#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineRendererWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.Renderer);
			Utils.BeginObjectRegister(type, L, translator, 0, 10, 35, 29);
			
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetBounds", _m_ResetBounds);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "ResetLocalBounds", _m_ResetLocalBounds);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "HasPropertyBlock", _m_HasPropertyBlock);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetPropertyBlock", _m_SetPropertyBlock);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetPropertyBlock", _m_GetPropertyBlock);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetMaterials", _m_GetMaterials);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetSharedMaterials", _m_SetSharedMaterials);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetMaterials", _m_SetMaterials);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetSharedMaterials", _m_GetSharedMaterials);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetClosestReflectionProbes", _m_GetClosestReflectionProbes);
			
			
			Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounds", _g_get_bounds);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "localBounds", _g_get_localBounds);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "enabled", _g_get_enabled);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isVisible", _g_get_isVisible);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowCastingMode", _g_get_shadowCastingMode);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "receiveShadows", _g_get_receiveShadows);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceRenderingOff", _g_get_forceRenderingOff);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "staticShadowCaster", _g_get_staticShadowCaster);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "motionVectorGenerationMode", _g_get_motionVectorGenerationMode);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightProbeUsage", _g_get_lightProbeUsage);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "reflectionProbeUsage", _g_get_reflectionProbeUsage);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderingLayerMask", _g_get_renderingLayerMask);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "rendererPriority", _g_get_rendererPriority);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "rayTracingMode", _g_get_rayTracingMode);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "rayTracingAccelerationStructureBuildFlags", _g_get_rayTracingAccelerationStructureBuildFlags);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "rayTracingAccelerationStructureBuildFlagsOverride", _g_get_rayTracingAccelerationStructureBuildFlagsOverride);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingLayerName", _g_get_sortingLayerName);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingLayerID", _g_get_sortingLayerID);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortingOrder", _g_get_sortingOrder);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isLOD0", _g_get_isLOD0);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "allowOcclusionWhenDynamic", _g_get_allowOcclusionWhenDynamic);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "isPartOfStaticBatch", _g_get_isPartOfStaticBatch);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "worldToLocalMatrix", _g_get_worldToLocalMatrix);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "localToWorldMatrix", _g_get_localToWorldMatrix);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightProbeProxyVolumeOverride", _g_get_lightProbeProxyVolumeOverride);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "probeAnchor", _g_get_probeAnchor);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapIndex", _g_get_lightmapIndex);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "realtimeLightmapIndex", _g_get_realtimeLightmapIndex);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapScaleOffset", _g_get_lightmapScaleOffset);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "realtimeLightmapScaleOffset", _g_get_realtimeLightmapScaleOffset);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "materials", _g_get_materials);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "material", _g_get_material);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMaterial", _g_get_sharedMaterial);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "sharedMaterials", _g_get_sharedMaterials);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "LODGroup", _g_get_LODGroup);
            
			Utils.RegisterFunc(L, Utils.SETTER_IDX, "bounds", _s_set_bounds);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "localBounds", _s_set_localBounds);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "enabled", _s_set_enabled);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowCastingMode", _s_set_shadowCastingMode);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "receiveShadows", _s_set_receiveShadows);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceRenderingOff", _s_set_forceRenderingOff);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "staticShadowCaster", _s_set_staticShadowCaster);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "motionVectorGenerationMode", _s_set_motionVectorGenerationMode);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightProbeUsage", _s_set_lightProbeUsage);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "reflectionProbeUsage", _s_set_reflectionProbeUsage);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderingLayerMask", _s_set_renderingLayerMask);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "rendererPriority", _s_set_rendererPriority);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "rayTracingMode", _s_set_rayTracingMode);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "rayTracingAccelerationStructureBuildFlags", _s_set_rayTracingAccelerationStructureBuildFlags);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "rayTracingAccelerationStructureBuildFlagsOverride", _s_set_rayTracingAccelerationStructureBuildFlagsOverride);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingLayerName", _s_set_sortingLayerName);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingLayerID", _s_set_sortingLayerID);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortingOrder", _s_set_sortingOrder);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "allowOcclusionWhenDynamic", _s_set_allowOcclusionWhenDynamic);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightProbeProxyVolumeOverride", _s_set_lightProbeProxyVolumeOverride);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "probeAnchor", _s_set_probeAnchor);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightmapIndex", _s_set_lightmapIndex);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "realtimeLightmapIndex", _s_set_realtimeLightmapIndex);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightmapScaleOffset", _s_set_lightmapScaleOffset);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "realtimeLightmapScaleOffset", _s_set_realtimeLightmapScaleOffset);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "materials", _s_set_materials);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "material", _s_set_material);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMaterial", _s_set_sharedMaterial);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "sharedMaterials", _s_set_sharedMaterials);
            
