using UnityEngine; using System.Collections; namespace Thousandto.Code.Logic { public enum BuffTypeDef { None = 0, //无 Porperty = 1, //属性 LifeCache = 2, //血池 DecLife = 3, //掉血 DecLifeByMax = 4,//掉血总值万分比 DecLifeByCur = 5,//掉血当前值万分比 AddLife = 6, //加血 AddLifeByMax = 7,//加血总值的万分比 AddLifeByCur = 8,//加血当前值的万分比 SuperArmor = 9, //霸体状态 MoneyRate = 10, //金币倍率 ExpRate = 11, //经验倍率 SummonGhost = 12,//剑士召唤鬼影 //13,死亡天幕,不知道什么玩意儿 Invisible = 14, //剑士隐身 ChangeModel = 22,//变身 ChuanDao = 23,//传道buff FeiJian = 24,//飞剑buff } }