#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEnginePlayablesPlayableAssetWrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Playables.PlayableAsset); Utils.BeginObjectRegister(type, L, translator, 0, 1, 2, 0); Utils.RegisterFunc(L, Utils.METHOD_IDX, "CreatePlayable", _m_CreatePlayable); Utils.RegisterFunc(L, Utils.GETTER_IDX, "duration", _g_get_duration); Utils.RegisterFunc(L, Utils.GETTER_IDX, "outputs", _g_get_outputs); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { return LuaAPI.luaL_error(L, "UnityEngine.Playables.PlayableAsset does not have a constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_CreatePlayable(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Playables.PlayableAsset gen_to_be_invoked = (UnityEngine.Playables.PlayableAsset)translator.FastGetCSObj(L, 1); { UnityEngine.Playables.PlayableGraph _graph;translator.Get(L, 2, out _graph); UnityEngine.GameObject _owner = (UnityEngine.GameObject)translator.GetObject(L, 3, typeof(UnityEngine.GameObject)); UnityEngine.Playables.Playable gen_ret = gen_to_be_invoked.CreatePlayable( _graph, _owner ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_duration(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Playables.PlayableAsset gen_to_be_invoked = (UnityEngine.Playables.PlayableAsset)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.duration); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_outputs(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Playables.PlayableAsset gen_to_be_invoked = (UnityEngine.Playables.PlayableAsset)translator.FastGetCSObj(L, 1); translator.PushAny(L, gen_to_be_invoked.outputs); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } } }