using Thousandto.Code.Global; using Thousandto.Code.Logic; using Thousandto.Plugins.Common; using System; using System.Collections.Generic; using System.Text; using UnityEngine; namespace Thousandto.Code.Center { /// /// 用于处理GameUICenter对象 /// public class GameUICenterScript : MonoBehaviour { private static bool _isCreated = false; //这里使用Awake保证这个段代码执行在GameCenterScript的Start之前 private void Awake() { if (!_isCreated) { _isCreated = true; GameUICenter.Initialize(); } else { Destroy(gameObject); } } void Update() { MyTween.Update(); UIAnimationManager.Update(); } } }