using ProtoBuf; using Thousandto.Plugins.Common; namespace Thousandto.Code.Logic.Network { /// /// 实现消息的回调方法 /// public partial class HandleMsgResult : IHandleMsgResult { public void GS2U_ResFriendList( MSG_Friend.ResFriendList result ){} public void GS2U_ResAddFriendSuccess( MSG_Friend.ResAddFriendSuccess result ){} public void GS2U_ResDeleteRelationSuccess( MSG_Friend.ResDeleteRelationSuccess result ){} public void GS2U_ResDimSelectList( MSG_Friend.ResDimSelectList result ){} public void GS2U_ResIntimacyChange( MSG_Friend.ResIntimacyChange result ){} public void GS2U_G2SReqAddRelation(MSG_Friend.G2SReqAddRelation result) { } public void GS2U_G2SReqDeleteRelation(MSG_Friend.G2SReqDeleteRelation result) { } public void GS2U_S2GResAddRelation(MSG_Friend.S2GResAddRelation result) { } public void GS2U_S2GResDeleteRelation(MSG_Friend.S2GResDeleteRelation result) { } public void GS2U_ResAddFriendApprovalToTarget(MSG_Friend.ResAddFriendApprovalToTarget result) { } public void GS2U_ResAddFriendApprovalList(MSG_Friend.ResAddFriendApprovalList result) { } public void GS2U_ResAddFriendApproval(MSG_Friend.ResAddFriendApproval result) { } public void GS2U_ResFriendShipPointCommonInfo(MSG_Friend.ResFriendShipPointCommonInfo result) { } public void GS2U_ResFriendShipInfo(MSG_Friend.ResFriendShipInfo result) { } public void GS2U_ResFriendNpcList(MSG_Friend.ResFriendNpcList result) { } public void GS2U_G2SReqAddFriendApproval(MSG_Friend.G2SReqAddFriendApproval result) { } public void GS2U_S2GResAddFriendApproval(MSG_Friend.S2GResAddFriendApproval result) { } public void GS2U_G2SReqAddFriendAnswer(MSG_Friend.G2SReqAddFriendAnswer result) { } public void GS2U_S2GResAddFriendAnswer(MSG_Friend.S2GResAddFriendAnswer result) { } public void GS2U_G2SReqGiveFriendShipPoint(MSG_Friend.G2SReqGiveFriendShipPoint result) { } public void GS2U_S2GReqGiveFriendShipPoint(MSG_Friend.S2GReqGiveFriendShipPoint result) { } } }