointeger(L, 2);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_nameID);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
				{
					UnityEngine.Rendering.RenderTargetIdentifier _renderTargetIdentifier;translator.Get(L, 2, out _renderTargetIdentifier);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					int _depthSlice = LuaAPI.xlua_tointeger(L, 5);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_renderTargetIdentifier, _mipLevel, _cubeFace, _depthSlice);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
				{
					UnityEngine.Rendering.RenderTargetIdentifier _renderTargetIdentifier;translator.Get(L, 2, out _renderTargetIdentifier);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_renderTargetIdentifier, _mipLevel, _cubeFace);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
				{
					UnityEngine.Rendering.RenderTargetIdentifier _renderTargetIdentifier;translator.Get(L, 2, out _renderTargetIdentifier);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_renderTargetIdentifier, _mipLevel);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Texture>(L, 2))
				{
					UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable<UnityEngine.Texture>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
				{
					UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					int _depthSlice = LuaAPI.xlua_tointeger(L, 5);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex, _mipLevel, _cubeFace, _depthSlice);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable<UnityEngine.Texture>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
				{
					UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex, _mipLevel, _cubeFace);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.Texture>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
				{
					UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex, _mipLevel);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.Texture>(L, 2))
				{
					UnityEngine.Texture _tex = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture));
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_tex);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 5 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
				{
					UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					int _depthSlice = LuaAPI.xlua_tointeger(L, 5);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf, _mipLevel, _cubeFace, _depthSlice);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 4 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && (translator.Assignable<UnityEngine.CubemapFace>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4)))
				{
					UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					UnityEngine.CubemapFace _cubeFace;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_cubeFace = (UnityEngine.CubemapFace)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _cubeFace);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf, _mipLevel, _cubeFace);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 3 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
				{
					UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf);
					int _mipLevel = LuaAPI.xlua_tointeger(L, 3);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf, _mipLevel);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				if(LuaAPI.lua_gettop(L) == 2 && translator.Assignable<UnityEngine.RenderBuffer>(L, 2))
				{
					UnityEngine.RenderBuffer _buf;translator.Get(L, 2, out _buf);
					
					UnityEngine.Rendering.RenderTargetIdentifier gen_ret = new UnityEngine.Rendering.RenderTargetIdentifier(_buf);
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
				if (LuaAPI.lua_gettop(L) == 1)
				{
				    translator.Push(L, default(UnityEngine.Rendering.RenderTargetIdentifier));
			        return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.RenderTargetIdentifier constructor!");
            
        }
        
		
        
		
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __EqMeta(RealStatePtr L)
        {
            
			try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
			
				if (translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 1) && translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2))
				{
					UnityEngine.Rendering.RenderTargetIdentifier leftside;translator.Get(L, 1, out leftside);
					UnityEngine.Rendering.RenderTargetIdentifier rightside;translator.Get(L, 2, out rightside);
					
					LuaAPI.lua_pushboolean(L, leftside == rightside);
					
					return 1;
				}
            
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to right hand of == operator, need UnityEngine.Rendering.RenderTargetIdentifier!");
            
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ToString(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Rendering.RenderTargetIdentifier gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
            
            
                
                {
                    
                        string gen_ret = gen_to_be_invoked.ToString(  );
                        LuaAPI.lua_pushstring(L, gen_ret);
                    
                    
                        translator.Update(L, 1, gen_to_be_invoked);
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetHashCode(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Rendering.RenderTargetIdentifier gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
            
            
                
                {
                    
                        int gen_ret = gen_to_be_invoked.GetHashCode(  );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                        translator.Update(L, 1, gen_to_be_invoked);
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_Equals(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Rendering.RenderTargetIdentifier gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.Rendering.RenderTargetIdentifier>(L, 2)) 
                {
                    UnityEngine.Rendering.RenderTargetIdentifier _rhs;translator.Get(L, 2, out _rhs);
                    
                        bool gen_ret = gen_to_be_invoked.Equals( _rhs );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                        translator.Update(L, 1, gen_to_be_invoked);
                    
                    
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<object>(L, 2)) 
                {
                    object _obj = translator.GetObject(L, 2, typeof(object));
                    
                        bool gen_ret = gen_to_be_invoked.Equals( _obj );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                        translator.Update(L, 1, gen_to_be_invoked);
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Rendering.RenderTargetIdentifier.Equals!");
            
        }
        
        
        
        
        
        
		
		
		
		
    }
}