using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 定义消息的回调方法,便于实现 /// public partial interface IHandleMsgResult { void GS2U_ResOpenRankPanel(MSG_GuildActivity.ResOpenRankPanel result); void GS2U_ResOpenAllBossPanel(MSG_GuildActivity.ResOpenAllBossPanel result); void GS2U_ResRedPointInfo(MSG_GuildActivity.ResRedPointInfo result); void GS2U_ResDayScoreReward(MSG_GuildActivity.ResDayScoreReward result); void GS2U_ResUpdateMonsterResurgenceTime(MSG_GuildActivity.ResUpdateMonsterResurgenceTime result); void GS2U_ResAttentionMonster(MSG_GuildActivity.ResAttentionMonster result); void GS2U_ResAttentionMonsterRefresh(MSG_GuildActivity.ResAttentionMonsterRefresh result); void GS2U_ResSynAnger(MSG_GuildActivity.ResSynAnger result); void GS2U_ResHarmData(MSG_GuildActivity.ResHarmData result); void GS2U_ResQuitTip(MSG_GuildActivity.ResQuitTip result); void GS2U_ResGuildRankChange(MSG_GuildActivity.ResGuildRankChange result); void GS2U_ResMyFightingBoss(MSG_GuildActivity.ResMyFightingBoss result); void GS2U_ResSynMonster(MSG_GuildActivity.ResSynMonster result); void GS2U_ResSynHarmRank(MSG_GuildActivity.ResSynHarmRank result); void GS2U_ResSnatchPanel(MSG_GuildActivity.ResSnatchPanel result); void GS2U_ResGuardData(MSG_GuildActivity.ResGuardData result); void GS2U_ResGuildActiveBabyInfo(MSG_GuildActivity.ResGuildActiveBabyInfo result); void GS2U_ResFudiCanHelp(MSG_GuildActivity.ResFudiCanHelp result); void GS2U_ResGuildLastBattleTimeCalc(MSG_GuildActivity.ResGuildLastBattleTimeCalc result); void GS2U_ResGuildLastBattleReport(MSG_GuildActivity.ResGuildLastBattleReport result); void GS2U_ResGuildLastBattleRoleKill(MSG_GuildActivity.ResGuildLastBattleRoleKill result); void GS2U_ResGuildLastBattleKill(MSG_GuildActivity.ResGuildLastBattleKill result); void GS2U_ResGuildLastBattleGameOver(MSG_GuildActivity.ResGuildLastBattleGameOver result); } }