#if USE_UNI_LUA using LuaAPI = UniLua.Lua; using RealStatePtr = UniLua.ILuaState; using LuaCSFunction = UniLua.CSharpFunctionDelegate; #else using LuaAPI = XLua.LuaDLL.Lua; using RealStatePtr = System.IntPtr; using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; #endif using System; using UnityEngine; namespace XLua { public partial class DelegateBridgeChild : DelegateBridge { public DelegateBridgeChild(int reference, LuaEnv luaenv) : base(reference, luaenv){} public void __Gen_Delegate_Imp0() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp1(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp2(bool p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp3(Thousandto.Core.Asset.FGameObjectBase p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Core.Asset.FGameObjectModel __Gen_Delegate_Imp4() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); Thousandto.Core.Asset.FGameObjectModel __gen_ret = (Thousandto.Core.Asset.FGameObjectModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FGameObjectModel)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Core.Asset.FGameObjectModel __Gen_Delegate_Imp5(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); Thousandto.Core.Asset.FGameObjectModel __gen_ret = (Thousandto.Core.Asset.FGameObjectModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FGameObjectModel)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp6(Thousandto.Core.Asset.FGameObject p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Core.Asset.FGameObjectModel __Gen_Delegate_Imp7(Thousandto.Core.Asset.FGameObjectModel p0, Thousandto.Core.Asset.ModelTypeCode p1, int p2, bool p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.PushThousandtoCoreAssetModelTypeCode(L, p1); LuaAPI.xlua_pushinteger(L, p2); LuaAPI.lua_pushboolean(L, p3); PCall(L, 4, 1, errFunc); Thousandto.Core.Asset.FGameObjectModel __gen_ret = (Thousandto.Core.Asset.FGameObjectModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FGameObjectModel)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp8(Thousandto.Core.Asset.FSkinPartBase p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Core.Asset.FSkinPartBase __Gen_Delegate_Imp9(int p0, Thousandto.Core.Base.MyAction p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); PCall(L, 2, 1, errFunc); Thousandto.Core.Asset.FSkinPartBase __gen_ret = (Thousandto.Core.Asset.FSkinPartBase)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Core.Asset.FSkinPartBase)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp10(Thousandto.Core.Asset.FSkinBase p0, Thousandto.Core.Asset.FSkinPartBase p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp11(Thousandto.Core.Asset.VideoInfo p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp12(Thousandto.Core.Asset.TextureInfo p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp13(Thousandto.Code.Logic.MsgBoxResultCode p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoCodeLogicMsgBoxResultCode(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp14(Thousandto.Code.Logic.MsgBoxIsSelect p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoCodeLogicMsgBoxIsSelect(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp15(int p0, bool p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushboolean(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp16(Thousandto.Core.Asset.TimelineInfo p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp17(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp18(double p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp19(float p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp20(string p0, UnityEngine.GameObject p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.lua_pushstring(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp21(string p0, string[] p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.lua_pushstring(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp22(int p0, string p1, double p2, double p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); LuaAPI.lua_pushnumber(L, p2); LuaAPI.lua_pushnumber(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp23(int p0, string p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp24(UnityEngine.GameObject p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp25(UnityEngine.GameObject p0, bool p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushboolean(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp26(int p0, double p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushnumber(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp27(Thousandto.Core.Asset.FSkinBase p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp28(System.Collections.Generic.List p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp29(Thousandto.Code.Logic.Character p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp30(Thousandto.Code.Logic.LuaCharInitInfo p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp31(UnityEngine.AsyncOperation p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public double __Gen_Delegate_Imp32(double p0, double p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 1, errFunc); double __gen_ret = LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Code.Logic.PreLoadAssetInfo[] __Gen_Delegate_Imp33() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); Thousandto.Code.Logic.PreLoadAssetInfo[] __gen_ret = (Thousandto.Code.Logic.PreLoadAssetInfo[])translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.PreLoadAssetInfo[])); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp34() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp35(float p0, float p1, float p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushnumber(L, p0); LuaAPI.lua_pushnumber(L, p1); LuaAPI.lua_pushnumber(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp36(uint p0, byte[] p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushuint(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp37(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp38(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp39(UnityEngine.Transform p0, string p1, bool p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushstring(L, p1); LuaAPI.lua_pushboolean(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp40(object p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushAny(L, p0); translator.PushAny(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp41(Thousandto.Code.Logic.ItemBase p0, UnityEngine.GameObject p1, Thousandto.Code.Global.ItemTipsLocation p2, bool p3, Thousandto.Code.Logic.ItemBase p4, bool p5, object p6) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); translator.PushThousandtoCodeGlobalItemTipsLocation(L, p2); LuaAPI.lua_pushboolean(L, p3); translator.Push(L, p4); LuaAPI.lua_pushboolean(L, p5); translator.PushAny(L, p6); PCall(L, 7, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp42(int p0, UnityEngine.GameObject p1, bool p2, Thousandto.Code.Global.ItemTipsLocation p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); LuaAPI.lua_pushboolean(L, p2); translator.PushThousandtoCodeGlobalItemTipsLocation(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp43(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp44(Thousandto.Core.RootSystem.Message p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp45(UnityEngine.Transform p0, int p1, int p2, int p3, ulong p4, string p5, bool p6) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); LuaAPI.xlua_pushinteger(L, p3); LuaAPI.lua_pushuint64(L, p4); LuaAPI.lua_pushstring(L, p5); LuaAPI.lua_pushboolean(L, p6); PCall(L, 7, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp46(UnityEngine.Transform p0, int p1, bool p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.lua_pushboolean(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Code.Logic.ItemBase __Gen_Delegate_Imp47(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); Thousandto.Code.Logic.ItemBase __gen_ret = (Thousandto.Code.Logic.ItemBase)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.ItemBase)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp48(UnityEngine.GameObject p0, UnityEngine.KeyCode p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.PushUnityEngineKeyCode(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp49(UnityEngine.GameObject p0, UnityEngine.GameObject p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp50(UnityEngine.GameObject p0, UnityEngine.Vector2 p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.PushUnityEngineVector2(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp51(UnityEngine.GameObject p0, float p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushnumber(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp52(int p0, UnityEngine.Vector2 p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.PushUnityEngineVector2(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp53(int p0, UnityEngine.Vector2 p1, float p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.PushUnityEngineVector2(L, p1); LuaAPI.lua_pushnumber(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp54(UnityEngine.Vector2 p0, UnityEngine.Vector2 p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushUnityEngineVector2(L, p0); translator.PushUnityEngineVector2(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp55(UnityEngine.Vector2 p0, UnityEngine.Vector2 p1, float p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushUnityEngineVector2(L, p0); translator.PushUnityEngineVector2(L, p1); LuaAPI.lua_pushnumber(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp56(UnityEngine.Vector3 p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushUnityEngineVector3(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp57(UIWidget p0, int p1, BetterList p2, BetterList p3, BetterList p4) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); translator.Push(L, p2); translator.Push(L, p3); translator.Push(L, p4); PCall(L, 5, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public char __Gen_Delegate_Imp58(string p0, int p1, char p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); char __gen_ret = (char)LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp59(bool p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushboolean(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp60(UIPanel p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UICamera.Touch __Gen_Delegate_Imp61(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); UICamera.Touch __gen_ret = (UICamera.Touch)translator.GetObject(L, errFunc + 1, typeof(UICamera.Touch)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp62() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp63(UnityEngine.Camera p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp64(UnityEngine.Vector2 p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushUnityEngineVector2(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public float __Gen_Delegate_Imp65(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 1, errFunc); float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp66(UnityEngine.KeyCode p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushUnityEngineKeyCode(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp67(Thousandto.GameUI.Form.UIItem p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp68(Thousandto.Code.Logic.BaseProperty p0, Thousandto.Code.Global.AllBattleProp p1, long p2, long p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.PushThousandtoCodeGlobalAllBattleProp(L, p1); LuaAPI.lua_pushint64(L, p2); LuaAPI.lua_pushint64(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp69(Thousandto.Code.Logic.BaseProperty p0, Thousandto.Code.Global.RoleBaseAttribute p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.PushThousandtoCodeGlobalRoleBaseAttribute(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public uint[] __Gen_Delegate_Imp70() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); uint[] __gen_ret = (uint[])translator.GetObject(L, errFunc + 1, typeof(uint[])); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string[] __Gen_Delegate_Imp71() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); string[] __gen_ret = (string[])translator.GetObject(L, errFunc + 1, typeof(string[])); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp72() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public uint __Gen_Delegate_Imp73() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); PCall(L, 0, 1, errFunc); uint __gen_ret = LuaAPI.xlua_touint(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp74(int p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.PushAny(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp75(int p0, int p1, int p2, bool p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); LuaAPI.lua_pushboolean(L, p3); PCall(L, 4, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public float __Gen_Delegate_Imp76(int p0, int p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); float __gen_ret = (float)LuaAPI.lua_tonumber(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp77(int p0, int p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp78(System.Action p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp79(UnityEngine.Transform p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp80(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Collections.Generic.Dictionary __Gen_Delegate_Imp81() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); System.Collections.Generic.Dictionary __gen_ret = (System.Collections.Generic.Dictionary)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.Dictionary)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp82(int p0, Thousandto.Code.Logic.ItemBase p1, int p2, long p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.Push(L, p1); LuaAPI.xlua_pushinteger(L, p2); LuaAPI.lua_pushint64(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp83(Thousandto.Code.Logic.ItemBase p0, int p1, long p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.lua_pushint64(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp84(Thousandto.Code.Logic.Player p0, Thousandto.Code.Logic.IPlayerVisualInfo p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp85(Thousandto.Code.Logic.Npc p0, int p1, bool p2, object p3) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.lua_pushboolean(L, p2); translator.PushAny(L, p3); PCall(L, 4, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp86(Thousandto.Code.Logic.LuaCharacter p0, Thousandto.Code.Logic.LuaCharInitInfo p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 1, errFunc); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp87(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp88(ulong p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushuint64(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Code.Logic.HolyEquip __Gen_Delegate_Imp89(int p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); PCall(L, 1, 1, errFunc); Thousandto.Code.Logic.HolyEquip __gen_ret = (Thousandto.Code.Logic.HolyEquip)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.HolyEquip)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Collections.Generic.List __Gen_Delegate_Imp90() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); System.Collections.Generic.List __gen_ret = (System.Collections.Generic.List)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp91(int p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.xlua_pushinteger(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp92(Thousandto.Core.Asset.FGameObjectAnim