#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineRaycastHitWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.RaycastHit);
			Utils.BeginObjectRegister(type, L, translator, 0, 0, 13, 4);
			
			
			
			Utils.RegisterFunc(L, Utils.GETTER_IDX, "collider", _g_get_collider);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "colliderInstanceID", _g_get_colliderInstanceID);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "point", _g_get_point);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "normal", _g_get_normal);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "barycentricCoordinate", _g_get_barycentricCoordinate);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "distance", _g_get_distance);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "triangleIndex", _g_get_triangleIndex);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureCoord", _g_get_textureCoord);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "textureCoord2", _g_get_textureCoord2);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "rigidbody", _g_get_rigidbody);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "articulationBody", _g_get_articulationBody);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightmapCoord", _g_get_lightmapCoord);
            
			Utils.RegisterFunc(L, Utils.SETTER_IDX, "point", _s_set_point);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "normal", _s_set_normal);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "barycentricCoordinate", _s_set_barycentricCoordinate);
            Utils.RegisterFunc(L, Utils.SETTER_IDX, "distance", _s_set_distance);
            
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
			
			
            
			
			
			
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
				
				if (LuaAPI.lua_gettop(L) == 1)
				{
				    translator.Push(L, default(UnityEngine.RaycastHit));
			        return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.RaycastHit constructor!");
            
        }
        
		
        
		
        
        
        
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_collider(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.collider);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_colliderInstanceID(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.colliderInstanceID);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_point(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.point);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_normal(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.normal);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_barycentricCoordinate(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector3(L, gen_to_be_invoked.barycentricCoordinate);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_distance(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.distance);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_triangleIndex(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.triangleIndex);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_textureCoord(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.textureCoord);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_textureCoord2(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.textureCoord2);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_transform(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.transform);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_rigidbody(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.rigidbody);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_articulationBody(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.Push(L, gen_to_be_invoked.articulationBody);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_lightmapCoord(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.lightmapCoord);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_point(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.point = gen_value;
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_normal(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.normal = gen_value;
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_barycentricCoordinate(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                UnityEngine.Vector3 gen_value;translator.Get(L, 2, out gen_value);
				gen_to_be_invoked.barycentricCoordinate = gen_value;
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_distance(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.RaycastHit gen_to_be_invoked;translator.Get(L, 1, out gen_to_be_invoked);
                gen_to_be_invoked.distance = (float)LuaAPI.lua_tonumber(L, 2);
            
                translator.Update(L, 1, gen_to_be_invoked);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
		
		
		
		
    }
}