Shader "Ares/Scene/Diffuse_AlphaTest" { Properties { _Color ("Main Color", Color) = (1, 1, 1, 1) _ColorMultiplier("Color Multipler",range(0,2)) = 1 _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} _Cutoff ("Alpha cutoff", Range(0,1)) = 0.5 _DiffuseColor("EmissiveColor",Color) = (1,1,1,0) _BloomTex ("BloomTex", 2D) = "(0.5,0.5,0.5,0.5)" {} _BloomFactor("BloomFactor", float) = 0 _ISUI("(> 0.5) is ui",float) = 0 } SubShader { Tags { "Queue" = "AlphaTest" "RenderType" = "Opaque" "GonbestBloomType"="BloomMask"} UsePass "Gonbest/Legacy/SceneHelper/LIGHTMAP&ALPHATEST" } Fallback "Gonbest/FallBack/FBWithShadowAlphaTest" }