p0, string p1, Thousandto.Core.Asset.ModelTypeCode p2, int p3, int p4, UnityEngine.WrapMode p5, out UnityEngine.WrapMode p6) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushstring(L, p1); translator.PushThousandtoCoreAssetModelTypeCode(L, p2); LuaAPI.xlua_pushinteger(L, p3); LuaAPI.xlua_pushinteger(L, p4); translator.PushUnityEngineWrapMode(L, p5); PCall(L, 6, 2, errFunc); translator.Get(L, errFunc + 2, out p6); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp93(ref System.Collections.Generic.List p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); p0 = (System.Collections.Generic.List)translator.GetObject(L, errFunc + 1, typeof(System.Collections.Generic.List)); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public string __Gen_Delegate_Imp94(string p0, ref UnityEngine.WrapMode p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.lua_pushstring(L, p0); translator.PushUnityEngineWrapMode(L, p1); PCall(L, 2, 2, errFunc); translator.Get(L, errFunc + 2, out p1); string __gen_ret = LuaAPI.lua_tostring(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Transform __Gen_Delegate_Imp95(string p0, bool p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushboolean(L, p1); PCall(L, 2, 1, errFunc); UnityEngine.Transform __gen_ret = (UnityEngine.Transform)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Transform)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp96(Thousandto.Core.Asset.ModelTypeCode p0, int p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoCoreAssetModelTypeCode(L, p0); LuaAPI.xlua_pushinteger(L, p1); PCall(L, 2, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp97(string p0, bool p1, bool p2, int p3, Thousandto.Core.Base.SpawnPoolNameCode p4) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.lua_pushstring(L, p0); LuaAPI.lua_pushboolean(L, p1); LuaAPI.lua_pushboolean(L, p2); LuaAPI.xlua_pushinteger(L, p3); translator.PushThousandtoCoreBaseSpawnPoolNameCode(L, p4); PCall(L, 5, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp98(Thousandto.Core.Asset.FGameObject p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp99(Thousandto.Core.Asset.FGameObject p0, Thousandto.Core.Asset.FGameObject p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public bool __Gen_Delegate_Imp100(UnityEngine.Transform p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); bool __gen_ret = LuaAPI.lua_toboolean(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Shader __Gen_Delegate_Imp101(UnityEngine.Shader p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); PCall(L, 1, 1, errFunc); UnityEngine.Shader __gen_ret = (UnityEngine.Shader)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Shader)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Code.Logic.IPlayerVisualInfo __Gen_Delegate_Imp102(ulong p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.lua_pushuint64(L, p0); PCall(L, 1, 1, errFunc); Thousandto.Code.Logic.IPlayerVisualInfo __gen_ret = (Thousandto.Code.Logic.IPlayerVisualInfo)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.IPlayerVisualInfo)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Code.Logic.FSkinModel __Gen_Delegate_Imp103(Thousandto.Code.Logic.FSkinTypeCode p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoCodeLogicFSkinTypeCode(L, p0); PCall(L, 1, 1, errFunc); Thousandto.Code.Logic.FSkinModel __gen_ret = (Thousandto.Code.Logic.FSkinModel)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.FSkinModel)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp104(string p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); LuaAPI.lua_pushstring(L, p0); PCall(L, 1, 1, errFunc); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Shader __Gen_Delegate_Imp105(UnityEngine.Shader p0, Thousandto.Core.Asset.ModelTypeCode p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.PushThousandtoCoreAssetModelTypeCode(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 1, errFunc); UnityEngine.Shader __gen_ret = (UnityEngine.Shader)translator.GetObject(L, errFunc + 1, typeof(UnityEngine.Shader)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp106(BestHTTP.HTTPRequest p0, BestHTTP.HTTPResponse p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); translator.Push(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp107(BestHTTP.HTTPRequest p0, int p1, int p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.xlua_pushinteger(L, p1); LuaAPI.xlua_pushinteger(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp108(BestHTTP.HTTPRequest p0, long p1, long p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.Push(L, p0); LuaAPI.lua_pushint64(L, p1); LuaAPI.lua_pushint64(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public int __Gen_Delegate_Imp109(int p0, string p1, out Tutorial.CSCallLua.DClass p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); LuaAPI.lua_pushstring(L, p1); PCall(L, 2, 2, errFunc); p2 = (Tutorial.CSCallLua.DClass)translator.GetObject(L, errFunc + 2, typeof(Tutorial.CSCallLua.DClass)); int __gen_ret = LuaAPI.xlua_tointeger(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Action __Gen_Delegate_Imp110() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); System.Action __gen_ret = translator.GetDelegate(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public Thousandto.Code.Logic.LuaSystem __Gen_Delegate_Imp111() { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; PCall(L, 0, 1, errFunc); Thousandto.Code.Logic.LuaSystem __gen_ret = (Thousandto.Code.Logic.LuaSystem)translator.GetObject(L, errFunc + 1, typeof(Thousandto.Code.Logic.LuaSystem)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp112(object p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public System.Collections.IEnumerator __Gen_Delegate_Imp113(object p0) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushAny(L, p0); PCall(L, 1, 1, errFunc); System.Collections.IEnumerator __gen_ret = (System.Collections.IEnumerator)translator.GetObject(L, errFunc + 1, typeof(System.Collections.IEnumerator)); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp114(Thousandto.Code.Global.LogicEventDefine p0, object p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoCodeGlobalLogicEventDefine(L, p0); translator.PushAny(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp115(Thousandto.Plugins.Common.UIEventDefine p0, object p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoPluginsCommonUIEventDefine(L, p0); translator.PushAny(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp116(int p0, object p1, object p2) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.PushAny(L, p1); translator.PushAny(L, p2); PCall(L, 3, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Gonbest.MagicCube.EventSystemHandler __Gen_Delegate_Imp117(Thousandto.Code.Global.LogicEventDefine p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoCodeGlobalLogicEventDefine(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); UnityEngine.Gonbest.MagicCube.EventSystemHandler __gen_ret = translator.GetDelegate(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Gonbest.MagicCube.EventSystemHandler __Gen_Delegate_Imp118(Thousandto.Plugins.Common.UIEventDefine p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoPluginsCommonUIEventDefine(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); UnityEngine.Gonbest.MagicCube.EventSystemHandler __gen_ret = translator.GetDelegate(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public UnityEngine.Gonbest.MagicCube.EventSystemHandler __Gen_Delegate_Imp119(int p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; LuaAPI.xlua_pushinteger(L, p0); translator.PushAny(L, p1); PCall(L, 2, 1, errFunc); UnityEngine.Gonbest.MagicCube.EventSystemHandler __gen_ret = translator.GetDelegate(L, errFunc + 1); LuaAPI.lua_settop(L, errFunc - 1); return __gen_ret; #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp120(Thousandto.Code.Global.LogicEventDefine p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoCodeGlobalLogicEventDefine(L, p0); translator.PushAny(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } public void __Gen_Delegate_Imp121(Thousandto.Plugins.Common.UIEventDefine p0, object p1) { #if THREAD_SAFE || HOTFIX_ENABLE lock (luaEnv.luaEnvLock) { #endif RealStatePtr L = luaEnv.L; int errFunc = LuaAPI.pcall_prepare(L, errorFuncRef, luaReference); ObjectTranslatorChild translator = (ObjectTranslatorChild)luaEnv.translator; translator.PushThousandtoPluginsCommonUIEventDefine(L, p0); translator.PushAny(L, p1); PCall(L, 2, 0, errFunc); LuaAPI.lua_settop(L, errFunc - 1); #if THREAD_SAFE || HOTFIX_ENABLE } #endif } static DelegateBridgeChild() { Debug.Log( "DelegateBridgeChild static constructor" ); Gen_Flag = true; } public override Delegate GetDelegateByType(Type type) { if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp0); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp0); } if (type == typeof(UnityEngine.Events.UnityAction)) { return new UnityEngine.Events.UnityAction(__Gen_Delegate_Imp0); } if (type == typeof(EventDelegate.Callback)) { return new EventDelegate.Callback(__Gen_Delegate_Imp0); } if (type == typeof(UIWidget.OnDimensionsChanged)) { return new UIWidget.OnDimensionsChanged(__Gen_Delegate_Imp0); } if (type == typeof(UIPanel.OnGeometryUpdated)) { return new UIPanel.OnGeometryUpdated(__Gen_Delegate_Imp0); } if (type == typeof(UITable.OnReposition)) { return new UITable.OnReposition(__Gen_Delegate_Imp0); } if (type == typeof(UIGrid.OnReposition)) { return new UIGrid.OnReposition(__Gen_Delegate_Imp0); } if (type == typeof(UIScrollView.OnDragNotification)) { return new UIScrollView.OnDragNotification(__Gen_Delegate_Imp0); } if (type == typeof(SpringPanel.OnFinished)) { return new SpringPanel.OnFinished(__Gen_Delegate_Imp0); } if (type == typeof(UICamera.OnSchemeChange)) { return new UICamera.OnSchemeChange(__Gen_Delegate_Imp0); } if (type == typeof(UICamera.OnCustomInput)) { return new UICamera.OnCustomInput(__Gen_Delegate_Imp0); } if (type == typeof(UICamera.OnScreenResize)) { return new UICamera.OnScreenResize(__Gen_Delegate_Imp0); } if (type == typeof(UIProgressBar.OnDragFinished)) { return new UIProgressBar.OnDragFinished(__Gen_Delegate_Imp0); } if (type == typeof(Thousandto.Code.Logic.NoParamNoReturn)) { return new