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
			
			
            
			
			
			
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 1)
				{
					
					UnityEngine.Renderer gen_ret = new UnityEngine.Renderer();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Renderer constructor!");
            
        }
        
		
        
		
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ResetBounds(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.ResetBounds(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_ResetLocalBounds(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                    gen_to_be_invoked.ResetLocalBounds(  );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_HasPropertyBlock(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                        bool gen_ret = gen_to_be_invoked.HasPropertyBlock(  );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetPropertyBlock(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.MaterialPropertyBlock>(L, 2)) 
                {
                    UnityEngine.MaterialPropertyBlock _properties = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock));
                    
                    gen_to_be_invoked.SetPropertyBlock( _properties );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.MaterialPropertyBlock>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) 
                {
                    UnityEngine.MaterialPropertyBlock _properties = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock));
                    int _materialIndex = LuaAPI.xlua_tointeger(L, 3);
                    
                    gen_to_be_invoked.SetPropertyBlock( _properties, _materialIndex );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Renderer.SetPropertyBlock!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetPropertyBlock(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.MaterialPropertyBlock>(L, 2)) 
                {
                    UnityEngine.MaterialPropertyBlock _properties = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock));
                    
                    gen_to_be_invoked.GetPropertyBlock( _properties );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& translator.Assignable<UnityEngine.MaterialPropertyBlock>(L, 2)&& LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) 
                {
                    UnityEngine.MaterialPropertyBlock _properties = (UnityEngine.MaterialPropertyBlock)translator.GetObject(L, 2, typeof(UnityEngine.MaterialPropertyBlock));
                    int _materialIndex = LuaAPI.xlua_tointeger(L, 3);
                    
                    gen_to_be_invoked.GetPropertyBlock( _properties, _materialIndex );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Renderer.GetPropertyBlock!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetMaterials(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    System.Collections.Generic.List<UnityEngine.Material> _m = (System.Collections.Generic.List<UnityEngine.Material>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Material>));
                    
                    gen_to_be_invoked.GetMaterials( _m );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetSharedMaterials(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    System.Collections.Generic.List<UnityEngine.Material> _materials = (System.Collections.Generic.List<UnityEngine.Material>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Material>));
                    
                    gen_to_be_invoked.SetSharedMaterials( _materials );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SetMaterials(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    System.Collections.Generic.List<UnityEngine.Material> _materials = (System.Collections.Generic.List<UnityEngine.Material>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Material>));
                    
                    gen_to_be_invoked.SetMaterials( _materials );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetSharedMaterials(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    System.Collections.Generic.List<UnityEngine.Material> _m = (System.Collections.Generic.List<UnityEngine.Material>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Material>));
                    
                    gen_to_be_invoked.GetSharedMaterials( _m );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetClosestReflectionProbes(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo> _result = (System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Rendering.ReflectionProbeBlendInfo>));
                    
