#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using XLua; using System.Collections.Generic; namespace XLua.CSObjectWrap { using Utils = XLua.Utils; public class UnityEngineLightWrap { public static void __Register(RealStatePtr L) { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); System.Type type = typeof(UnityEngine.Light); Utils.BeginObjectRegister(type, L, translator, 0, 7, 36, 34); Utils.RegisterFunc(L, Utils.METHOD_IDX, "Reset", _m_Reset); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddCommandBuffer", _m_AddCommandBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "AddCommandBufferAsync", _m_AddCommandBufferAsync); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveCommandBuffer", _m_RemoveCommandBuffer); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveCommandBuffers", _m_RemoveCommandBuffers); Utils.RegisterFunc(L, Utils.METHOD_IDX, "RemoveAllCommandBuffers", _m_RemoveAllCommandBuffers); Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetCommandBuffers", _m_GetCommandBuffers); Utils.RegisterFunc(L, Utils.GETTER_IDX, "type", _g_get_type); Utils.RegisterFunc(L, Utils.GETTER_IDX, "spotAngle", _g_get_spotAngle); Utils.RegisterFunc(L, Utils.GETTER_IDX, "innerSpotAngle", _g_get_innerSpotAngle); Utils.RegisterFunc(L, Utils.GETTER_IDX, "color", _g_get_color); Utils.RegisterFunc(L, Utils.GETTER_IDX, "colorTemperature", _g_get_colorTemperature); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useColorTemperature", _g_get_useColorTemperature); Utils.RegisterFunc(L, Utils.GETTER_IDX, "intensity", _g_get_intensity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bounceIntensity", _g_get_bounceIntensity); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightUnit", _g_get_lightUnit); Utils.RegisterFunc(L, Utils.GETTER_IDX, "luxAtDistance", _g_get_luxAtDistance); Utils.RegisterFunc(L, Utils.GETTER_IDX, "enableSpotReflector", _g_get_enableSpotReflector); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useBoundingSphereOverride", _g_get_useBoundingSphereOverride); Utils.RegisterFunc(L, Utils.GETTER_IDX, "boundingSphereOverride", _g_get_boundingSphereOverride); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useViewFrustumForShadowCasterCull", _g_get_useViewFrustumForShadowCasterCull); Utils.RegisterFunc(L, Utils.GETTER_IDX, "forceVisible", _g_get_forceVisible); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowCustomResolution", _g_get_shadowCustomResolution); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowBias", _g_get_shadowBias); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowNormalBias", _g_get_shadowNormalBias); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowNearPlane", _g_get_shadowNearPlane); Utils.RegisterFunc(L, Utils.GETTER_IDX, "useShadowMatrixOverride", _g_get_useShadowMatrixOverride); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowMatrixOverride", _g_get_shadowMatrixOverride); Utils.RegisterFunc(L, Utils.GETTER_IDX, "range", _g_get_range); Utils.RegisterFunc(L, Utils.GETTER_IDX, "dilatedRange", _g_get_dilatedRange); Utils.RegisterFunc(L, Utils.GETTER_IDX, "flare", _g_get_flare); Utils.RegisterFunc(L, Utils.GETTER_IDX, "bakingOutput", _g_get_bakingOutput); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cullingMask", _g_get_cullingMask); Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderingLayerMask", _g_get_renderingLayerMask); Utils.RegisterFunc(L, Utils.GETTER_IDX, "lightShadowCasterMode", _g_get_lightShadowCasterMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadows", _g_get_shadows); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowStrength", _g_get_shadowStrength); Utils.RegisterFunc(L, Utils.GETTER_IDX, "shadowResolution", _g_get_shadowResolution); Utils.RegisterFunc(L, Utils.GETTER_IDX, "layerShadowCullDistances", _g_get_layerShadowCullDistances); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cookieSize", _g_get_cookieSize); Utils.RegisterFunc(L, Utils.GETTER_IDX, "cookie", _g_get_cookie); Utils.RegisterFunc(L, Utils.GETTER_IDX, "renderMode", _g_get_renderMode); Utils.RegisterFunc(L, Utils.GETTER_IDX, "commandBufferCount", _g_get_commandBufferCount); Utils.RegisterFunc(L, Utils.SETTER_IDX, "type", _s_set_type); Utils.RegisterFunc(L, Utils.SETTER_IDX, "spotAngle", _s_set_spotAngle); Utils.RegisterFunc(L, Utils.SETTER_IDX, "innerSpotAngle", _s_set_innerSpotAngle); Utils.RegisterFunc(L, Utils.SETTER_IDX, "color", _s_set_color); Utils.RegisterFunc(L, Utils.SETTER_IDX, "colorTemperature", _s_set_colorTemperature); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useColorTemperature", _s_set_useColorTemperature); Utils.RegisterFunc(L, Utils.SETTER_IDX, "intensity", _s_set_intensity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "bounceIntensity", _s_set_bounceIntensity); Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightUnit", _s_set_lightUnit); Utils.RegisterFunc(L, Utils.SETTER_IDX, "luxAtDistance", _s_set_luxAtDistance); Utils.RegisterFunc(L, Utils.SETTER_IDX, "enableSpotReflector", _s_set_enableSpotReflector); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useBoundingSphereOverride", _s_set_useBoundingSphereOverride); Utils.RegisterFunc(L, Utils.SETTER_IDX, "boundingSphereOverride", _s_set_boundingSphereOverride); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useViewFrustumForShadowCasterCull", _s_set_useViewFrustumForShadowCasterCull); Utils.RegisterFunc(L, Utils.SETTER_IDX, "forceVisible", _s_set_forceVisible); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowCustomResolution", _s_set_shadowCustomResolution); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowBias", _s_set_shadowBias); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowNormalBias", _s_set_shadowNormalBias); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowNearPlane", _s_set_shadowNearPlane); Utils.RegisterFunc(L, Utils.SETTER_IDX, "useShadowMatrixOverride", _s_set_useShadowMatrixOverride); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowMatrixOverride", _s_set_shadowMatrixOverride); Utils.RegisterFunc(L, Utils.SETTER_IDX, "range", _s_set_range); Utils.RegisterFunc(L, Utils.SETTER_IDX, "flare", _s_set_flare); Utils.RegisterFunc(L, Utils.SETTER_IDX, "bakingOutput", _s_set_bakingOutput); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cullingMask", _s_set_cullingMask); Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderingLayerMask", _s_set_renderingLayerMask); Utils.RegisterFunc(L, Utils.SETTER_IDX, "lightShadowCasterMode", _s_set_lightShadowCasterMode); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadows", _s_set_shadows); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowStrength", _s_set_shadowStrength); Utils.RegisterFunc(L, Utils.SETTER_IDX, "shadowResolution", _s_set_shadowResolution); Utils.RegisterFunc(L, Utils.SETTER_IDX, "layerShadowCullDistances", _s_set_layerShadowCullDistances); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cookieSize", _s_set_cookieSize); Utils.RegisterFunc(L, Utils.SETTER_IDX, "cookie", _s_set_cookie); Utils.RegisterFunc(L, Utils.SETTER_IDX, "renderMode", _s_set_renderMode); Utils.EndObjectRegister(type, L, translator, null, null, null, null, null); Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); Utils.EndClassRegister(type, L, translator); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int __CreateInstance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); if(LuaAPI.lua_gettop(L) == 1) { UnityEngine.Light gen_ret = new UnityEngine.Light(); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Light constructor!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_Reset(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Reset( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddCommandBuffer(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 3&& (translator.Assignable(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))&& translator.Assignable(L, 3)) { UnityEngine.Rendering.LightEvent _evt;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_evt = (UnityEngine.Rendering.LightEvent)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); gen_to_be_invoked.AddCommandBuffer( _evt, _buffer ); return 0; } if(gen_param_count == 4&& (translator.Assignable(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))&& translator.Assignable(L, 3)&& (translator.Assignable(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Rendering.LightEvent _evt;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_evt = (UnityEngine.Rendering.LightEvent)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); UnityEngine.Rendering.ShadowMapPass _shadowPassMask;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_shadowPassMask = (UnityEngine.Rendering.ShadowMapPass)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _shadowPassMask); gen_to_be_invoked.AddCommandBuffer( _evt, _buffer, _shadowPassMask ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Light.AddCommandBuffer!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_AddCommandBufferAsync(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); int gen_param_count = LuaAPI.lua_gettop(L); if(gen_param_count == 4&& (translator.Assignable(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))&& translator.Assignable(L, 3)&& (translator.Assignable(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) { UnityEngine.Rendering.LightEvent _evt;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_evt = (UnityEngine.Rendering.LightEvent)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); UnityEngine.Rendering.ComputeQueueType _queueType;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_queueType = (UnityEngine.Rendering.ComputeQueueType)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _queueType); gen_to_be_invoked.AddCommandBufferAsync( _evt, _buffer, _queueType ); return 0; } if(gen_param_count == 5&& (translator.Assignable(L, 2)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))&& translator.Assignable(L, 3)&& (translator.Assignable(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))&& (translator.Assignable(L, 5)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))) { UnityEngine.Rendering.LightEvent _evt;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_evt = (UnityEngine.Rendering.LightEvent)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); UnityEngine.Rendering.ShadowMapPass _shadowPassMask;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_shadowPassMask = (UnityEngine.Rendering.ShadowMapPass)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _shadowPassMask); UnityEngine.Rendering.ComputeQueueType _queueType;if (LuaAPI.lua_type(L, 5) == LuaTypes.LUA_TNUMBER)_queueType = (UnityEngine.Rendering.ComputeQueueType)LuaAPI.lua_tonumber(L, 5);else translator.Get(L, 5, out _queueType); gen_to_be_invoked.AddCommandBufferAsync( _evt, _buffer, _shadowPassMask, _queueType ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Light.AddCommandBufferAsync!"); } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RemoveCommandBuffer(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); { UnityEngine.Rendering.LightEvent _evt;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_evt = (UnityEngine.Rendering.LightEvent)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer _buffer = (UnityEngine.Rendering.CommandBuffer)translator.GetObject(L, 3, typeof(UnityEngine.Rendering.CommandBuffer)); gen_to_be_invoked.RemoveCommandBuffer( _evt, _buffer ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RemoveCommandBuffers(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); { UnityEngine.Rendering.LightEvent _evt;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_evt = (UnityEngine.Rendering.LightEvent)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _evt); gen_to_be_invoked.RemoveCommandBuffers( _evt ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_RemoveAllCommandBuffers(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.RemoveAllCommandBuffers( ); return 0; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _m_GetCommandBuffers(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); { UnityEngine.Rendering.LightEvent _evt;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)_evt = (UnityEngine.Rendering.LightEvent)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out _evt); UnityEngine.Rendering.CommandBuffer[] gen_ret = gen_to_be_invoked.GetCommandBuffers( _evt ); translator.Push(L, gen_ret); return 1; } } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_type(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.type); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_spotAngle(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.spotAngle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_innerSpotAngle(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.innerSpotAngle); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_color(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.PushUnityEngineColor(L, gen_to_be_invoked.color); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_colorTemperature(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.colorTemperature); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useColorTemperature(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useColorTemperature); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_intensity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.intensity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bounceIntensity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.bounceIntensity); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lightUnit(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.lightUnit); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_luxAtDistance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.luxAtDistance); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_enableSpotReflector(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.enableSpotReflector); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useBoundingSphereOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useBoundingSphereOverride); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_boundingSphereOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.PushUnityEngineVector4(L, gen_to_be_invoked.boundingSphereOverride); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useViewFrustumForShadowCasterCull(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useViewFrustumForShadowCasterCull); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_forceVisible(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.forceVisible); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowCustomResolution(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.shadowCustomResolution); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowBias(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowBias); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowNormalBias(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowNormalBias); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowNearPlane(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowNearPlane); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_useShadowMatrixOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushboolean(L, gen_to_be_invoked.useShadowMatrixOverride); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowMatrixOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shadowMatrixOverride); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_range(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.range); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_dilatedRange(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.dilatedRange); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_flare(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.flare); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_bakingOutput(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.bakingOutput); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cullingMask(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.cullingMask); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_renderingLayerMask(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.renderingLayerMask); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_lightShadowCasterMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.lightShadowCasterMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadows(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shadows); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowStrength(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.shadowStrength); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_shadowResolution(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.shadowResolution); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_layerShadowCullDistances(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.layerShadowCullDistances); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cookieSize(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.lua_pushnumber(L, gen_to_be_invoked.cookieSize); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_cookie(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.cookie); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_renderMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.renderMode); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _g_get_commandBufferCount(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); LuaAPI.xlua_pushinteger(L, gen_to_be_invoked.commandBufferCount); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 1; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_type(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.LightType gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.LightType)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.type = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_spotAngle(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.spotAngle = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_innerSpotAngle(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.innerSpotAngle = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_color(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.Color gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.color = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_colorTemperature(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.colorTemperature = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useColorTemperature(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useColorTemperature = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_intensity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.intensity = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bounceIntensity(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.bounceIntensity = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_lightUnit(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.Rendering.LightUnit gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.LightUnit)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.lightUnit = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_luxAtDistance(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.luxAtDistance = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_enableSpotReflector(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.enableSpotReflector = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useBoundingSphereOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useBoundingSphereOverride = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_boundingSphereOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.Vector4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.boundingSphereOverride = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useViewFrustumForShadowCasterCull(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useViewFrustumForShadowCasterCull = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_forceVisible(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.forceVisible = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowCustomResolution(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shadowCustomResolution = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowBias(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shadowBias = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowNormalBias(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shadowNormalBias = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowNearPlane(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shadowNearPlane = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_useShadowMatrixOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.useShadowMatrixOverride = LuaAPI.lua_toboolean(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowMatrixOverride(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.Matrix4x4 gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.shadowMatrixOverride = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_range(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.range = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_flare(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.flare = (UnityEngine.Flare)translator.GetObject(L, 2, typeof(UnityEngine.Flare)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_bakingOutput(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.LightBakingOutput gen_value;translator.Get(L, 2, out gen_value); gen_to_be_invoked.bakingOutput = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cullingMask(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.cullingMask = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_renderingLayerMask(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.renderingLayerMask = LuaAPI.xlua_tointeger(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_lightShadowCasterMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.LightShadowCasterMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.LightShadowCasterMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.lightShadowCasterMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadows(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.LightShadows gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.LightShadows)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.shadows = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowStrength(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.shadowStrength = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_shadowResolution(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.Rendering.LightShadowResolution gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.Rendering.LightShadowResolution)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.shadowResolution = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_layerShadowCullDistances(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.layerShadowCullDistances = (float[])translator.GetObject(L, 2, typeof(float[])); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cookieSize(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.cookieSize = (float)LuaAPI.lua_tonumber(L, 2); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_cookie(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); gen_to_be_invoked.cookie = (UnityEngine.Texture)translator.GetObject(L, 2, typeof(UnityEngine.Texture)); } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] static int _s_set_renderMode(RealStatePtr L) { try { ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L); UnityEngine.Light gen_to_be_invoked = (UnityEngine.Light)translator.FastGetCSObj(L, 1); UnityEngine.LightRenderMode gen_value;if (LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TNUMBER)gen_value = (UnityEngine.LightRenderMode)LuaAPI.lua_tonumber(L, 2);else translator.Get(L, 2, out gen_value); gen_to_be_invoked.renderMode = gen_value; } catch(System.Exception gen_e) { return LuaAPI.luaL_error(L, "c# exception:" + gen_e); } return 0; } } }