Thousandto.Code.Logic.NoParamNoReturn(__Gen_Delegate_Imp0); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp1); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp1); } if (type == typeof(UIPanel.OnRenderQueueChanged)) { return new UIPanel.OnRenderQueueChanged(__Gen_Delegate_Imp1); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp2); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp2); } if (type == typeof(Thousandto.Code.Logic.LeaveSceneDelegate)) { return new Thousandto.Code.Logic.LeaveSceneDelegate(__Gen_Delegate_Imp2); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp3); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp3); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp4); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp5); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp6); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp7); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp8); } if (type == typeof(System.Func, Thousandto.Core.Asset.FSkinPartBase>)) { return new System.Func, Thousandto.Core.Asset.FSkinPartBase>(__Gen_Delegate_Imp9); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp10); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp11); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp12); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp13); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp14); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp15); } if (type == typeof(Thousandto.Code.Logic.EnterSceneDelegate)) { return new Thousandto.Code.Logic.EnterSceneDelegate(__Gen_Delegate_Imp15); } if (type == typeof(Thousandto.Code.Logic.FunctionOpenedDelegate)) { return new Thousandto.Code.Logic.FunctionOpenedDelegate(__Gen_Delegate_Imp15); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp15); } if (type == typeof(Thousandto.Core.Base.MyAction)) { return new Thousandto.Core.Base.MyAction(__Gen_Delegate_Imp16); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp17); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp18); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp19); } if (type == typeof(Thousandto.Code.Logic.LuaUpdateDelegate)) { return new Thousandto.Code.Logic.LuaUpdateDelegate(__Gen_Delegate_Imp19); } if (type == typeof(Thousandto.Code.Logic.ParamFloatNoReturn)) { return new Thousandto.Code.Logic.ParamFloatNoReturn(__Gen_Delegate_Imp19); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp20); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp21); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp22); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp23); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp24); } if (type == typeof(Thousandto.GameUI.Form.UIPlayerBagItem.BagItemDelegate)) { return new Thousandto.GameUI.Form.UIPlayerBagItem.BagItemDelegate(__Gen_Delegate_Imp24); } if (type == typeof(UIEventListener.VoidDelegate)) { return new UIEventListener.VoidDelegate(__Gen_Delegate_Imp24); } if (type == typeof(UICamera.VoidDelegate)) { return new UICamera.VoidDelegate(__Gen_Delegate_Imp24); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp25); } if (type == typeof(UIEventListener.BoolDelegate)) { return new UIEventListener.BoolDelegate(__Gen_Delegate_Imp25); } if (type == typeof(UICamera.BoolDelegate)) { return new UICamera.BoolDelegate(__Gen_Delegate_Imp25); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp26); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp27); } if (type == typeof(System.Action>)) { return new System.Action>(__Gen_Delegate_Imp28); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp29); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp30); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp31); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp32); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp33); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp34); } if (type == typeof(Thousandto.Code.Logic.NoParamesReturnBool)) { return new Thousandto.Code.Logic.NoParamesReturnBool(__Gen_Delegate_Imp34); } if (type == typeof(UICamera.GetAnyKeyFunc)) { return new UICamera.GetAnyKeyFunc(__Gen_Delegate_Imp34); } if (type == typeof(Thousandto.Code.Logic.LuaUpdatePlussDelegate)) { return new Thousandto.Code.Logic.LuaUpdatePlussDelegate(__Gen_Delegate_Imp35); } if (type == typeof(Thousandto.Plugins.Common.DoResMessageDelegate)) { return new Thousandto.Plugins.Common.DoResMessageDelegate(__Gen_Delegate_Imp36); } if (type == typeof(Thousandto.Code.Logic.CheckUILuaDelegate)) { return new Thousandto.Code.Logic.CheckUILuaDelegate(__Gen_Delegate_Imp37); } if (type == typeof(Thousandto.Code.Logic.ParmesIntReturnBool)) { return new Thousandto.Code.Logic.ParmesIntReturnBool(__Gen_Delegate_Imp37); } if (type == typeof(Thousandto.Code.Logic.IsRenewForm)) { return new Thousandto.Code.Logic.IsRenewForm(__Gen_Delegate_Imp38); } if (type == typeof(Thousandto.Code.Logic.ClientGMDelagate)) { return new Thousandto.Code.Logic.ClientGMDelagate(__Gen_Delegate_Imp38); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp38); } if (type == typeof(Thousandto.Plugins.Common.UILoopScrollViewBase.OnItemChange)) { return new Thousandto.Plugins.Common.UILoopScrollViewBase.OnItemChange(__Gen_Delegate_Imp39); } if (type == typeof(UnityEngine.Gonbest.MagicCube.EventSystemHandler)) { return new UnityEngine.Gonbest.MagicCube.EventSystemHandler(__Gen_Delegate_Imp40); } if (type == typeof(Thousandto.Code.Logic.ShowItemTipsDelegate)) { return new Thousandto.Code.Logic.ShowItemTipsDelegate(__Gen_Delegate_Imp41); } if (type == typeof(Thousandto.Code.Logic.ShowItemTipsByidDelegate)) { return new Thousandto.Code.Logic.ShowItemTipsByidDelegate(__Gen_Delegate_Imp42); } if (type == typeof(Thousandto.Code.Logic.ParmesIntReturnInt)) { return new Thousandto.Code.Logic.ParmesIntReturnInt(__Gen_Delegate_Imp43); } if (type == typeof(Thousandto.Code.Logic.GetVariableValueDelegate)) { return new Thousandto.Code.Logic.GetVariableValueDelegate(__Gen_Delegate_Imp43); } if (type == typeof(Thousandto.Code.Logic.OnGameMessageDelagate)) { return new Thousandto.Code.Logic.OnGameMessageDelagate(__Gen_Delegate_Imp44); } if (type == typeof(Thousandto.Code.Logic.ParamPlayerHeadNoReturn)) { return new Thousandto.Code.Logic.ParamPlayerHeadNoReturn(__Gen_Delegate_Imp45); } if (type == typeof(Thousandto.Code.Logic.SetPlayerLevelDelagate)) { return new Thousandto.Code.Logic.SetPlayerLevelDelagate(__Gen_Delegate_Imp46); } if (type == typeof(Thousandto.Code.Logic.ParmesIntIntReturnItemBase)) { return new Thousandto.Code.Logic.ParmesIntIntReturnItemBase(__Gen_Delegate_Imp47); } if (type == typeof(UIEventListener.KeyCodeDelegate)) { return new UIEventListener.KeyCodeDelegate(__Gen_Delegate_Imp48); } if (type == typeof(UICamera.KeyCodeDelegate)) { return new UICamera.KeyCodeDelegate(__Gen_Delegate_Imp48); } if (type == typeof(UIEventListener.ObjectDelegate)) { return new UIEventListener.ObjectDelegate(__Gen_Delegate_Imp49); } if (type == typeof(UICamera.ObjectDelegate)) { return new UICamera.ObjectDelegate(__Gen_Delegate_Imp49); } if (type == typeof(UIEventListener.VectorDelegate)) { return new UIEventListener.VectorDelegate(__Gen_Delegate_Imp50); } if (type == typeof(UICamera.VectorDelegate)) { return new UICamera.VectorDelegate(__Gen_Delegate_Imp50); } if (type == typeof(UIEventListener.FloatDelegate)) { return new UIEventListener.FloatDelegate(__Gen_Delegate_Imp51); } if (type == typeof(UICamera.FloatDelegate)) { return new UICamera.FloatDelegate(__Gen_Delegate_Imp51); } if (type == typeof(Thousandto.Core.Base.FingerDownEventHandler)) { return new Thousandto.Core.Base.FingerDownEventHandler(__Gen_Delegate_Imp52); } if (type == typeof(Thousandto.Core.Base.FingerMoveEventHandler)) { return new Thousandto.Core.Base.FingerMoveEventHandler(__Gen_Delegate_Imp52); } if (type == typeof(Thousandto.Core.Base.FingerUpEventHandler)) { return new Thousandto.Core.Base.FingerUpEventHandler(__Gen_Delegate_Imp53); } if (type == typeof(Thousandto.Core.Base.PinchEventHandler)) { return new Thousandto.Core.Base.PinchEventHandler(__Gen_Delegate_Imp54); } if (type == typeof(Thousandto.Core.Base.RotationBeginEventHandler)) { return new Thousandto.Core.Base.RotationBeginEventHandler(__Gen_Delegate_Imp54); } if (type == typeof(Thousandto.Core.Base.RotationMoveEventHandler)) { return new Thousandto.Core.Base.RotationMoveEventHandler(__Gen_Delegate_Imp55); } if (type == typeof(Thousandto.Core.Base.RotationEndEventHandler)) { return new Thousandto.Core.Base.RotationEndEventHandler(__Gen_Delegate_Imp55); } if (type == typeof(UIWidget.HitCheck)) { return new UIWidget.HitCheck(__Gen_Delegate_Imp56); } if (type == typeof(UIWidget.OnPostFillCallback)) { return new UIWidget.OnPostFillCallback(__Gen_Delegate_Imp57); } if (type == typeof(UIInput.OnValidate)) { return new UIInput.OnValidate(__Gen_Delegate_Imp58); } if (type == typeof(UIToggle.Validate)) { return new UIToggle.Validate(__Gen_Delegate_Imp59); } if (type == typeof(UIPanel.OnClippingMoved)) { return new UIPanel.OnClippingMoved(__Gen_Delegate_Imp60); } if (type == typeof(UICamera.GetTouchCallback)) { return new UICamera.GetTouchCallback(__Gen_Delegate_Imp61); } if (type == typeof(UICamera.GetTouchCountCallback)) { return new UICamera.GetTouchCountCallback(__Gen_Delegate_Imp62); } if (type == typeof(Thousandto.Code.Logic.NoParamesReturnInt)) { return new Thousandto.Code.Logic.NoParamesReturnInt(__Gen_Delegate_Imp62); } if (type == typeof(UnityEngine.Camera.CameraCallback)) { return new UnityEngine.Camera.CameraCallback(__Gen_Delegate_Imp63); } if (type == typeof(UICamera.MoveDelegate)) { return new UICamera.MoveDelegate(__Gen_Delegate_Imp64); } if (type == typeof(UICamera.GetAxisFunc)) { return new UICamera.GetAxisFunc(__Gen_Delegate_Imp65); } if (type == typeof(UICamera.GetKeyStateFunc)) { return new UICamera.GetKeyStateFunc(__Gen_Delegate_Imp66); } if (type == typeof(Thousandto.GameUI.Form.UIItem.UIItemDelegate)) { return new Thousandto.GameUI.Form.UIItem.UIItemDelegate(__Gen_Delegate_Imp67); } if (type == typeof(Thousandto.Code.Logic.BaseProperty.BattlePropertyChange)) { return new Thousandto.Code.Logic.BaseProperty.BattlePropertyChange(__Gen_Delegate_Imp68); } if (type == typeof(Thousandto.Code.Logic.BaseProperty.BasePropertyChange)) { return new Thousandto.Code.Logic.BaseProperty.BasePropertyChange(__Gen_Delegate_Imp69); } if (type == typeof(Thousandto.Code.Logic.NoParamesReturnUintArr)) { return