%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_Name: map031_plant_010
  m_Shader: {fileID: 4800000, guid: 30f3554446102614b8edabb2fd81a50b, type: 3}
  m_ShaderKeywords: _GONBEST_SHADOW_ON _USE_SHADOW_ON
  m_LightmapFlags: 4
  m_EnableInstancingVariants: 0
  m_DoubleSidedGI: 0
  m_CustomRenderQueue: -1
  stringTagMap: {}
  disabledShaderPasses: []
  m_SavedProperties:
    serializedVersion: 3
    m_TexEnvs:
    - _BloomTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 2800000, guid: 373d5911067920b4e8941110b36a035f, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _BloomFactor: 0
    - _ColorMultiplier: 1
    - _Cutoff: 0.5
    m_Colors:
    - _Color: {r: 0.7205882, g: 0.7205882, b: 0.7205882, a: 1}
    - _DiffuseColor: {r: 1, g: 1, b: 1, a: 0}