#if USE_UNI_LUA
using LuaAPI = UniLua.Lua;
using RealStatePtr = UniLua.ILuaState;
using LuaCSFunction = UniLua.CSharpFunctionDelegate;
#else
using LuaAPI = XLua.LuaDLL.Lua;
using RealStatePtr = System.IntPtr;
using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
#endif

using XLua;
using System.Collections.Generic;


namespace XLua.CSObjectWrap
{
    using Utils = XLua.Utils;
    public class UnityEngineComponentWrap 
    {
        public static void __Register(RealStatePtr L)
        {
			ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			System.Type type = typeof(UnityEngine.Component);
			Utils.BeginObjectRegister(type, L, translator, 0, 12, 3, 1);
			
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponent", _m_GetComponent);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetComponent", _m_TryGetComponent);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInChildren", _m_GetComponentInChildren);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInChildren", _m_GetComponentsInChildren);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentInParent", _m_GetComponentInParent);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentsInParent", _m_GetComponentsInParent);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponents", _m_GetComponents);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetComponentIndex", _m_GetComponentIndex);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "CompareTag", _m_CompareTag);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessageUpwards", _m_SendMessageUpwards);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "SendMessage", _m_SendMessage);
			Utils.RegisterFunc(L, Utils.METHOD_IDX, "BroadcastMessage", _m_BroadcastMessage);
			
			
			Utils.RegisterFunc(L, Utils.GETTER_IDX, "transform", _g_get_transform);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "gameObject", _g_get_gameObject);
            Utils.RegisterFunc(L, Utils.GETTER_IDX, "tag", _g_get_tag);
            
			Utils.RegisterFunc(L, Utils.SETTER_IDX, "tag", _s_set_tag);
            
			
			Utils.EndObjectRegister(type, L, translator, null, null,
			    null, null, null);

		    Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
			
			
            
			
			
			
			Utils.EndClassRegister(type, L, translator);
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int __CreateInstance(RealStatePtr L)
        {
            
			try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
				if(LuaAPI.lua_gettop(L) == 1)
				{
					
					UnityEngine.Component gen_ret = new UnityEngine.Component();
					translator.Push(L, gen_ret);
                    
					return 1;
				}
				
			}
			catch(System.Exception gen_e) {
				return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
			}
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component constructor!");
            
        }
        
		
        
		
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponent(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) 
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) 
                {
                    string _type = LuaAPI.lua_tostring(L, 2);
                    
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponent( _type );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponent!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_TryGetComponent(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    UnityEngine.Component _component;
                    
                        bool gen_ret = gen_to_be_invoked.TryGetComponent( _type, out _component );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    translator.Push(L, _component);
                        
                    
                    
                    
                    return 2;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentInChildren(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _t );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
                    
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInChildren( _t, _includeInactive );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentInChildren!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentsInChildren(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _t );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
                    
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInChildren( _t, _includeInactive );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentsInChildren!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentInParent(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInParent( _t );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
                    
                        UnityEngine.Component gen_ret = gen_to_be_invoked.GetComponentInParent( _t, _includeInactive );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentInParent!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentsInParent(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _t );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& LuaTypes.LUA_TBOOLEAN == LuaAPI.lua_type(L, 3)) 
                {
                    System.Type _t = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    bool _includeInactive = LuaAPI.lua_toboolean(L, 3);
                    
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponentsInParent( _t, _includeInactive );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponentsInParent!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponents(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& translator.Assignable<System.Type>(L, 2)) 
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    
                        UnityEngine.Component[] gen_ret = gen_to_be_invoked.GetComponents( _type );
                        translator.Push(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 3&& translator.Assignable<System.Type>(L, 2)&& translator.Assignable<System.Collections.Generic.List<UnityEngine.Component>>(L, 3)) 
                {
                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type));
                    System.Collections.Generic.List<UnityEngine.Component> _results = (System.Collections.Generic.List<UnityEngine.Component>)translator.GetObject(L, 3, typeof(System.Collections.Generic.List<UnityEngine.Component>));
                    
                    gen_to_be_invoked.GetComponents( _type, _results );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.GetComponents!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_GetComponentIndex(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
                
                {
                    
                        int gen_ret = gen_to_be_invoked.GetComponentIndex(  );
                        LuaAPI.xlua_pushinteger(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_CompareTag(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) 
                {
                    string _tag = LuaAPI.lua_tostring(L, 2);
                    