new Thousandto.Code.Logic.NoParamesReturnUintArr(__Gen_Delegate_Imp70); } if (type == typeof(Thousandto.Code.Logic.NoParamesReturnStringArr)) { return new Thousandto.Code.Logic.NoParamesReturnStringArr(__Gen_Delegate_Imp71); } if (type == typeof(Thousandto.Code.Logic.NoParamesReturnString)) { return new Thousandto.Code.Logic.NoParamesReturnString(__Gen_Delegate_Imp72); } if (type == typeof(Thousandto.Code.Logic.LuaItemBase.NoParamesReturnUInt)) { return new Thousandto.Code.Logic.LuaItemBase.NoParamesReturnUInt(__Gen_Delegate_Imp73); } if (type == typeof(Thousandto.Code.Logic.DoFunctionCallBackDelegate)) { return new Thousandto.Code.Logic.DoFunctionCallBackDelegate(__Gen_Delegate_Imp74); } if (type == typeof(Thousandto.Code.Logic.GetVariableShowTextDelegate)) { return new Thousandto.Code.Logic.GetVariableShowTextDelegate(__Gen_Delegate_Imp75); } if (type == typeof(Thousandto.Code.Logic.GetVariableShowProgressDelegate)) { return new Thousandto.Code.Logic.GetVariableShowProgressDelegate(__Gen_Delegate_Imp76); } if (type == typeof(Thousandto.Code.Logic.IsVariableReachDelegate)) { return new Thousandto.Code.Logic.IsVariableReachDelegate(__Gen_Delegate_Imp77); } if (type == typeof(Thousandto.Code.Logic.ParamFuncNoReturn)) { return new Thousandto.Code.Logic.ParamFuncNoReturn(__Gen_Delegate_Imp78); } if (type == typeof(Thousandto.Code.Logic.ParamTransformNoReturn)) { return new Thousandto.Code.Logic.ParamTransformNoReturn(__Gen_Delegate_Imp79); } if (type == typeof(Thousandto.Code.Logic.ParamIntReturnString)) { return new Thousandto.Code.Logic.ParamIntReturnString(__Gen_Delegate_Imp80); } if (type == typeof(Thousandto.Code.Logic.NoParamReturnTable)) { return new Thousandto.Code.Logic.NoParamReturnTable(__Gen_Delegate_Imp81); } if (type == typeof(Thousandto.Code.Logic.AddShowNewItemDelegate)) { return new Thousandto.Code.Logic.AddShowNewItemDelegate(__Gen_Delegate_Imp82); } if (type == typeof(Thousandto.Code.Logic.AddUseNewItemDelegate)) { return new Thousandto.Code.Logic.AddUseNewItemDelegate(__Gen_Delegate_Imp83); } if (type == typeof(Thousandto.Code.Logic.RefreshPlayerSkinModelDelegate)) { return new Thousandto.Code.Logic.RefreshPlayerSkinModelDelegate(__Gen_Delegate_Imp84); } if (type == typeof(Thousandto.Code.Logic.OpenNpcTalkDelegate)) { return new Thousandto.Code.Logic.OpenNpcTalkDelegate(__Gen_Delegate_Imp85); } if (type == typeof(Thousandto.Code.Logic.BindLuaCharacterDelegate)) { return new Thousandto.Code.Logic.BindLuaCharacterDelegate(__Gen_Delegate_Imp86); } if (type == typeof(Thousandto.Code.Logic.ParmesIntIntReturnInt)) { return new Thousandto.Code.Logic.ParmesIntIntReturnInt(__Gen_Delegate_Imp87); } if (type == typeof(Thousandto.Code.Logic.IsTeamMemberDelegate)) { return new Thousandto.Code.Logic.IsTeamMemberDelegate(__Gen_Delegate_Imp88); } if (type == typeof(Thousandto.Code.Logic.GetDressHolyEquipDelagate)) { return new Thousandto.Code.Logic.GetDressHolyEquipDelagate(__Gen_Delegate_Imp89); } if (type == typeof(Thousandto.Code.Logic.GetMandateSkillListDelagate)) { return new Thousandto.Code.Logic.GetMandateSkillListDelagate(__Gen_Delegate_Imp90); } if (type == typeof(Thousandto.Code.Logic.SetFlySwordSkillDelagate)) { return new Thousandto.Code.Logic.SetFlySwordSkillDelagate(__Gen_Delegate_Imp91); } if (type == typeof(Thousandto.Core.Asset.TranslateAnimNameDelegate)) { return new Thousandto.Core.Asset.TranslateAnimNameDelegate(__Gen_Delegate_Imp92); } if (type == typeof(Thousandto.Code.Logic.ParamRefRenderListNoReturn)) { return new Thousandto.Code.Logic.ParamRefRenderListNoReturn(__Gen_Delegate_Imp93); } if (type == typeof(Thousandto.Code.Logic.ParamStringRefWrapModeReturnString)) { return new Thousandto.Code.Logic.ParamStringRefWrapModeReturnString(__Gen_Delegate_Imp94); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp95); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp96); } if (type == typeof(Thousandto.Core.Base.MyFunc)) { return new Thousandto.Core.Base.MyFunc(__Gen_Delegate_Imp97); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp98); } if (type == typeof(System.Action)) { return new System.Action(__Gen_Delegate_Imp99); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp100); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp101); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp102); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp103); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp104); } if (type == typeof(System.Func)) { return new System.Func(__Gen_Delegate_Imp105); } if (type == typeof(BestHTTP.OnRequestFinishedDelegate)) { return new BestHTTP.OnRequestFinishedDelegate(__Gen_Delegate_Imp106); } if (type == typeof(BestHTTP.OnDownloadProgressDelegate)) { return new BestHTTP.OnDownloadProgressDelegate(__Gen_Delegate_Imp107); } if (type == typeof(BestHTTP.OnUploadProgressDelegate)) { return new BestHTTP.OnUploadProgressDelegate(__Gen_Delegate_Imp108); } if (type == typeof(Tutorial.CSCallLua.FDelegate)) { return new Tutorial.CSCallLua.FDelegate(__Gen_Delegate_Imp109); } if (type == typeof(Tutorial.CSCallLua.GetE)) { return new Tutorial.CSCallLua.GetE(__Gen_Delegate_Imp110); } return null; } } }