                    gen_to_be_invoked.GetClosestReflectionProbes( _result );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_bounds(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineBounds(L, gen_to_be_invoked.bounds);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_localBounds(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineBounds(L, gen_to_be_invoked.localBounds);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_enabled(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enabled);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isVisible(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isVisible);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_shadowCastingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.shadowCastingMode);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_receiveShadows(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.receiveShadows);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_forceRenderingOff(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.forceRenderingOff);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_staticShadowCaster(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.staticShadowCaster);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_motionVectorGenerationMode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.motionVectorGenerationMode);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lightProbeUsage(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.lightProbeUsage);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_reflectionProbeUsage(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.reflectionProbeUsage);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_renderingLayerMask(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushuint(L, gen_to_be_invoked.renderingLayerMask);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rendererPriority(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.rendererPriority);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rayTracingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.rayTracingMode);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rayTracingAccelerationStructureBuildFlags(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.rayTracingAccelerationStructureBuildFlags);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rayTracingAccelerationStructureBuildFlagsOverride(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.rayTracingAccelerationStructureBuildFlagsOverride);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sortingLayerName(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.sortingLayerName);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sortingLayerID(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.sortingLayerID);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sortingOrder(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.sortingOrder);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isLOD0(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isLOD0);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_allowOcclusionWhenDynamic(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.allowOcclusionWhenDynamic);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_isPartOfStaticBatch(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushboolean(L, gen_to_be_invoked.isPartOfStaticBatch);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_worldToLocalMatrix(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.worldToLocalMatrix);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_localToWorldMatrix(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.localToWorldMatrix);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lightProbeProxyVolumeOverride(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.lightProbeProxyVolumeOverride);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_probeAnchor(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.probeAnchor);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lightmapIndex(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.lightmapIndex);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_realtimeLightmapIndex(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.realtimeLightmapIndex);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lightmapScaleOffset(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector4(L, gen_to_be_invoked.lightmapScaleOffset);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_realtimeLightmapScaleOffset(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector4(L, gen_to_be_invoked.realtimeLightmapScaleOffset);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_materials(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.materials);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_material(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.material);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sharedMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.sharedMaterial);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_sharedMaterials(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.sharedMaterials);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_LODGroup(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.LODGroup);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_bounds(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Bounds gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.bounds = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_localBounds(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Bounds gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.localBounds = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_enabled(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.enabled = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_shadowCastingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.ShadowCastingMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.ShadowCastingMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.shadowCastingMode = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_receiveShadows(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.receiveShadows = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_forceRenderingOff(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.forceRenderingOff = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_staticShadowCaster(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.staticShadowCaster = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_motionVectorGenerationMode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.MotionVectorGenerationMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.MotionVectorGenerationMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.motionVectorGenerationMode = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_lightProbeUsage(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.LightProbeUsage gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.LightProbeUsage)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.lightProbeUsage = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_reflectionProbeUsage(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.ReflectionProbeUsage gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.ReflectionProbeUsage)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.reflectionProbeUsage = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_renderingLayerMask(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.renderingLayerMask = LuaAPI.xlua_touint(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_rendererPriority(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.rendererPriority = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_rayTracingMode(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Experimental.Rendering.RayTracingMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Experimental.Rendering.RayTracingMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.rayTracingMode = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_rayTracingAccelerationStructureBuildFlags(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.RayTracingAccelerationStructureBuildFlags)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.rayTracingAccelerationStructureBuildFlags = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_rayTracingAccelerationStructureBuildFlagsOverride(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.rayTracingAccelerationStructureBuildFlagsOverride = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_sortingLayerName(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.sortingLayerName = LuaAPI.lua_tostring(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_sortingLayerID(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.sortingLayerID = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_sortingOrder(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.sortingOrder = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_allowOcclusionWhenDynamic(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.allowOcclusionWhenDynamic = LuaAPI.lua_toboolean(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_lightProbeProxyVolumeOverride(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.lightProbeProxyVolumeOverride = (UnityEngine.GameObject)translator.GetObject(L, 2, typeof(UnityEngine.GameObject));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_probeAnchor(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.probeAnchor = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_lightmapIndex(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.lightmapIndex = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_realtimeLightmapIndex(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.realtimeLightmapIndex = LuaAPI.xlua_tointeger(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_lightmapScaleOffset(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.lightmapScaleOffset = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_realtimeLightmapScaleOffset(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.realtimeLightmapScaleOffset = gen_value;
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_materials(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.materials = (UnityEngine.Material[])translator.GetObject(L, 2, typeof(UnityEngine.Material[]));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_material(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.material = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_sharedMaterial(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.sharedMaterial = (UnityEngine.Material)translator.GetObject(L, 2, typeof(UnityEngine.Material));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_sharedMaterials(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Renderer gen_to_be_invoked = (UnityEngine.Renderer)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.sharedMaterials = (UnityEngine.Material[])translator.GetObject(L, 2, typeof(UnityEngine.Material[]));
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
		
		
		
		
    }
}