                        bool gen_ret = gen_to_be_invoked.CompareTag( _tag );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                if(gen_param_count == 2&& translator.Assignable<UnityEngine.TagHandle>(L, 2)) 
                {
                    UnityEngine.TagHandle _tag;translator.Get(L, 2, out _tag);
                    
                        bool gen_ret = gen_to_be_invoked.CompareTag( _tag );
                        LuaAPI.lua_pushboolean(L, gen_ret);
                    
                    
                    
                    return 1;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.CompareTag!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendMessageUpwards(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    
                    gen_to_be_invoked.SendMessageUpwards( _methodName );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    
                    gen_to_be_invoked.SendMessageUpwards( _methodName, _value );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SendMessageOptions _options;if (LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TNUMBER)_options = (UnityEngine.SendMessageOptions)LuaAPI.lua_tonumber(L, 3);else translator.Get(L, 3, out _options);
                    
                    gen_to_be_invoked.SendMessageUpwards( _methodName, _options );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& (translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.SendMessageOptions _options;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_options = (UnityEngine.SendMessageOptions)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _options);
                    
                    gen_to_be_invoked.SendMessageUpwards( _methodName, _value, _options );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.SendMessageUpwards!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_SendMessage(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    
                    gen_to_be_invoked.SendMessage( _methodName );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    
                    gen_to_be_invoked.SendMessage( _methodName, _value );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SendMessageOptions _options;if (LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TNUMBER)_options = (UnityEngine.SendMessageOptions)LuaAPI.lua_tonumber(L, 3);else translator.Get(L, 3, out _options);
                    
                    gen_to_be_invoked.SendMessage( _methodName, _options );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& (translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _value = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.SendMessageOptions _options;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_options = (UnityEngine.SendMessageOptions)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _options);
                    
                    gen_to_be_invoked.SendMessage( _methodName, _value, _options );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.SendMessage!");
            
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _m_BroadcastMessage(RealStatePtr L)
        {
		    try {
            
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
            
            
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
            
            
			    int gen_param_count = LuaAPI.lua_gettop(L);
            
                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    
                    gen_to_be_invoked.BroadcastMessage( _methodName );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _parameter = translator.GetObject(L, 3, typeof(object));
                    
                    gen_to_be_invoked.BroadcastMessage( _methodName, _parameter );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 3&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& (translator.Assignable<UnityEngine.SendMessageOptions>(L, 3)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    UnityEngine.SendMessageOptions _options;if (LuaAPI.lua_type(L, 3) == LuaTypes.LUA_TNUMBER)_options = (UnityEngine.SendMessageOptions)LuaAPI.lua_tonumber(L, 3);else translator.Get(L, 3, out _options);
                    
                    gen_to_be_invoked.BroadcastMessage( _methodName, _options );
                    
                    
                    
                    return 0;
                }
                if(gen_param_count == 4&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)&& translator.Assignable<object>(L, 3)&& (translator.Assignable<UnityEngine.SendMessageOptions>(L, 4)||LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4))) 
                {
                    string _methodName = LuaAPI.lua_tostring(L, 2);
                    object _parameter = translator.GetObject(L, 3, typeof(object));
                    UnityEngine.SendMessageOptions _options;if (LuaAPI.lua_type(L, 4) == LuaTypes.LUA_TNUMBER)_options = (UnityEngine.SendMessageOptions)LuaAPI.lua_tonumber(L, 4);else translator.Get(L, 4, out _options);
                    
                    gen_to_be_invoked.BroadcastMessage( _methodName, _parameter, _options );
                    
                    
                    
                    return 0;
                }
                
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            
            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Component.BroadcastMessage!");
            
        }
        
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_transform(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.transform);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_gameObject(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.gameObject);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _g_get_tag(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushstring(L, gen_to_be_invoked.tag);
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 1;
        }
        
        
        
        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
        static int _s_set_tag(RealStatePtr L)
        {
		    try {
                ObjectTranslatorChild translator = (ObjectTranslatorChild)ObjectTranslatorPool.Instance.Find(L);
			
                UnityEngine.Component gen_to_be_invoked = (UnityEngine.Component)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.tag = LuaAPI.lua_tostring(L, 2);
            
            } catch(System.Exception gen_e) {
                return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
            }
            return 0;
        }
        
		
		
		
		
    }
}